diff --git a/README.md b/README.md index 4ccdeab..72824cb 100644 --- a/README.md +++ b/README.md @@ -146,7 +146,7 @@ Select **16×**, **32×**, or **64×** from the buttons in the top bar. This con Click **BUILD ASSETS**. The output PNG is saved to the same folder as the JSON file you loaded. For terrain builds, the two mip map levels are saved there as well. ### Step 6 — Inject -Take your built files and take them to LCEWindows64/Common/res/TitleUpdate/res and just replace the default files +Take your built files and take them to `LCEWindows64/Common/res/TitleUpdate/res` and just replace the default files Or use a pck editor like PCK-Studio to create custom texture packs