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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:

mce |
core |
CoroutineScheduler | Coroutine scheduler that manages periodic tasks
Task | Represents a single scheduled task
FunctionContainer | Container for storing and invoking named functions
SubscriptionToken | Token object that controls the lifetime of an event subscription
QEventBus | Thread-safe event bus
ThreadFunc | Abstract type-erased callable interface used as a thread entry point
ThreadFunctor | Adapter that wraps a generic functor/lambda
ThreadMemberFunctor | Adapter that wraps a member function without extra arguments
ThreadMemberFunctorWithArgs | Adapter that wraps a member function with arbitrary arguments
Thread | Lightweight high-level thread wrapper
ThreadImpl | Platform-specific thread implementation
ThreadManager |
ThreadInfo | Metadata stored per managed thread
gfx |
gl |
GLGraphicsContext |
GLRenderer |
GraphicsContext |
Renderer |
io |
stream |
FileInputStream |
FileOutputStream | Platform-independent file output stream implementation
InputStream |
MemoryInputStream | Memory-backed input stream
OutputStream |
Logger |
LoggerSink |
StdoutSink |
FileSink |
VirtualFileSystem | VirtualFileSystem manages a collection of files referenced by tags
Version | Version information for the virtual file system format
Config | Configuration for how the VirtualFileSystem should operate
QEventBus | Thread-safe event bus
SubscriptionToken | Token object that controls the lifetime of an event subscription
FileOutputStream | Platform-independent file output stream implementation
FileInputStream |
event |
LoggerOutput |
ThreadFinished |
ThreadStarted |
Application | Main application class managing multiple game instances
IEvent |
Minecraft |
Thread | Lightweight high-level thread wrapper
QEventBus | Thread-safe event bus
GraphicsContext |
Renderer |
Startup |