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#include "src/tint/lang/core/type/binding_array.h"

#include <string>

#include "src/tint/lang/core/type/manager.h"
#include "src/tint/utils/ice/ice.h"
#include "src/tint/utils/math/hash.h"
#include "src/tint/utils/symbol/symbol_table.h"
#include "src/tint/utils/text/string_stream.h"

TINT_INSTANTIATE_TYPEINFO(tint::core::type::BindingArray);

namespace tint::core::type {

BindingArray::BindingArray(const Type* element, const ArrayCount* count)
    : Base(Hash(tint::TypeCode::Of<BindingArray>().bits, count), core::type::Flags{}),
      element_(element),
      count_(count) {
    TINT_ASSERT(element_);
}

bool BindingArray::Equals(const UniqueNode& other) const {
    if (auto* o = other.As<BindingArray>()) {
        return o->element_ == element_ && o->count_ == count_;
    }
    return false;
}

uint32_t BindingArray::Align() const {
    return 1;
}

std::string BindingArray::FriendlyName() const {
    StringStream out;
    out << "binding_array<" << element_->FriendlyName() << ", " << count_->FriendlyName() << ">";
    return out.str();
}

TypeAndCount BindingArray::Elements([[maybe_unused]] const Type*,
                                    [[maybe_unused]] uint32_t count_if_invalid) const {
    return {element_, count_->As<ConstantArrayCount>()->value};
}

const Type* BindingArray::Element(uint32_t index) const {
    return index < count_->As<ConstantArrayCount>()->value ? element_ : nullptr;
}

BindingArray* BindingArray::Clone(CloneContext& ctx) const {
    auto* elem_ty = element_->Clone(ctx);
    auto* count = count_->Clone(ctx);
    return ctx.dst.mgr->Get<BindingArray>(elem_ty, count);
}

}  // namespace tint::core::type
