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#ifndef SRC_TINT_LANG_CORE_TYPE_BINDING_ARRAY_H_
#define SRC_TINT_LANG_CORE_TYPE_BINDING_ARRAY_H_

#include <stdint.h>

#include <string>
#include <variant>

#include "src/tint/lang/core/type/array_count.h"
#include "src/tint/lang/core/type/type.h"
#include "src/tint/utils/macros/compiler.h"

namespace tint::core::type {

/// Array holds the type information for BindingArray nodes.
class BindingArray : public Castable<BindingArray, Type> {
  public:
    /// Constructor
    /// @param element the array element type
    /// @param count the number of elements in the array.
    BindingArray(Type const* element, const ArrayCount* count);

    /// @param other the other node to compare against
    /// @returns true if the this type is equal to @p other
    bool Equals(const UniqueNode& other) const override;

    /// @return the array element type
    Type const* ElemType() const { return element_; }

    /// @returns the alignment in bytes of the type.
    uint32_t Align() const override;

    /// @returns the number of elements in the array.
    const ArrayCount* Count() const { return count_; }

    /// @returns the name for this type that closely resembles how it would be
    /// declared in WGSL.
    std::string FriendlyName() const override;

    /// @copydoc Type::Elements
    TypeAndCount Elements(const Type* type_if_invalid = nullptr,
                          uint32_t count_if_invalid = 0) const override;

    /// @copydoc Type::Element
    const Type* Element(uint32_t index) const override;

    /// @param ctx the clone context
    /// @returns a clone of this type
    BindingArray* Clone(CloneContext& ctx) const override;

  private:
    Type const* const element_;
    const ArrayCount* count_;
};

}  // namespace tint::core::type

#endif  // SRC_TINT_LANG_CORE_TYPE_BINDING_ARRAY_H_
