////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#pragma once

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "Config.hpp"

#include "Keyboard.hpp"
#include "Mouse.hpp"


namespace sf
{
class WindowBase;
}
namespace sf::priv::InputImpl {
	////////////////////////////////////////////////////////////
	/// \copydoc sf::Keyboard::isKeyPressed(Key)
	///
	////////////////////////////////////////////////////////////
	bool isKeyPressed(Keyboard::Key key);

	////////////////////////////////////////////////////////////
	/// \copydoc sf::Keyboard::isKeyPressed(Scancode)
	///
	////////////////////////////////////////////////////////////
	bool isKeyPressed(Keyboard::Scancode code);

	////////////////////////////////////////////////////////////
	/// \copydoc sf::Keyboard::localize
	///
	////////////////////////////////////////////////////////////
	Keyboard::Key localize(Keyboard::Scancode code);

	////////////////////////////////////////////////////////////
	/// \copydoc sf::Keyboard::delocalize
	///
	////////////////////////////////////////////////////////////
	Keyboard::Scancode delocalize(Keyboard::Key key);

	////////////////////////////////////////////////////////////
	/// \copydoc sf::Keyboard::getDescription
	///
	////////////////////////////////////////////////////////////
	String getDescription(Keyboard::Scancode code);

	////////////////////////////////////////////////////////////
	/// \copydoc sf::Keyboard::setVirtualKeyboardVisible
	///
	////////////////////////////////////////////////////////////
	void setVirtualKeyboardVisible(bool visible);

	////////////////////////////////////////////////////////////
	/// \brief Check if a mouse button is pressed
	///
	/// \param button Button to check
	///
	/// \return `true` if the button is pressed, `false` otherwise
	///
	////////////////////////////////////////////////////////////
	bool isMouseButtonPressed(Mouse::Button button);

	////////////////////////////////////////////////////////////
	/// \brief Get the current position of the mouse in desktop coordinates
	///
	/// This function returns the current position of the mouse
	/// cursor, in global (desktop) coordinates.
	///
	/// \return Current position of the mouse
	///
	////////////////////////////////////////////////////////////
	Vector2i getMousePosition();

	////////////////////////////////////////////////////////////
	/// \brief Get the current position of the mouse in window coordinates
	///
	/// This function returns the current position of the mouse
	/// cursor, relative to the given window.
	/// If no window is used, it returns desktop coordinates.
	///
	/// \param relativeTo Reference window
	///
	/// \return Current position of the mouse
	///
	////////////////////////////////////////////////////////////
	Vector2i getMousePosition(const WindowBase& relativeTo);

	////////////////////////////////////////////////////////////
	/// \brief Set the current position of the mouse in desktop coordinates
	///
	/// This function sets the current position of the mouse
	/// cursor in global (desktop) coordinates.
	/// If no window is used, it sets the position in desktop coordinates.
	///
	/// \param position New position of the mouse
	///
	////////////////////////////////////////////////////////////
	void setMousePosition(Vector2i position);

	////////////////////////////////////////////////////////////
	/// \brief Set the current position of the mouse in window coordinates
	///
	/// This function sets the current position of the mouse
	/// cursor, relative to the given window.
	/// If no window is used, it sets the position in desktop coordinates.
	///
	/// \param position New position of the mouse
	/// \param relativeTo Reference window
	///
	////////////////////////////////////////////////////////////
	void setMousePosition(Vector2i position, const WindowBase& relativeTo);

	////////////////////////////////////////////////////////////
	/// \brief Check if a touch event is currently down
	///
	/// \param finger Finger index
	///
	/// \return `true` if \a finger is currently touching the screen, `false` otherwise
	///
	////////////////////////////////////////////////////////////
	bool isTouchDown(unsigned int finger);

	////////////////////////////////////////////////////////////
	/// \brief Get the current position of a touch in desktop coordinates
	///
	/// This function returns the current touch position
	/// in global (desktop) coordinates.
	///
	/// \param finger Finger index
	///
	/// \return Current position of \a finger, or undefined if it's not down
	///
	////////////////////////////////////////////////////////////
	Vector2i getTouchPosition(unsigned int finger);

	////////////////////////////////////////////////////////////
	/// \brief Get the current position of a touch in window coordinates
	///
	/// This function returns the current touch position
	/// in global (desktop) coordinates.
	///
	/// \param finger Finger index
	/// \param relativeTo Reference window
	///
	/// \return Current position of \a finger, or undefined if it's not down
	///
	////////////////////////////////////////////////////////////
	Vector2i getTouchPosition(unsigned int finger, const WindowBase& relativeTo);

} // namespace sf::priv::InputImpl
