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update
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@@ -489,7 +489,7 @@ hacks:
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- " &5Bugs/Issues&r\n\nIf you've found a bug or have any other issues that require an admin.\nThen you can either raise a ticket on the discord or send a modmail via our reddit.\n\n &9R/CivMC&r"
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- " &5Goodluck!&r\nThere are many things to do on CivMC. Let your ambitions run wild!\n\nLeave something behind people will remember for years to come.\n\nBe it your actions, your creations or your destruction..."
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InvControl:
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enabled: true
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enabled: false
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NewfriendAssist:
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enabled: true
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announce: '&f%Player% is brand new!'
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BIN
ansible/src/paper-plugins/InvSee++.jar
Normal file
BIN
ansible/src/paper-plugins/InvSee++.jar
Normal file
Binary file not shown.
@@ -7,7 +7,7 @@ settings:
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enabled: true
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minecraft: &default_minecraft
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enabled: true
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whitelist: false
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whitelist: true
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pvp_whitelist: false
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pvp_hostname: 'pvp.civmc.net'
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hostname: 'play.civmc.net'
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@@ -17,6 +17,7 @@ import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.craftbukkit.inventory.CraftInventoryPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Listener;
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@@ -85,7 +86,19 @@ public class InvControl extends SimpleHack<InvControlConfig> implements CommandE
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// Fun NMS inventory reconstruction from file data.
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net.minecraft.world.entity.player.Inventory nms_pl_inv = new net.minecraft.world.entity.player.Inventory(null);
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ListTag inv = rawPlayer.getList("Inventory", rawPlayer.getId());
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nms_pl_inv.load(inv); // We use this to bypass the Craft code which requires a player object, unlike NMS.
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for(int i = 0; i < inv.size(); ++i) {
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CompoundTag compound = inv.getCompound(i);
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int i1 = compound.getByte("Slot") & 255;
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net.minecraft.world.item.ItemStack itemStack = net.minecraft.world.item.ItemStack.parse((((CraftServer) Bukkit.getServer()).getServer().registryAccess()), compound).orElse(net.minecraft.world.item.ItemStack.EMPTY);
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if (i1 >= 0 && i1 < nms_pl_inv.items.size()) {
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nms_pl_inv.items.set(i1, itemStack);
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} else if (i1 >= 100 && i1 < nms_pl_inv.armor.size() + 100) {
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nms_pl_inv.armor.set(i1 - 100, itemStack);
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} else if (i1 >= 150 && i1 < nms_pl_inv.offhand.size() + 150) {
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nms_pl_inv.offhand.set(i1 - 150, itemStack);
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}
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}
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PlayerInventory pl_inv = new CraftInventoryPlayer(nms_pl_inv);
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invSee(sender, pl_inv, health, food, playername);
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