From 4f3f4dc0b667d2268cdc7f5cd844f3eb2e447ef1 Mon Sep 17 00:00:00 2001 From: RedDevel2 <61326916+RedDevel2@users.noreply.github.com> Date: Wed, 6 Dec 2023 04:37:10 +0100 Subject: [PATCH] test2 --- .../config/plugins/FishinRoulette/config.yml | 95 +++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 containers/paper/config/plugins/FishinRoulette/config.yml diff --git a/containers/paper/config/plugins/FishinRoulette/config.yml b/containers/paper/config/plugins/FishinRoulette/config.yml new file mode 100644 index 000000000..a030bc44e --- /dev/null +++ b/containers/paper/config/plugins/FishinRoulette/config.yml @@ -0,0 +1,95 @@ +(Byte 0-100) Chance Of TNT: 0 +# 0 for 0% chance + +# TNT Section + +(Int Tick) TNT Fuse: 15 +# Should they get a chance to see a Flying TNT to the face? (Yes) +# Default TNT fuse is 15 ticks. + +TNT Velocity Multiplier: 0.2 +# Default 0.2 + +Keep Inventory: false +# If the player dies due to TNT the Anti-AutoFishing tnt damage +# Should they keep their inventory? +# (Does not set Worlds with KeepInv false, False just ignores and uses world setting) + +# Config for Selective/Fake TNT, Only effects he fisher. +# Will be ignored if "Real TNT" is true. +FakeTnt: + (Decimal) TNT Damage: 50.0 + # Note: TNT Will not break blocks, Nor deal damage to other entities. + # If you feel mean. + # Amount of health to subtract, 50 for insta-kill. + +Real TNT: false +# Should the plugin create a real TNT Explosion (Effecting other entities)? +# (Warning) Will kill the player that is auto-fishing. + +RealTnt: + TNT Force (Float): '4.0' + # How much Power should the TNT have? (Vanilla TNT = 4) + TNT Should Set Fire: true + # Should the TNT set fire? (Like ghast fireballs and beds in the nether) + TNT Should Break Blocks: true + # Should the TNT break blocks like normal TNT or not? + +Death Message: '%Player% Tried Auto-fishin'' Roulette and ended up on the receiving end.' +# What death message should be sent (Accepts Color cotes (&); +# use %Player% for the player's name + +Help: + Show Barrier Particle: false + # Show the player what block(s) are causing the game to consider that area An autofisher. + Alert Message: "" + # Message to send to a player that has used an auto-fisher + # use %Player% for the player's name + # Set to "" to disable + +TNT Sound: 'ENTITY_WITCH_AMBIENT' +# Use /playsound in-game to find the sound that you want quickly. +TNT Sound Pitch: 1 +# (Float) Sound pitch. 1=default vanilla +TNT Sound Volume: 2 +# (Float) Sound volume. 1=default vanilla + +# These sounds play the moment the tnt is spawned, +# The default sound 'ENTITY_WITCH_AMBIENT, 1, 2' +# Should sound like the game is laughing at them. + +Droppable Items: +- 'COD' +- 'SALMON' +# Random Chance, What items should be dropped if not tnt? +# WOOD_SWORD is for <1.13 WOODEN_SWORD is for 1.13> +# For a list of materials: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html + +# A List of Materials that will trigger this plugin +Autofisher Materials: +# legacy items +- 'GOLD_PLATE' +- 'IRON_PLATE' +- 'STONE_PLATE' +- 'WOOD_PLATE' +# 1.13+ items +- 'ACACIA_PRESSURE_PLATE' +- 'BIRCH_PRESSURE_PLATE' +- 'DARK_OAK_PRESSURE_PLATE' +- 'HEAVY_WEIGHTED_PRESSURE_PLATE' +- 'JUNGLE_PRESSURE_PLATE' +- 'LIGHT_WEIGHTED_PRESSURE_PLATE' +- 'OAK_PRESSURE_PLATE' +- 'SPRUCE_PRESSURE_PLATE' +- 'STONE_PRESSURE_PLATE' +# 1.16+ items +- 'CRIMSON_PRESSURE_PLATE' +- 'POLISHED_BLACKSTONE_PRESSURE_PLATE' +- 'WARPED_PRESSURE_PLATE' +# Other +- 'STRING' +- 'TRIPWIRE' + +# No Touchy +Config Version: 2 +# No Touchy \ No newline at end of file