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Prevent grass spread to reinforced dirt
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@@ -28,6 +28,7 @@ import org.bukkit.event.block.BlockDispenseEvent;
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import org.bukkit.event.block.BlockFertilizeEvent;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockSpreadEvent;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.event.player.PlayerBucketEmptyEvent;
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import org.bukkit.event.player.PlayerHarvestBlockEvent;
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@@ -198,6 +199,22 @@ public class BlockListener implements Listener {
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}
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}
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// prevent "enemy" grass spreading to reinforced dirt
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onGrassSpread(BlockSpreadEvent event) {
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if (event.getSource().getType() != Material.GRASS_BLOCK) return;
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Reinforcement destRein = ReinforcementLogic.getReinforcementProtecting(event.getBlock());
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if (destRein != null) {
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Reinforcement sourceRein = ReinforcementLogic.getReinforcementProtecting(event.getSource());
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if (sourceRein == null || sourceRein.getGroupId() != destRein.getGroupId()) {
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event.setCancelled(true);
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}
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}
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}
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// prevent breaking reinforced blocks through plant growth
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onStructureGrow(StructureGrowEvent event) {
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