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rename dry mass to structural mass
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@@ -72,7 +72,7 @@ public class BuildRocketRecipe extends InputRecipe {
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public List<String> getTextualOutputRepresentation(final Inventory i, final FurnCraftChestFactory fccf) {
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return List.of("Rocket:",
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"6 uses",
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"100 kg dry weight",
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"200 kg structural mass",
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"50 kg per player",
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"1 kg per stack",
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"5,000 m/s exhaust velocity",
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@@ -412,7 +412,7 @@ public final class FlightComputerGui implements Listener {
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.decoration(TextDecoration.ITALIC, false),
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Component.text("Cargo mass: " + roundUpTenths(status.cargoMassKg()) + " kg", NamedTextColor.GRAY)
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.decoration(TextDecoration.ITALIC, false),
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Component.text("Dry mass: " + roundUpTenths(ROCKET_DRY_MASS_KG) + " kg", NamedTextColor.GRAY)
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Component.text("Structural mass: " + roundUpTenths(ROCKET_DRY_MASS_KG) + " kg", NamedTextColor.GRAY)
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.decoration(TextDecoration.ITALIC, false),
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Component.text("Players sitting: " + roundUpTenths(status.sittingPlayers() * SITTING_PLAYER_MASS_KG) + " kg (" + status.sittingPlayers() + " × " + roundUpTenths(SITTING_PLAYER_MASS_KG) + " kg)", NamedTextColor.GRAY)
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.decoration(TextDecoration.ITALIC, false)
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