rename dry mass to structural mass

This commit is contained in:
okx-code
2026-06-14 11:52:14 +01:00
parent 5589a47c01
commit 771d711a82
2 changed files with 2 additions and 2 deletions

View File

@@ -72,7 +72,7 @@ public class BuildRocketRecipe extends InputRecipe {
public List<String> getTextualOutputRepresentation(final Inventory i, final FurnCraftChestFactory fccf) {
return List.of("Rocket:",
"6 uses",
"100 kg dry weight",
"200 kg structural mass",
"50 kg per player",
"1 kg per stack",
"5,000 m/s exhaust velocity",

View File

@@ -412,7 +412,7 @@ public final class FlightComputerGui implements Listener {
.decoration(TextDecoration.ITALIC, false),
Component.text("Cargo mass: " + roundUpTenths(status.cargoMassKg()) + " kg", NamedTextColor.GRAY)
.decoration(TextDecoration.ITALIC, false),
Component.text("Dry mass: " + roundUpTenths(ROCKET_DRY_MASS_KG) + " kg", NamedTextColor.GRAY)
Component.text("Structural mass: " + roundUpTenths(ROCKET_DRY_MASS_KG) + " kg", NamedTextColor.GRAY)
.decoration(TextDecoration.ITALIC, false),
Component.text("Players sitting: " + roundUpTenths(status.sittingPlayers() * SITTING_PLAYER_MASS_KG) + " kg (" + status.sittingPlayers() + " × " + roundUpTenths(SITTING_PLAYER_MASS_KG) + " kg)", NamedTextColor.GRAY)
.decoration(TextDecoration.ITALIC, false)