package me.josvth.randomspawn; import isaac.bastion.Bastion; import isaac.bastion.manager.BastionBlockManager; import java.util.ArrayList; import java.util.Arrays; import java.util.Collection; import java.util.LinkedList; import java.util.List; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.World.Environment; import org.bukkit.block.Block; import org.bukkit.configuration.ConfigurationSection; import org.bukkit.entity.Player; import org.bukkit.plugin.java.JavaPlugin; import com.wimbli.WorldBorder.BorderData; import com.wimbli.WorldBorder.WorldBorder; import me.josvth.randomspawn.handlers.CommandHandler; import me.josvth.randomspawn.handlers.YamlHandler; import me.josvth.randomspawn.listeners.*; public class RandomSpawn extends JavaPlugin{ public YamlHandler yamlHandler; CommandHandler commandHandler; RespawnListener respawnListener; JoinListener joinListener; WorldChangeListener worldChangeListener; SignListener signListener; DamageListener damageListener; private boolean isWorldBorderEnabled = false; private boolean isBastionsEnabled = false; private static List defaultBlacklist = Arrays.asList(new Integer[]{8,9,10,11,18,51,81}); @Override public void onEnable() { //setup handlers yamlHandler = new YamlHandler(this); logDebug("Yamls loaded!"); commandHandler = new CommandHandler(this); logDebug("Commands registered!"); //setup listeners respawnListener = new RespawnListener(this); joinListener = new JoinListener(this); worldChangeListener = new WorldChangeListener(this); signListener = new SignListener(this); damageListener = new DamageListener(this); isWorldBorderEnabled = getServer().getPluginManager().isPluginEnabled("WorldBorder"); isBastionsEnabled = getServer().getPluginManager().isPluginEnabled("Bastion"); } public void logInfo(String message){ getLogger().info(message); } public void logDebug(String message){ if (yamlHandler.config.getBoolean("debug",false)) { getLogger().info("(DEBUG) " + message); } } public void logWarning(String message){ getLogger().warning(message); } public void playerInfo(Player player, String message){ player.sendMessage(ChatColor.AQUA + "[RandomSpawn] " + ChatColor.RESET + message); } // *------------------------------------------------------------------------------------------------------------* // | The following chooseSpawn methods contains code made by NuclearW | // | based on his SpawnArea plugin: | // | http://forums.bukkit.org/threads/tp-spawnarea-v0-1-spawns-targetPlayers-in-a-set-area-randomly-1060.20408/ | // *------------------------------------------------------------------------------------------------------------* public Location chooseSpawn(World world){ String worldName = world.getName(); List blacklist = defaultBlacklist; if( yamlHandler.worlds.contains( worldName + ".spawnblacklist") ) blacklist = yamlHandler.worlds.getIntegerList(worldName + ".spawnblacklist"); if(yamlHandler.worlds.getBoolean(worldName + ".spawnbyplayer")) { List playersOnline = (List) world.getPlayers(); if(playersOnline.size() > 0) { Player randomPlayer = playersOnline.get((int)(Math.random() * playersOnline.size())); Location spawnNear = randomPlayer.getLocation(); double radius = yamlHandler.worlds.getDouble(worldName + ".spawnbyplayerarea.radius", 500); double exclusionRadius = yamlHandler.worlds.getDouble(worldName + ".spawnbyplayerarea.exclusionradius", 0); return chooseSpawn(radius, exclusionRadius, spawnNear, blacklist); } } String type = yamlHandler.worlds.getString(worldName +".spawnarea.type", "square"); Location ret; if(type.equalsIgnoreCase("square")) { double xmin = yamlHandler.worlds.getDouble(worldName +".spawnarea.x-min", -100); double xmax = yamlHandler.worlds.getDouble(worldName +".spawnarea.x-max", 100); double zmin = yamlHandler.worlds.getDouble(worldName +".spawnarea.z-min", -100); double zmax = yamlHandler.worlds.getDouble(worldName +".spawnarea.z-max", 100); // Spawn area thickness near border. If 0 spawns whole area int thickness = yamlHandler.worlds.getInt(worldName +".spawnarea.thickness", 0); ret = chooseSpawn(world, xmin, xmax, zmin, zmax, thickness, blacklist); }else if(type.equalsIgnoreCase("circle")) { double exclusionRadius = yamlHandler.worlds.getDouble(worldName + ".spawnarea.exclusionradius", 0); double radius = yamlHandler.worlds.getDouble(worldName + ".spawnarea.radius", 100); double xcenter = yamlHandler.worlds.getDouble(worldName + ".spawnarea.xcenter", 0); double zcenter = yamlHandler.worlds.getDouble(worldName + ".spawnarea.zcenter", 0); ret = chooseSpawn(radius, exclusionRadius, new Location(world, xcenter, 0, zcenter), blacklist); } else{ return null; } if (isWorldBorderEnabled){ BorderData border = WorldBorder.plugin.getWorldBorder(world.getName()); if (border != null){ if (border.insideBorder(ret) == false){ return chooseSpawn(world); } } } if (isBastionsEnabled){ BastionBlockManager bm = Bastion.getBastionManager(); if (bm != null){ if (bm.getBlockingBastion(ret) != null){ return chooseSpawn(world); } } } return ret; } private Location chooseSpawn(double radius, double exclusionRadius, Location center, List blacklist) { Location result = new Location(center.getWorld(), center.getX(), center.getY(), center.getZ()); do { double r = exclusionRadius + Math.random() * (radius - exclusionRadius); double phi = Math.random() * 2d * Math.PI; double x = center.getX() + Math.cos(phi) * r; double z = center.getZ() + Math.sin(phi) * r; result.setX(x); result.setZ(z); result.setY(getValidHighestY(center.getWorld(), x, z, blacklist)); } while (result.getY() == -1); // TODO this should never loop forever. return result; } private Location chooseSpawn(World world, double xmin, double xmax, double zmin, double zmax, double thickness, List blacklist) { Location result = new Location(world, xmin, 0, zmin); if(thickness <= 0) { do { double x = xmin + Math.random()*(xmax - xmin + 1); double z = zmin + Math.random()*(zmax - zmin + 1); result.setX(x); result.setZ(z); result.setY(getValidHighestY(world, x, z, blacklist)); } while(result.getY() == -1); }else { do { double x = 0, z = 0; int side = (int) (Math.random() * 4d); double borderOffset = Math.random() * (double) thickness; if (side == 0) { x = xmin + borderOffset; // Also balancing probability considering thickness z = zmin + Math.random() * (zmax - zmin + 1 - 2*thickness) + thickness; } else if (side == 1) { x = xmax - borderOffset; z = zmin + Math.random() * (zmax - zmin + 1 - 2*thickness) + thickness; } else if (side == 2) { x = xmin + Math.random() * (xmax - xmin + 1); z = zmin + borderOffset; } else { x = xmin + Math.random() * (xmax - xmin + 1); z = zmax - borderOffset; } result.setX(x); result.setZ(z); result.setY(getValidHighestY(world, x, z, blacklist)); } while (result.getY() == -1); } return result; } private double getValidHighestY(World world, double x, double z, List blacklist) { world.getChunkAt(new Location(world, x, 0, z)).load(); double y = 0; int blockid = 0; if(world.getEnvironment().equals(Environment.NETHER)) { int blockYid = world.getBlockTypeIdAt((int) x, (int) y, (int) z); int blockY2id = world.getBlockTypeIdAt((int) x, (int) (y+1), (int) z); while(y < 128 && !(blockYid == 0 && blockY2id == 0)) { y++; blockYid = blockY2id; blockY2id = world.getBlockTypeIdAt((int) x, (int) (y+1), (int) z); } if(y == 127) return -1; }else { y = 257; while(y >= 0 && blockid == 0) { y--; blockid = world.getBlockTypeIdAt((int) x, (int) y, (int) z); } if(y == 0) return -1; } if (blacklist.contains(blockid)) return -1; if (blacklist.contains(81) && world.getBlockTypeIdAt((int) x, (int) (y+1), (int) z) == 81) return -1; // Check for cacti return y; } // Methods for a safe landing :) public void sendGround(Player player, Location location) { if (!location.getChunk().isLoaded()) { location.getChunk().load(); } } /** * Finds all the valid spawn points from the full set of configured spawn points in the world. What is valid? * Spawn points can configurably require another player to be nearby, or allow spawn there regardless of nearby * players. This function checks that, and checks it against the online players. If a player is sufficiently near * as determined by the "checkradius", or if not set, the "radius" of the spawn point, then use that point. * Of course if a nearby player is not required, the spawn point is added. * * The final result of these checks is returned as the set of eligible spawn points; from which one will ultimately * be chosen and used. * * @author ProgrammerDan * @param world The world to restrict the check to. Only players from that world are considered. * @return The set of locations near valid spawn points; or an empty list. */ @SuppressWarnings("unchecked") public List findSpawnPoints(World world) { String worldName = world.getName(); if (!yamlHandler.worlds.contains(worldName + ".spawnpoints")) { return new ArrayList(0); } LinkedList spawnLocs = new LinkedList(); List blacklist = defaultBlacklist; if( yamlHandler.worlds.contains( worldName + ".spawnblacklist") ) blacklist = yamlHandler.worlds.getIntegerList(worldName + ".spawnblacklist"); // reserve list of online players : TODO make sure this is just online players List playersOnline = world.getPlayers(); // For each potential spawn location ... ConfigurationSection spawnpoints = yamlHandler.worlds.getConfigurationSection(worldName + ".spawnpoints"); if (spawnpoints == null) { return new ArrayList(0); } for (String spawnpointlabel : spawnpoints.getKeys(false)) { ConfigurationSection spawnpoint = spawnpoints.getConfigurationSection(spawnpointlabel); Location location = new Location(world, spawnpoint.getDouble("x"), spawnpoint.getDouble("y"), spawnpoint.getDouble("z")); boolean skip = true; // check if a player must be nearby and look for a player if so if (spawnpoint.getBoolean("nearby")) { for (Player player : playersOnline) { if (location.distance(player.getLocation()) < spawnpoint.getDouble("checkradius", spawnpoint.getDouble("radius", 0d))) { skip = false; break; } } } else { // doesn't require nearby player skip = false; } if (!skip) { // Now pick a location to spawn the player. Location derive = chooseSpawn(spawnpoint.getDouble("radius"), spawnpoint.getDouble("exclusion"), location, blacklist); spawnLocs.add(derive); } } return spawnLocs; } }