Files
Civ/containers/paper/config/plugins/FactoryMod/config.yml
RedDevel2 76a67212a1 test
2024-04-04 17:09:25 +02:00

9148 lines
199 KiB
YAML

default_update_time: 1s
default_fuel:
charcoal:
material: CHARCOAL
default_fuel_consumption_intervall: 1s
default_return_rate: 0.5
default_break_grace_period: 1000d
decay_intervall: 1h
decay_amount: 21
default_health: 10000
disable_nether: false
use_recipe_yamlidentifiers: true
log_inventories: true
force_include_default: true
factories:
stone_smelter:
type: FCC
name: Basic Smelter
citadelBreakReduction: 1.0
setupcost:
stone:
material: STONE
amount: 512
recipes:
- smelt_stone
- smelt_deepslate
- smelt_smooth_stone
- smelt_cracked_stone_bricks
- smelt_glass
- smelt_glass_red
- smelt_glass_soulsand
- smelt_bricks
- smelt_hard_clay
- smelt_sandstone
- smelt_smooth_sandstone
- smelt_red_sandstone
- smelt_smooth_red_sandstone
- repair_stone_smelter
nether_smelter:
type: FCC
name: Nether Smelter
citadelBreakReduction: 1.0
setupcost:
netherbricks:
material: NETHER_BRICKS
amount: 128
recipes:
- smelt_netherrack
- smelt_red_netherbrick
- make_nether_brick_fence
- smelt_nether_quartz
- smelt_quartz_blocks
- smelt_smooth_quartz
- smelt_smooth_basalt
- repair_nether_smelter
charcoal_factory:
type: FCC
name: Charcoal Maker
citadelBreakReduction: 1.0
setupcost:
charcoal:
material: CHARCOAL
amount: 512
recipes:
- charcoal_from_oak_log
- charcoal_from_spruce_log
- charcoal_from_birch_log
- charcoal_from_jungle_log
- charcoal_from_acacia_log
- charcoal_from_dark_oak_log
- charcoal_from_crimson_stem
- charcoal_from_warped_stem
- charcoal_from_coal
- repair_charcoal_factory
aesthetics:
type: FCC
name: Aesthetics Factory
citadelBreakReduction: 1.0
setupcost:
stone:
material: STONE
amount: 256
bone meal:
material: BONE_MEAL
amount: 32
recipes:
- make_red_sand
- clean_red_sand
- make_end_stone
- make_purpur
- condense_purpur_fruit
- make_prismarine_bricks
- make_dark_prismarine
- make_sea_lantern
- make_end_rods
- make_redstone_lamp
- pack_ice
- pack_blue_ice
- repair_aesthetics
dye_wool:
type: FCC
name: Wool Dying Factory
citadelBreakReduction: 1.0
setupcost:
white wool:
material: WHITE_WOOL
amount: 128
recipes:
- dye_wool_orange
- dye_wool_magenta
- dye_wool_light_blue
- dye_wool_yellow
- dye_wool_lime
- dye_wool_pink
- dye_wool_gray
- dye_wool_light_gray
- dye_wool_cyan
- dye_wool_purple
- dye_wool_blue
- dye_wool_brown
- dye_wool_green
- dye_wool_red
- dye_wool_black
- repair_wool
dye_clay:
type: FCC
name: Clay Dying Factory
citadelBreakReduction: 1.0
setupcost:
Terracotta:
material: TERRACOTTA
amount: 128
recipes:
- dye_clay_white
- dye_clay_orange
- dye_clay_magenta
- dye_clay_light_blue
- dye_clay_yellow
- dye_clay_lime
- dye_clay_pink
- dye_clay_gray
- dye_clay_light_gray
- dye_clay_cyan
- dye_clay_purple
- dye_clay_blue
- dye_clay_brown
- dye_clay_green
- dye_clay_red
- dye_clay_black
- glaze_terracotta_white
- glaze_terracotta_orange
- glaze_terracotta_magenta
- glaze_terracotta_light_blue
- glaze_terracotta_yellow
- glaze_terracotta_lime
- glaze_terracotta_pink
- glaze_terracotta_gray
- glaze_terracotta_light_gray
- glaze_terracotta_cyan
- glaze_terracotta_purple
- glaze_terracotta_blue
- glaze_terracotta_brown
- glaze_terracotta_green
- glaze_terracotta_red
- glaze_terracotta_black
- repair_clay
dye_glass:
type: FCC
name: Glass Dying Factory
citadelBreakReduction: 1.0
setupcost:
glass:
material: GLASS
amount: 128
recipes:
- dye_glass_white
- dye_glass_orange
- dye_glass_magenta
- dye_glass_light_blue
- dye_glass_yellow
- dye_glass_lime
- dye_glass_pink
- dye_glass_gray
- dye_glass_light_gray
- dye_glass_cyan
- dye_glass_purple
- dye_glass_blue
- dye_glass_brown
- dye_glass_green
- dye_glass_red
- dye_glass_black
- dye_glass_tinted
- repair_glass
grill:
type: FCC
name: Grill
citadelBreakReduction: 1.0
setupcost:
iron:
material: IRON_INGOT
amount: 32
brick:
material: BRICKS
amount: 32
recipes:
- cook_beef
- cook_pork
- cook_chicken
- cook_mutton
- cook_rabbit
- cook_fish
- cook_salmon
- cook_cactus
- cook_kelp
- repair_grill
bakery:
type: FCC
name: Bakery
citadelBreakReduction: 1.0
setupcost:
brick:
material: BRICKS
amount: 64
recipes:
- bake_bread
- bake_potatoes
- bake_cookies
- bake_pie
- repair_bakery
ore_smelter:
type: FCC
name: Ore Smelter
citadelBreakReduction: 1.0
setupcost:
coal:
material: COAL
amount: 512
iron:
material: IRON_INGOT
amount: 256
diamond:
material: DIAMOND
amount: 64
essence:
material: ENDER_EYE
amount: 64
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- smelt_coal_ore
- smelt_raw_copper
- smelt_raw_iron
- smelt_diamond_ore
- smelt_deepslate_diamond_ore
- smelt_raw_gold
- smelt_nether_gold_ore
- smelt_redstone_ore
- smelt_deepslate_redstone_ore
- smelt_lapis_ore
- smelt_deepslate_lapis_ore
- make_refractor
- crack_fossil
- upgrade_to_adv_ore_smelter
- repair_ore_smelter
adv_ore_smelter:
type: FCCUPGRADE
name: Advanced Ore Smelter
citadelBreakReduction: 1.0
recipes:
- adv_smelt_ancient_debris
- smelt_coal_ore
- adv_smelt_raw_copper
- adv_smelt_raw_iron
- adv_smelt_diamond_ore
- adv_smelt_deepslate_diamond_ore
- adv_smelt_raw_gold
- adv_smelt_nether_gold_ore
- adv_smelt_redstone_ore
- adv_smelt_deepslate_redstone_ore
- adv_smelt_lapis_ore
- adv_smelt_deepslate_lapis_ore
- make_refractor
- crack_fossil
- repair_adv_ore_smelter
diamond_helm:
type: FCC
name: Diamond Helmet Smith
citadelBreakReduction: 1.0
setupcost:
diamond:
material: DIAMOND
amount: 192
essence:
material: ENDER_EYE
amount: 76
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_diamond_helm
- repair_diamond_helm_factory
diamond_chest:
type: FCC
name: Diamond Chestplate Smith
citadelBreakReduction: 1.0
setupcost:
diamond:
material: DIAMOND
amount: 320
essence:
material: ENDER_EYE
amount: 128
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_diamond_chest
- repair_diamond_chest_factory
diamond_legs:
type: FCC
name: Diamond Leggings Smith
citadelBreakReduction: 1.0
setupcost:
diamond:
material: DIAMOND
amount: 256
essence:
material: ENDER_EYE
amount: 100
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_diamond_legs
- repair_diamond_legs_factory
diamond_boots:
type: FCC
name: Diamond Boots Smith
citadelBreakReduction: 1.0
setupcost:
diamond:
material: DIAMOND
amount: 160
essence:
material: ENDER_EYE
amount: 64
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_diamond_boots
- repair_diamond_boots_factory
netherite_helm:
type: FCC
name: Netherite Helmet Smith
citadelBreakReduction: 1.0
setupcost:
netherite_ingot:
material: NETHERITE_INGOT
amount: 24
diamond:
material: DIAMOND
amount: 48
essence:
material: ENDER_EYE
amount: 32
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_netherite_helm
- repair_netherite_helm_factory
netherite_chest:
type: FCC
name: Netherite Chestplate Smith
citadelBreakReduction: 1.0
setupcost:
netherite_ingot:
material: NETHERITE_INGOT
amount: 40
diamond:
material: DIAMOND
amount: 80
essence:
material: ENDER_EYE
amount: 64
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_netherite_chest
- repair_netherite_chest_factory
netherite_legs:
type: FCC
name: Netherite Leggings Smith
citadelBreakReduction: 1.0
setupcost:
netherite_ingot:
material: NETHERITE_INGOT
amount: 32
diamond:
material: DIAMOND
amount: 64
essence:
material: ENDER_EYE
amount: 48
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_netherite_legs
- repair_netherite_legs_factory
netherite_boots:
type: FCC
name: Netherite Boots Smith
citadelBreakReduction: 1.0
setupcost:
netherite_ingot:
material: NETHERITE_INGOT
amount: 20
diamond:
material: DIAMOND
amount: 40
essence:
material: ENDER_EYE
amount: 32
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_netherite_boots
- repair_netherite_boots_factory
diamond_pick:
type: FCC
name: Diamond Pickaxe Smith
citadelBreakReduction: 1.0
setupcost:
diamond:
material: DIAMOND
amount: 96
essence:
material: ENDER_EYE
amount: 36
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_diamond_pick
- repair_diamond_pick_factory
diamond_sword:
type: FCC
name: Diamond Sword Smith
citadelBreakReduction: 1.0
setupcost:
diamond:
material: DIAMOND
amount: 80
essence:
material: ENDER_EYE
amount: 32
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_diamond_sword
- repair_diamond_sword_factory
diamond_shovel:
type: FCC
name: Diamond Shovel Smith
citadelBreakReduction: 1.0
setupcost:
diamond:
material: DIAMOND
amount: 48
essence:
material: ENDER_EYE
amount: 16
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_diamond_shovel
- repair_diamond_shovel_factory
diamond_axe:
type: FCC
name: Diamond Axe Smith
citadelBreakReduction: 1.0
setupcost:
diamond:
material: DIAMOND
amount: 64
essence:
material: ENDER_EYE
amount: 24
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_diamond_axe
- repair_diamond_axe_factory
diamond_hoe:
type: FCC
name: Diamond Hoe Smith
citadelBreakReduction: 1.0
setupcost:
diamond:
material: DIAMOND
amount: 32
essence:
material: ENDER_EYE
amount: 12
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_diamond_hoe
- repair_diamond_hoe_factory
netherite_sword:
type: FCC
name: Netherite Sword Smith
citadelBreakReduction: 1.0
setupcost:
netherite_ingot:
material: NETHERITE_INGOT
amount: 10
diamond:
material: DIAMOND
amount: 20
essence:
material: ENDER_EYE
amount: 32
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_netherite_sword
- repair_netherite_sword_factory
netherite_pick:
type: FCC
name: Netherite Pickaxe Smith
citadelBreakReduction: 1.0
setupcost:
netherite_ingot:
material: NETHERITE_INGOT
amount: 12
diamond:
material: DIAMOND
amount: 24
essence:
material: ENDER_EYE
amount: 36
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_netherite_pick
- repair_netherite_pick_factory
netherite_axe:
type: FCC
name: Netherite Axe Smith
citadelBreakReduction: 1.0
setupcost:
netherite_ingot:
material: NETHERITE_INGOT
amount: 9
diamond:
material: DIAMOND
amount: 9
essence:
material: ENDER_EYE
amount: 16
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_netherite_axe
- repair_netherite_axe_factory
netherite_shovel:
type: FCC
name: Netherite Shovel Smith
citadelBreakReduction: 1.0
setupcost:
netherite_ingot:
material: NETHERITE_INGOT
amount: 6
diamond:
material: DIAMOND
amount: 4
essence:
material: ENDER_EYE
amount: 16
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_netherite_shovel
- repair_netherite_shovel_factory
netherite_hoe:
type: FCC
name: Netherite Hoe Smith
citadelBreakReduction: 1.0
setupcost:
netherite_ingot:
material: NETHERITE_INGOT
amount: 6
diamond:
material: DIAMOND
amount: 4
essence:
material: ENDER_EYE
amount: 12
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_netherite_hoe
- repair_netherite_hoe_factory
iron_tools:
type: FCC
name: Iron Tool Smith
citadelBreakReduction: 1.0
setupcost:
iron:
material: IRON_INGOT
amount: 64
recipes:
- make_iron_pick
- make_iron_sword
- make_iron_shovel
- make_iron_axe
- make_iron_hoe
- repair_iron_tools_factory
iron_armor:
type: FCC
name: Iron Armor Smith
citadelBreakReduction: 1.0
setupcost:
iron:
material: IRON_INGOT
amount: 96
recipes:
- make_iron_helm
- make_iron_chest
- make_iron_legs
- make_iron_boots
- repair_iron_armor_factory
carpentry:
type: FCC
name: Carpentry Factory
citadelBreakReduction: 1.0
setupcost:
chest:
material: CHEST
amount: 64
recipes:
- make_ladders
- make_scaffolding
- make_bookshelves
- make_beehive
- make_casing
- make_crates
- sticks_to_chest
- make_fences
- make_fence_gates
- make_signs
- make_trapdoors
- make_wood_doors
- make_spruce_fences
- make_spruce_fence_gates
- make_spruce_signs
- make_spruce_trapdoors
- make_spruce_doors
- make_birch_fences
- make_birch_fence_gates
- make_birch_signs
- make_birch_trapdoors
- make_birch_doors
- make_jungle_fences
- make_jungle_fence_gates
- make_jungle_signs
- make_jungle_trapdoors
- make_jungle_doors
- make_acacia_fences
- make_acacia_fence_gates
- make_acacia_signs
- make_acacia_trapdoors
- make_acacia_doors
- make_dark_oak_fences
- make_dark_oak_fence_gates
- make_dark_oak_signs
- make_dark_oak_trapdoors
- make_dark_oak_doors
- make_crimson_fences
- make_crimson_fence_gates
- make_crimson_signs
- make_crimson_trapdoors
- make_crimson_doors
- make_warped_fences
- make_warped_fence_gates
- make_warped_signs
- make_warped_trapdoors
- make_warped_doors
- repair_carpentry
rails:
type: FCC
name: Rail Factory
citadelBreakReduction: 1.0
setupcost:
iron:
material: IRON_INGOT
amount: 64
redstone:
material: REDSTONE
amount: 32
gold:
material: GOLD_INGOT
amount: 8
recipes:
- make_rail
- make_powered_rail
- make_detector_rail
- make_minecart
- repair_rails
husbandry:
type: FCC
name: Animal Husbandry
citadelBreakReduction: 1.0
setupcost:
iron_block:
material: IRON_BLOCK
amount: 32
slime:
material: SLIME_BALL
amount: 16
leather:
material: LEATHER
amount: 32
recipes:
- make_saddle
- make_lead
- make_bio_component
- repair_husbandry
iron_forge:
type: FCC
name: Iron Forge
citadelBreakReduction: 1.0
setupcost:
iron:
material: IRON_INGOT
amount: 128
lava_bucket:
material: LAVA_BUCKET
amount: 4
recipes:
- make_iron_fence
- make_obsidian
- make_chains
- make_anvil
- make_bucket
- make_iron_trapdoor
- make_iron_door
- make_tripwire
- make_shears
- make_radar
- make_cauldron
- make_lantern
- make_soul_lantern
- make_lodestone
- repair_forge
redstone_mechanics:
type: FCC
name: Redstone Mechanics Factory
citadelBreakReduction: 1.0
setupcost:
iron:
material: IRON_INGOT
amount: 64
redstone:
material: REDSTONE
amount: 256
gold:
material: GOLD_INGOT
amount: 32
recipes:
- make_torch
- make_hopper
- make_comparator
- make_repeater
- make_gearbox
- make_sculk_sensor
- repair_redstone
bastion_factory:
type: FCC
name: Bastion Factory
citadelBreakReduction: 1.0
setupcost:
casing:
material: ENDER_CHEST
amount: 32
name: Casing
lore:
- Casing for bastion
gearbox:
material: CLOCK
amount: 32
name: Gearbox
lore:
- Gear mechanism for bastion
radar:
material: COMPASS
amount: 32
name: Radar
lore:
- Radar for detecting pearls
energizer:
material: EMERALD
amount: 32
name: Energizer
lore:
- Power source for bastion
refractor:
material: DIAMOND
amount: 32
name: Refractor
lore:
- Refractor for bastion
bio_compoent:
material: MAGMA_CREAM
amount: 32
name: Bio-Component
lore:
- Bio-Component for bastion
essence:
material: ENDER_EYE
amount: 128
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- make_bastion
- make_city_bastion
- repair_bastion
basic_cauldron:
type: FCC
name: Basic Cauldron
citadelBreakReduction: 1.0
setupcost:
iron:
material: IRON_INGOT
amount: 128
gold:
material: GOLD_INGOT
amount: 32
essence:
material: ENDER_EYE
amount: 32
name: Player Essence
lore:
- Activity reward used to fuel pearls
recipes:
- basic_xp_1
- basic_xp_2
- basic_xp_3
- basic_xp_4
- basic_xp_5
- wither_skull
- upgrade_to_advanced_cauldron
- repair_basic_cauldron
advanced_cauldron:
type: FCCUPGRADE
name: Advanced Cauldron
citadelBreakReduction: 1.0
recipes:
- adv_xp_1
- adv_xp_2
- adv_xp_3
- adv_xp_4
- wither_skull
- make_energizer
- repair_advanced_cauldron
compactor:
type: FCC
name: Compactor
citadelBreakReduction: 0.8
setupcost:
iron_block:
material: IRON_BLOCK
amount: 32
redstone_block:
material: REDSTONE_BLOCK
amount: 16
piston:
material: PISTON
amount: 64
crate:
material: CHEST
amount: 32
lore:
- Crate
recipes:
- compact
- decompact
- make_compact_repair_kit
- repair_compactor
- repair_compactor_kit
printing_press:
type: FCC
name: Printing Press
citadelBreakReduction: 0.1
setupcost:
ink:
material: INK_SAC
amount: 32
paper:
material: PAPER
amount: 64
recipes:
- bind_books
- bind_writable_books
- craft_printing_plate
- craft_printing_plate_json
- print_book
- print_note
- print_secure_note
- repair_printer
- craft_globe_banner_pattern
- craft_piglin_banner_pattern
- craft_creeper_banner_pattern
- craft_thing_banner_pattern
research_station:
type: FCC
name: Research Station
citadelBreakReduction: 1.0
fuel:
fuelidentifier:
material: EMERALD
setupcost:
essence:
material: ENDER_EYE
amount: 48
name: Player Essence
lore:
- Activity reward used to fuel pearls
paper:
material: PAPER
amount: 64
ink:
material: INK_SAC
amount: 4
recipes:
- wordbank_item
- crack_easter_egg
- repair_station
concrete_mixer:
type: FCC
name: Concrete Mixer
citadelBreakReduction: 1.0
setupcost:
sand:
material: SAND
amount: 256
gravel:
material: GRAVEL
amount: 256
recipes:
- mix_concrete_white
- mix_concrete_orange
- mix_concrete_magenta
- mix_concrete_light_blue
- mix_concrete_yellow
- mix_concrete_lime
- mix_concrete_pink
- mix_concrete_gray
- mix_concrete_light_gray
- mix_concrete_cyan
- mix_concrete_purple
- mix_concrete_blue
- mix_concrete_brown
- mix_concrete_green
- mix_concrete_red
- mix_concrete_black
- harden_concrete_white
- harden_concrete_orange
- harden_concrete_magenta
- harden_concrete_light_blue
- harden_concrete_yellow
- harden_concrete_lime
- harden_concrete_pink
- harden_concrete_gray
- harden_concrete_light_gray
- harden_concrete_cyan
- harden_concrete_purple
- harden_concrete_blue
- harden_concrete_brown
- harden_concrete_green
- harden_concrete_red
- harden_concrete_black
- repair_mixer
bio_factory:
type: FCC
name: Bio Factory
citadelBreakingReduction: 1.0
fuel:
fuelidentifier:
material: BONE_MEAL
setupcost:
bone_blocks:
material: BONE_BLOCK
amount: 32
dirt:
material: DIRT
amount: 64
recipes:
- grow_flowering_azalea_leaves
- grow_azalea_leaves
- grow_spore_blossom
- grow_big_dripleaf
- grow_small_dripleaf
- grow_lily_pad
- grow_red_mushroom_block
- grow_brown_mushroom_block
- grow_mushroom_stem
- spread_sculk_vein
- kill_bush
- root_dirt
- melt_ice
- form_tube_coral_block
- form_fire_coral_block
- form_horn_coral_block
- form_brain_coral_block
- form_bubble_coral_block
- repair_bio
gold_forge:
type: FCC
name: Gold Forge
citadelBreakReduction: 1.0
setupcost:
gold:
material: GOLD_INGOT
amount: 64
recipes:
- forge_gold_pickaxes
- forge_gold_shovels
- forge_gold_axes
- forge_gold_hoes
- forge_gold_swords
- forge_gold_helmets
- forge_gold_chestplates
- forge_gold_leggings
- forge_gold_boots
- make_bell
- repair_gold_forge
copper_workshop:
type: FCC
name: Copper Workshop
citadelBreakReduction: 1.0
fuel:
fuelidentifier:
material: AMETHYST_SHARD
setupcost:
copper_block:
material: COPPER_BLOCK
amount: 64
exposed_copper:
material: EXPOSED_COPPER
amount: 64
weathered_copper:
material: WEATHERED_COPPER
amount: 64
oxidized_copper:
material: OXIDIZED_COPPER
amount: 64
honeycomb:
material: HONEYCOMB
amount: 32
recipes:
- wax_copper_block
- wax_exposed_copper
- wax_weathered_copper
- wax_oxidized_copper
- weather_copper_block
- weather_exposed_copper
- weather_weathered_copper
- repair_copper_workshop
#RECIPES
recipes:
smelt_stone:
production_time: 4s
name: Smelt Stone
type: PRODUCTION
input:
cobblestone:
material: COBBLESTONE
amount: 64
output:
stone:
material: STONE
amount: 96
smelt_deepslate:
production_time: 4s
name: Smelt Deepslate
type: PRODUCTION
input:
cobbled_deepslate:
material: COBBLED_DEEPSLATE
amount: 64
output:
deepslate:
material: DEEPSLATE
amount: 96
smelt_smooth_stone:
production_time: 4s
name: Smelt Smooth Stone
type: PRODUCTION
input:
stone:
material: STONE
amount: 64
output:
stone:
material: SMOOTH_STONE
amount: 80
smelt_cracked_stone_bricks:
production_time: 4s
name: Smelt Cracked Stone Bricks
type: PRODUCTION
input:
stone_bricks:
material: STONE_BRICKS
amount: 64
output:
cracked_stone_bricks:
material: CRACKED_STONE_BRICKS
amount: 80
cook_beef:
production_time: 4s
name: Cook Beef
type: PRODUCTION
input:
raw_beef:
material: BEEF
amount: 32
output:
cooked_beef:
material: COOKED_BEEF
amount: 48
cook_chicken:
production_time: 4s
name: Cook Chicken
type: PRODUCTION
input:
raw_chicken:
material: CHICKEN
amount: 32
output:
cooked_chicken:
material: COOKED_CHICKEN
amount: 48
cook_fish:
production_time: 4s
name: Cook Fish
type: PRODUCTION
input:
cod:
material: COD
amount: 32
output:
cooked_fish:
material: COOKED_COD
amount: 48
cook_mutton:
production_time: 4s
name: Cook Mutton
type: PRODUCTION
input:
raw_mutton:
material: MUTTON
amount: 32
output:
cooked_mutton:
material: COOKED_MUTTON
amount: 48
cook_pork:
production_time: 4s
name: Cook Pork
type: PRODUCTION
input:
raw_pork:
material: PORKCHOP
amount: 32
output:
cooked_pork:
material: COOKED_PORKCHOP
amount: 48
cook_rabbit:
production_time: 4s
name: Cook Rabbit
type: PRODUCTION
input:
raw_rabbit:
material: RABBIT
amount: 32
output:
cooked_rabbit:
material: COOKED_RABBIT
amount: 48
cook_salmon:
production_time: 4s
name: Cook Salmon
type: PRODUCTION
input:
raw_salmon:
material: SALMON
amount: 32
output:
cooked_salmon:
material: COOKED_SALMON
amount: 48
cook_cactus:
production_time: 4s
name: Cook Cactus
type: PRODUCTION
input:
cactus:
material: CACTUS
amount: 32
output:
green dye:
material: GREEN_DYE
amount: 48
cook_kelp:
production_time: 4s
name: Cook Kelp
type: PRODUCTION
input:
kelp:
material: KELP
amount: 32
output:
dried kelp:
material: DRIED_KELP
amount: 48
bake_bread:
production_time: 4s
fuel_consumption_intervall: 2s
name: Bake Bread
type: PRODUCTION
input:
wheat:
material: WHEAT
amount: 64
output:
bread:
material: BREAD
amount: 48
bake_potatoes:
production_time: 4s
fuel_consumption_intervall: 2s
name: Bake Potatoes
type: PRODUCTION
input:
potato:
material: POTATO
amount: 32
output:
baked_potato:
material: BAKED_POTATO
amount: 48
smelt_coal_ore:
production_time: 4s
name: Smelt Coal Ore
type: PRODUCTION
input:
coal_ore:
material: COAL_ORE
amount: 64
output:
coal:
material: COAL
amount: 256
smelt_raw_copper:
production_time: 4s
name: Smelt Copper Ore
type: PRODUCTION
input:
raw_copper:
material: RAW_COPPER
amount: 128
output:
copper:
material: COPPER_BLOCK
amount: 16
adv_smelt_raw_copper:
production_time: 4s
name: Advanced Smelt Copper Ore
type: PRODUCTION
input:
raw_copper:
material: RAW_COPPER
amount: 128
output:
copper:
material: COPPER_BLOCK
amount: 20
smelt_raw_iron:
production_time: 4s
name: Smelt Iron Ore
type: PRODUCTION
input:
raw_iron:
material: RAW_IRON
amount: 48
output:
iron:
material: IRON_INGOT
amount: 64
adv_smelt_raw_iron:
production_time: 4s
name: Advanced Smelt Iron Ore
type: PRODUCTION
input:
raw_iron:
material: RAW_IRON
amount: 48
output:
iron:
material: IRON_INGOT
amount: 80
smelt_diamond_ore:
production_time: 4s
name: Smelt Diamond Ore
type: PRODUCTION
input:
diamond_ore:
material: DIAMOND_ORE
amount: 16
output:
diamond:
material: DIAMOND
amount: 48
smelt_deepslate_diamond_ore:
production_time: 4s
name: Smelt Deepslate Diamond Ore
type: PRODUCTION
input:
deepslate_diamond_ore:
material: DEEPSLATE_DIAMOND_ORE
amount: 16
output:
diamond:
material: DIAMOND
amount: 48
adv_smelt_diamond_ore:
production_time: 4s
name: Advanced Smelt Diamond Ore
type: PRODUCTION
input:
diamond_ore:
material: DIAMOND_ORE
amount: 16
output:
diamond:
material: DIAMOND
amount: 56
adv_smelt_deepslate_diamond_ore:
production_time: 4s
name: Advanced Smelt Deepslate Diamond Ore
type: PRODUCTION
input:
deepslate_diamond_ore:
material: DEEPSLATE_DIAMOND_ORE
amount: 16
output:
diamond:
material: DIAMOND
amount: 56
smelt_raw_gold:
production_time: 4s
name: Smelt Gold Ore
type: PRODUCTION
input:
raw_gold:
material: RAW_GOLD
amount: 48
output:
gold:
material: GOLD_INGOT
amount: 64
smelt_nether_gold_ore:
production_time: 4s
name: Smelt Nether Gold Ore
type: PRODUCTION
input:
nether_gold_ore:
material: NETHER_GOLD_ORE
amount: 16
output:
gold:
material: GOLD_INGOT
amount: 48
adv_smelt_raw_gold:
production_time: 4s
name: Advanced Smelt Gold Ore
type: PRODUCTION
input:
raw_gold:
material: RAW_GOLD
amount: 48
output:
gold:
material: GOLD_INGOT
amount: 80
adv_smelt_nether_gold_ore:
production_time: 4s
name: Advanced Smelt Nether Gold Ore
type: PRODUCTION
input:
nether_gold_ore:
material: NETHER_GOLD_ORE
amount: 16
output:
gold:
material: GOLD_INGOT
amount: 64
smelt_redstone_ore:
production_time: 4s
name: Smelt Redstone Ore
type: PRODUCTION
input:
redstone_ore:
material: REDSTONE_ORE
amount: 64
output:
redstone:
material: REDSTONE_BLOCK
amount: 48
smelt_deepslate_redstone_ore:
production_time: 4s
name: Smelt Deepslate Redstone Ore
type: PRODUCTION
input:
deepslate_redstone_ore:
material: DEEPSLATE_REDSTONE_ORE
amount: 64
output:
redstone:
material: REDSTONE_BLOCK
amount: 48
adv_smelt_redstone_ore:
production_time: 4s
name: Advanced Smelt Redstone Ore
type: PRODUCTION
input:
redstone_ore:
material: REDSTONE_ORE
amount: 64
output:
redstone:
material: REDSTONE_BLOCK
amount: 64
adv_smelt_deepslate_redstone_ore:
production_time: 4s
name: Advanced Smelt Deepslate Redstone Ore
type: PRODUCTION
input:
deepslate_redstone_ore:
material: DEEPSLATE_REDSTONE_ORE
amount: 64
output:
redstone:
material: REDSTONE_BLOCK
amount: 64
smelt_lapis_ore:
production_time: 4s
name: Smelt Lapis Ore
type: PRODUCTION
input:
lapis_ore:
material: LAPIS_ORE
amount: 32
output:
lapis:
material: LAPIS_BLOCK
amount: 64
smelt_deepslate_lapis_ore:
production_time: 4s
name: Smelt Deepslate Lapis Ore
type: PRODUCTION
input:
deepslate_lapis_ore:
material: DEEPSLATE_LAPIS_ORE
amount: 32
output:
lapis:
material: LAPIS_BLOCK
amount: 64
adv_smelt_lapis_ore:
production_time: 4s
name: Advanced Smelt Lapis Ore
type: PRODUCTION
input:
lapis_ore:
material: LAPIS_ORE
amount: 32
output:
lapis:
material: LAPIS_BLOCK
amount: 80
adv_smelt_deepslate_lapis_ore:
production_time: 4s
name: Advanced Smelt Deepslate Lapis Ore
type: PRODUCTION
input:
deepslate_lapis_ore:
material: DEEPSLATE_LAPIS_ORE
amount: 32
output:
lapis:
material: LAPIS_BLOCK
amount: 80
adv_smelt_ancient_debris:
production_time: 4s
name: Smelt Ancient Debris
type: PRODUCTION
input:
ancient_debris:
material: ANCIENT_DEBRIS
amount: 12
emerald:
material: EMERALD
amount: 24
gold_ingot:
material: GOLD_INGOT
amount: 8
essence:
material: ENDER_EYE
amount: 8
name: Player Essence
lore:
- Activity reward used to fuel pearls
output:
netherite_ingot:
material: NETHERITE_INGOT
amount: 1
upgrade_to_adv_ore_smelter:
production_time: 4s
name: Upgrade to Advanced Ore Smelter
type: UPGRADE
input:
diamond:
material: DIAMOND
amount: 64
emerald_block:
material: EMERALD_BLOCK
amount: 32
ancient_debris:
material: ANCIENT_DEBRIS
amount: 32
essence:
material: ENDER_EYE
amount: 64
name: Player Essence
lore:
- Activity reward used to fuel pearls
factory: Advanced Ore Smelter
smelt_glass:
type: PRODUCTION
production_time: 4s
name: Smelt Glass from Sand
input:
sand:
material: SAND
amount: 64
output:
glass:
material: GLASS
amount: 128
smelt_glass_red:
type: PRODUCTION
production_time: 4s
name: Smelt Glass from Red Sand
input:
sand:
material: RED_SAND
amount: 64
output:
glass:
material: GLASS
amount: 128
smelt_glass_soulsand:
type: PRODUCTION
production_time: 4s
name: Smelt Glass from Soul Sand
input:
soulsand:
material: SOUL_SAND
amount: 64
output:
glass:
material: GLASS
amount: 128
smelt_netherrack:
production_time: 4s
name: Smelt Netherrack
type: PRODUCTION
input:
netherrack:
material: NETHERRACK
amount: 64
output:
netherbricks:
material: NETHER_BRICKS
amount: 64
make_nether_brick_fence:
production_time: 4s
name: Make Fences
type: PRODUCTION
input:
netherrack:
material: NETHERRACK
amount: 16
output:
fence:
material: NETHER_BRICK_FENCE
amount: 128
smelt_red_netherbrick:
forceInclude: true
production_time: 4s
name: Smelt Red Netherbrick
type: PRODUCTION
input:
netherrack:
material: NETHERRACK
amount: 32
nether_wart:
material: NETHER_WART
amount: 32
output:
red_netherbrick:
material: RED_NETHER_BRICKS
amount: 64
smelt_nether_quartz:
production_time: 4s
name: Smelt Nether Quartz
type: PRODUCTION
input:
nether_quartz:
material: NETHER_QUARTZ_ORE
amount: 64
output:
quartz:
material: QUARTZ
amount: 192
smelt_quartz_blocks:
production_time: 4s
name: Smelt Quartz Blocks
type: PRODUCTION
input:
quartz:
material: QUARTZ
amount: 64
output:
quartz_block:
material: QUARTZ_BLOCK
amount: 96
smelt_smooth_basalt:
production_time: 4s
name: Smelt Smooth Basalt
type: PRODUCTION
input:
basalt:
material: BASALT
amount: 64
output:
smooth_basalt:
material: SMOOTH_BASALT
amount: 96
charcoal_from_oak_log:
production_time: 4s
name: Make Charcoal from Oak Logs
type: PRODUCTION
input:
log:
material: OAK_LOG
amount: 64
output:
charcoal:
material: CHARCOAL
amount: 128
charcoal_from_spruce_log:
production_time: 4s
name: Make Charcoal from Spruce Logs
type: PRODUCTION
input:
log:
material: SPRUCE_LOG
amount: 64
output:
charcoal:
material: CHARCOAL
amount: 128
charcoal_from_birch_log:
production_time: 4s
name: Make Charcoal from Birch Logs
type: PRODUCTION
input:
log:
material: BIRCH_LOG
amount: 64
output:
charcoal:
material: CHARCOAL
amount: 128
charcoal_from_jungle_log:
production_time: 4s
name: Make Charcoal from Jungle Logs
type: PRODUCTION
input:
log:
material: JUNGLE_LOG
amount: 64
output:
charcoal:
material: CHARCOAL
amount: 128
charcoal_from_acacia_log:
production_time: 4s
name: Make Charcoal from Acacia Logs
type: PRODUCTION
input:
log:
material: ACACIA_LOG
amount: 64
output:
charcoal:
material: CHARCOAL
amount: 128
charcoal_from_dark_oak_log:
production_time: 4s
name: Make Charcoal from Dark Oak Logs
type: PRODUCTION
input:
log:
material: DARK_OAK_LOG
amount: 64
output:
charcoal:
material: CHARCOAL
amount: 128
charcoal_from_crimson_stem:
production_time: 4s
name: Make Charcoal from Crimson Stems
type: PRODUCTION
input:
stem:
material: CRIMSON_STEM
amount: 64
output:
charcoal:
material: CHARCOAL
amount: 256
charcoal_from_warped_stem:
production_time: 4s
name: Make Charcoal from Warped Stems
type: PRODUCTION
input:
stem:
material: WARPED_STEM
amount: 64
output:
charcoal:
material: CHARCOAL
amount: 256
charcoal_from_coal:
production_time: 4s
name: Make Charcoal from Coal
type: PRODUCTION
input:
coal:
material: COAL
amount: 64
output:
charcoal:
material: CHARCOAL
amount: 64
make_red_sand:
production_time: 4s
name: Make Red Sand
type: PRODUCTION
input:
sand:
material: SAND
amount: 64
flesh:
material: ROTTEN_FLESH
amount: 8
output:
red_sand:
material: RED_SAND
amount: 64
clean_red_sand:
forceInclude: true
production_time: 4s
name: Clean Red Sand
type: PRODUCTION
input:
red_sand:
material: RED_SAND
amount: 64
water:
material: WATER_BUCKET
amount: 1
output:
sand:
material: SAND
amount: 64
bucket:
material: BUCKET
amount: 1
make_end_stone:
production_time: 4s
name: Make End stone
type: PRODUCTION
input:
stone:
material: STONE
amount: 64
yellow dye:
material: YELLOW_DYE
amount: 8
output:
end_stone:
material: END_STONE
amount: 64
make_purpur:
production_time: 4s
name: Make Purpur
type: PRODUCTION
input:
stone:
material: STONE
amount: 64
purple dye:
material: PURPLE_DYE
amount: 8
output:
purpur:
material: PURPUR_BLOCK
amount: 64
condense_purpur_fruit:
forceInclude: true
production_time: 4s
name: Make Purpur from Fruit
type: PRODUCTION
input:
fruit:
material: POPPED_CHORUS_FRUIT
amount: 64
output:
purpur:
material: PURPUR_BLOCK
amount: 64
make_prismarine:
production_time: 4s
name: Make Prismarine
type: PRODUCTION
input:
stone:
material: STONE
amount: 64
lapis:
material: LAPIS_LAZULI
amount: 4
output:
prismarine:
material: PRISMARINE
amount: 64
make_prismarine_bricks:
production_time: 4s
name: Make Prismarine Bricks
type: PRODUCTION
input:
prismarine:
material: PRISMARINE
amount: 64
output:
prismarine_bricks:
material: PRISMARINE_BRICKS
amount: 64
make_dark_prismarine:
production_time: 4s
name: Make Dark Prismarine
type: PRODUCTION
input:
prismarine:
material: PRISMARINE
amount: 64
ink:
material: BLACK_DYE
amount: 4
output:
dark_prismarine:
material: DARK_PRISMARINE
amount: 64
make_sea_lantern:
production_time: 4s
name: Make Sea Lantern
type: PRODUCTION
input:
glowstone:
material: GLOWSTONE
amount: 32
lapis:
material: LAPIS_LAZULI
amount: 4
output:
sea_lantern:
material: SEA_LANTERN
amount: 32
make_end_rods:
production_time: 4s
name: Make End Rods
type: PRODUCTION
input:
sea_lantern:
material: SEA_LANTERN
amount: 4
blaze_rod:
material: BLAZE_ROD
amount: 4
output:
end_rod:
material: END_ROD
amount: 16
make_redstone_lamp:
forceInclude: true
production_time: 4s
name: Make Redstone Lamp
type: PRODUCTION
input:
glowstone:
material: GLOWSTONE
amount: 32
redstone:
material: BLAZE_POWDER
amount: 8
output:
redstone_lamp:
material: REDSTONE_LAMP
amount: 32
make_diamond_helm:
production_time: 4s
name: Make Diamond Helmets
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 25
output:
diamond_helm:
material: DIAMOND_HELMET
amount: 15
make_diamond_chest:
production_time: 4s
name: Make Diamond Chestplates
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 40
output:
diamond_chest:
material: DIAMOND_CHESTPLATE
amount: 15
make_diamond_legs:
production_time: 4s
name: Make Diamond Leggings
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 35
output:
diamond_legs:
material: DIAMOND_LEGGINGS
amount: 15
make_diamond_boots:
production_time: 4s
name: Make Diamond Boots
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 20
output:
diamond_boots:
material: DIAMOND_BOOTS
amount: 15
make_netherite_helm:
production_time: 4s
name: Make Netherite Helmets
type: PRODUCTION
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 5
diamond:
material: DIAMOND
amount: 10
output:
netherite_helm:
material: NETHERITE_HELMET
amount: 12
make_netherite_chest:
production_time: 4s
name: Make Netherite Chestplates
type: PRODUCTION
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 7
diamond:
material: DIAMOND
amount: 14
output:
netherite_chest:
material: NETHERITE_CHESTPLATE
amount: 12
make_netherite_legs:
production_time: 4s
name: Make Netherite Leggings
type: PRODUCTION
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 6
diamond:
material: DIAMOND
amount: 12
output:
netherite_legs:
material: NETHERITE_LEGGINGS
amount: 12
make_netherite_boots:
production_time: 4s
name: Make Netherite Boots
type: PRODUCTION
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 4
diamond:
material: DIAMOND
amount: 8
output:
netherite_boots:
material: NETHERITE_BOOTS
amount: 12
make_diamond_axe:
production_time: 4s
name: Make Diamond Axe
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 15
output:
diamond_axe:
material: DIAMOND_AXE
amount: 30
make_diamond_sword:
production_time: 4s
name: Make Diamond Sword
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 10
output:
diamond_sword:
material: DIAMOND_SWORD
amount: 15
make_diamond_pick:
production_time: 4s
name: Make Diamond Pick
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 15
output:
diamond_pick:
material: DIAMOND_PICKAXE
amount: 15
make_diamond_hoe:
production_time: 4s
name: Make Diamond Hoe
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 10
output:
diamond_hoe:
material: DIAMOND_HOE
amount: 30
make_diamond_shovel:
production_time: 4s
name: Make Diamond Shovel
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 5
output:
diamond_shovel:
material: DIAMOND_SHOVEL
amount: 15
make_netherite_sword:
production_time: 4s
name: Make Netherite Sword
type: PRODUCTION
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 2
diamond:
material: DIAMOND
amount: 4
output:
netherite_sword:
material: NETHERITE_SWORD
amount: 5
make_netherite_pick:
production_time: 4s
name: Make Netherite Pick
type: PRODUCTION
input:
netherite:
material: NETHERITE_INGOT
amount: 3
diamond:
material: DIAMOND
amount: 6
output:
netherite_pick:
material: NETHERITE_PICKAXE
amount: 8
make_netherite_axe:
production_time: 4s
name: Make Netherite Axe
type: PRODUCTION
input:
netherite:
material: NETHERITE_INGOT
amount: 3
diamond:
material: DIAMOND
amount: 6
output:
netherite_pick:
material: NETHERITE_AXE
amount: 8
make_netherite_shovel:
production_time: 4s
name: Make Netherite Shovel
type: PRODUCTION
input:
netherite:
material: NETHERITE_INGOT
amount: 2
diamond:
material: DIAMOND
amount: 4
output:
netherite_pick:
material: NETHERITE_SHOVEL
amount: 6
make_netherite_hoe:
production_time: 4s
name: Make Netherite Hoe
type: PRODUCTION
input:
netherite:
material: NETHERITE_INGOT
amount: 2
diamond:
material: DIAMOND
amount: 4
output:
netherite_pick:
material: NETHERITE_HOE
amount: 6
make_bastion:
production_time: 4s
name: Make Bastion
type: PRODUCTION
input:
casing:
material: ENDER_CHEST
amount: 16
name: Casing
lore:
- Casing for bastion
gearbox:
material: CLOCK
amount: 16
name: Gearbox
lore:
- Gear mechanism for bastion
radar:
material: COMPASS
amount: 16
name: Radar
lore:
- Radar for detecting pearls
energizer:
material: EMERALD
amount: 16
name: Energizer
lore:
- Power source for bastion
refractor:
material: DIAMOND
amount: 16
name: Refractor
lore:
- Refractor for bastion
bio_compoent:
material: MAGMA_CREAM
amount: 16
name: Bio-Component
lore:
- Bio-Component for bastion
essence:
material: ENDER_EYE
amount: 64
name: Player Essence
lore:
- Activity reward used to fuel pearls
output:
bastion:
material: SPONGE
name: Bastion
lore:
- This bastion will protect you from grief
- It will also block pearls when they land
- As well as stop elytra
amount: 16
make_city_bastion:
forceInclude: true
production_time: 1s
name: Make City Bastion
type: PRODUCTION
input:
casing:
material: ENDER_CHEST
amount: 1
name: Casing
lore:
- Casing for bastion
gearbox:
material: CLOCK
amount: 1
name: Gearbox
lore:
- Gear mechanism for bastion
radar:
material: COMPASS
amount: 1
name: Radar
lore:
- Radar for detecting pearls
energizer:
material: EMERALD
amount: 1
name: Energizer
lore:
- Power source for bastion
refractor:
material: DIAMOND
amount: 1
name: Refractor
lore:
- Refractor for bastion
bio_compoent:
material: MAGMA_CREAM
amount: 1
name: Bio-Component
lore:
- Bio-Component for bastion
essence:
material: ENDER_EYE
amount: 4
name: Player Essence
lore:
- Activity reward used to fuel pearls
output:
city_bastion:
material: BONE_BLOCK
name: City Bastion
lore:
- City bastions block reinforcements and elytra
amount: 4
make_tall_snitch:
forceInclude: true
production_time: 1s
name: Make Tall Snitch
type: PRODUCTION
input:
casing:
material: ENDER_CHEST
amount: 1
name: Casing
lore:
- Casing for bastion
gearbox:
material: CLOCK
amount: 1
name: Gearbox
lore:
- Gear mechanism for bastion
radar:
material: COMPASS
amount: 1
name: Radar
lore:
- Radar for detecting pearls
energizer:
material: EMERALD
amount: 1
name: Energizer
lore:
- Power source for bastion
refractor:
material: DIAMOND
amount: 1
name: Refractor
lore:
- Refractor for bastion
bio_compoent:
material: MAGMA_CREAM
amount: 1
name: Bio-Component
lore:
- Bio-Component for bastion
output:
tall_snitch:
material: NOTE_BLOCK
name: Tall Snitch
lore:
- Tall snitch that extends 50 blocks up and down
amount: 4
dye_clay_white:
production_time: 4s
name: Dye Clay White
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
white_dye:
material: WHITE_DYE
amount: 4
output:
white_terracotta:
material: WHITE_TERRACOTTA
amount: 64
dye_clay_orange:
production_time: 4s
name: Dye Clay Orange
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
orange_dye:
material: ORANGE_DYE
amount: 4
output:
orange_terracotta:
material: ORANGE_TERRACOTTA
amount: 64
dye_clay_magenta:
production_time: 4s
name: Dye Clay Magenta
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
magenta_dye:
material: MAGENTA_DYE
amount: 4
output:
magenta_terracotta:
material: MAGENTA_TERRACOTTA
amount: 64
dye_clay_light_blue:
production_time: 4s
name: Dye Clay Light Blue
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
light_blue_dye:
material: LIGHT_BLUE_DYE
amount: 4
output:
light_blue_terracotta:
material: LIGHT_BLUE_TERRACOTTA
amount: 64
dye_clay_yellow:
production_time: 4s
name: Dye Clay Yellow
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
yellow_dye:
material: YELLOW_DYE
amount: 4
output:
yellow_terracotta:
material: YELLOW_TERRACOTTA
amount: 64
dye_clay_lime:
production_time: 4s
name: Dye Clay Lime
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
lime_dye:
material: LIME_DYE
amount: 4
output:
lime_terracotta:
material: LIME_TERRACOTTA
amount: 64
dye_clay_pink:
production_time: 4s
name: Dye Clay Pink
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
pink_dye:
material: PINK_DYE
amount: 4
output:
pink_terracotta:
material: PINK_TERRACOTTA
amount: 64
dye_clay_gray:
production_time: 4s
name: Dye Clay Gray
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
gray_dye:
material: GRAY_DYE
amount: 4
output:
gray_clay:
material: GRAY_TERRACOTTA
amount: 64
dye_clay_light_gray:
production_time: 4s
name: Dye Clay Light Gray
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
light_gray_dye:
material: LIGHT_GRAY_DYE
amount: 4
output:
light_gray_terracotta:
material: LIGHT_GRAY_TERRACOTTA
amount: 64
dye_clay_cyan:
production_time: 4s
name: Dye Clay Cyan
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
cyan_dye:
material: CYAN_DYE
amount: 4
output:
cyan_terracotta:
material: CYAN_TERRACOTTA
amount: 64
dye_clay_purple:
production_time: 4s
name: Dye Clay Purple
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
purple_dye:
material: PURPLE_DYE
amount: 4
output:
purple_terracotta:
material: PURPLE_TERRACOTTA
amount: 64
dye_clay_blue:
production_time: 4s
name: Dye Clay Blue
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
lapis:
material: BLUE_DYE
amount: 4
output:
blue_terracotta:
material: BLUE_TERRACOTTA
amount: 64
dye_clay_brown:
production_time: 4s
name: Dye Clay Brown
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
cocoa:
material: BROWN_DYE
amount: 4
output:
brown_terracotta:
material: BROWN_TERRACOTTA
amount: 64
dye_clay_green:
production_time: 4s
name: Dye Clay Green
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
cactus green:
material: GREEN_DYE
amount: 4
output:
green_terracotta:
material: GREEN_TERRACOTTA
amount: 64
dye_clay_red:
production_time: 4s
name: Dye Clay Red
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
rose:
material: RED_DYE
amount: 4
output:
red_clay:
material: RED_TERRACOTTA
amount: 64
dye_clay_black:
production_time: 4s
name: Dye Clay Black
type: PRODUCTION
input:
Terracotta:
material: TERRACOTTA
amount: 64
ink sac:
material: BLACK_DYE
amount: 4
output:
black_terracotta:
material: BLACK_TERRACOTTA
amount: 64
glaze_terracotta_white:
production_time: 4s
name: Glaze White Terracotta
type: PRODUCTION
input:
Terracotta:
material: WHITE_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: WHITE_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_orange:
production_time: 4s
name: Glaze Orange Terracotta
type: PRODUCTION
input:
Terracotta:
material: ORANGE_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: ORANGE_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_magenta:
production_time: 4s
name: Glaze Magenta Terracotta
type: PRODUCTION
input:
Terracotta:
material: MAGENTA_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: MAGENTA_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_light_blue:
production_time: 4s
name: Glaze Light Blue Terracotta
type: PRODUCTION
input:
Terracotta:
material: LIGHT_BLUE_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: LIGHT_BLUE_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_yellow:
production_time: 4s
name: Glaze Yellow Terracotta
type: PRODUCTION
input:
Terracotta:
material: YELLOW_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: YELLOW_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_lime:
production_time: 4s
name: Glaze Lime Terracotta
type: PRODUCTION
input:
Terracotta:
material: LIME_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: LIME_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_pink:
production_time: 4s
name: Glaze Pink Terracotta
type: PRODUCTION
input:
Terracotta:
material: PINK_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: PINK_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_gray:
production_time: 4s
name: Glaze Gray Terracotta
type: PRODUCTION
input:
Terracotta:
material: GRAY_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: GRAY_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_light_gray:
production_time: 4s
name: Glaze Light Gray Terracotta
type: PRODUCTION
input:
Terracotta:
material: LIGHT_GRAY_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: LIGHT_GRAY_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_cyan:
production_time: 4s
name: Glaze Cyan Terracotta
type: PRODUCTION
input:
Terracotta:
material: CYAN_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: CYAN_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_purple:
production_time: 4s
name: Glaze Purple Terracotta
type: PRODUCTION
input:
Terracotta:
material: PURPLE_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: PURPLE_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_blue:
production_time: 4s
name: Glaze Blue Terracotta
type: PRODUCTION
input:
Terracotta:
material: BLUE_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: BLUE_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_brown:
production_time: 4s
name: Glaze Brown Terracotta
type: PRODUCTION
input:
Terracotta:
material: BROWN_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: BROWN_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_green:
production_time: 4s
name: Glaze Green Terracotta
type: PRODUCTION
input:
Terracotta:
material: GREEN_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: GREEN_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_red:
production_time: 4s
name: Glaze Red Terracotta
type: PRODUCTION
input:
Terracotta:
material: RED_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: RED_GLAZED_TERRACOTTA
amount: 64
glaze_terracotta_black:
production_time: 4s
name: Glaze Black Terracotta
type: PRODUCTION
input:
Terracotta:
material: BLACK_TERRACOTTA
amount: 64
output:
Glazed Terracotta:
material: BLACK_GLAZED_TERRACOTTA
amount: 64
dye_wool_orange:
production_time: 4s
name: Dye Wool Orange
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
orange_dye:
material: ORANGE_DYE
amount: 4
output:
orange_wool:
material: ORANGE_WOOL
amount: 64
dye_wool_magenta:
production_time: 4s
name: Dye Wool Magenta
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
magenta_dye:
material: MAGENTA_DYE
amount: 4
output:
magenta_wool:
material: MAGENTA_WOOL
amount: 64
dye_wool_light_blue:
production_time: 4s
name: Dye Wool Light Blue
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
light_blue_dye:
material: LIGHT_BLUE_DYE
amount: 4
output:
light_blue_wool:
material: LIGHT_BLUE_WOOL
amount: 64
dye_wool_yellow:
production_time: 4s
name: Dye Wool Yellow
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
yellow_dye:
material: YELLOW_DYE
amount: 4
output:
yellow_wool:
material: YELLOW_WOOL
amount: 64
dye_wool_lime:
production_time: 4s
name: Dye Wool Lime
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
lime_dye:
material: LIME_DYE
amount: 4
output:
lime_wool:
material: LIME_WOOL
amount: 64
dye_wool_pink:
production_time: 4s
name: Dye Wool Pink
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
pink_dye:
material: PINK_DYE
amount: 4
output:
pink_wool:
material: PINK_WOOL
amount: 64
dye_wool_gray:
production_time: 4s
name: Dye Wool Gray
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
gray_dye:
material: GRAY_DYE
amount: 4
output:
gray_wool:
material: GRAY_WOOL
amount: 64
dye_wool_light_gray:
production_time: 4s
name: Dye Wool Light Gray
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
light_gray_dye:
material: LIGHT_GRAY_DYE
amount: 4
output:
light_gray_wool:
material: LIGHT_GRAY_WOOL
amount: 64
dye_wool_cyan:
production_time: 4s
name: Dye Wool Cyan
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
cyan_dye:
material: CYAN_DYE
amount: 4
output:
cyan_wool:
material: CYAN_WOOL
amount: 64
dye_wool_purple:
production_time: 4s
name: Dye Wool Purple
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
purple_dye:
material: PURPLE_DYE
amount: 4
output:
purple_wool:
material: PURPLE_WOOL
amount: 64
dye_wool_blue:
production_time: 4s
name: Dye Wool Blue
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
lapis:
material: BLUE_DYE
amount: 4
output:
blue_wool:
material: BLUE_WOOL
amount: 64
dye_wool_brown:
production_time: 4s
name: Dye Wool Brown
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
cocoa:
material: BROWN_DYE
amount: 4
output:
brown_wool:
material: BROWN_WOOL
amount: 64
dye_wool_green:
production_time: 4s
name: Dye Wool Green
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
cactus green:
material: GREEN_DYE
amount: 4
output:
green_wool:
material: GREEN_WOOL
amount: 64
dye_wool_red:
production_time: 4s
name: Dye Wool Red
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
rose red:
material: RED_DYE
amount: 4
output:
red_wool:
material: RED_WOOL
amount: 64
dye_wool_black:
production_time: 4s
name: Dye Wool Black
type: PRODUCTION
input:
wool:
material: WHITE_WOOL
amount: 64
ink sac:
material: BLACK_DYE
amount: 4
output:
black_wool:
material: BLACK_WOOL
amount: 64
dye_glass_white:
production_time: 4s
name: Dye Glass White
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
white_dye:
material: WHITE_DYE
amount: 4
output:
white_glass:
material: WHITE_STAINED_GLASS
amount: 64
dye_glass_orange:
production_time: 4s
name: Dye Glass Orange
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
orange_dye:
material: ORANGE_DYE
amount: 4
output:
orange_glass:
material: ORANGE_STAINED_GLASS
amount: 64
dye_glass_magenta:
production_time: 4s
name: Dye Glass Magenta
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
magenta_dye:
material: MAGENTA_DYE
amount: 4
output:
magenta_glass:
material: MAGENTA_STAINED_GLASS
amount: 64
dye_glass_light_blue:
production_time: 4s
name: Dye Glass Light Blue
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
light_blue_dye:
material: LIGHT_BLUE_DYE
amount: 4
output:
light_blue_glass:
material: LIGHT_BLUE_STAINED_GLASS
amount: 64
dye_glass_yellow:
production_time: 4s
name: Dye Glass Yellow
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
yellow_dye:
material: YELLOW_DYE
amount: 4
output:
yellow_glass:
material: YELLOW_STAINED_GLASS
amount: 64
dye_glass_lime:
production_time: 4s
name: Dye Glass Lime
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
lime_dye:
material: LIME_DYE
amount: 4
output:
lime_glass:
material: LIME_STAINED_GLASS
amount: 64
dye_glass_pink:
production_time: 4s
name: Dye Glass Pink
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
pink_dye:
material: PINK_DYE
amount: 4
output:
pink_glass:
material: PINK_STAINED_GLASS
amount: 64
dye_glass_gray:
production_time: 4s
name: Dye Glass Gray
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
gray_dye:
material: GRAY_DYE
amount: 4
output:
gray_glass:
material: GRAY_STAINED_GLASS
amount: 64
dye_glass_light_gray:
production_time: 4s
name: Dye Glass Light Gray
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
light_gray_dye:
material: LIGHT_GRAY_DYE
amount: 4
output:
light_gray_glass:
material: LIGHT_GRAY_STAINED_GLASS
amount: 64
dye_glass_cyan:
production_time: 4s
name: Dye Glass Cyan
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
cyan_dye:
material: CYAN_DYE
amount: 4
output:
cyan_glass:
material: CYAN_STAINED_GLASS
amount: 64
dye_glass_purple:
production_time: 4s
name: Dye Glass Purple
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
purple_dye:
material: PURPLE_DYE
amount: 4
output:
purple_glass:
material: PURPLE_STAINED_GLASS
amount: 64
dye_glass_blue:
production_time: 4s
name: Dye Glass Blue
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
blue_dye:
material: BLUE_DYE
amount: 4
output:
blue_glass:
material: BLUE_STAINED_GLASS
amount: 64
dye_glass_brown:
production_time: 4s
name: Dye Glass Brown
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
brown_dye:
material: BROWN_DYE
amount: 4
output:
brown_glass:
material: BROWN_STAINED_GLASS
amount: 64
dye_glass_green:
production_time: 4s
name: Dye Glass Green
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
green_dye:
material: GREEN_DYE
amount: 4
output:
green_glass:
material: GREEN_STAINED_GLASS
amount: 64
dye_glass_red:
production_time: 4s
name: Dye Glass Red
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
red_dye:
material: RED_DYE
amount: 4
output:
red_glass:
material: RED_STAINED_GLASS
amount: 64
dye_glass_black:
production_time: 4s
name: Dye Glass Black
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
black_dye:
material: BLACK_DYE
amount: 4
output:
black_glass:
material: BLACK_STAINED_GLASS
amount: 64
dye_glass_tinted:
production_time: 4s
name: Dye Glass Tinted
type: PRODUCTION
input:
glass:
material: GLASS
amount: 64
amethyst_shard:
material: AMETHYST_SHARD
amount: 4
output:
tinted_glass:
material: TINTED_GLASS
amount: 64
mix_concrete_white:
production_time: 4s
name: Mix White Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
white_dye:
material: WHITE_DYE
amount: 4
output:
white_concrete:
material: WHITE_CONCRETE_POWDER
amount: 64
mix_concrete_orange:
production_time: 4s
name: Mix Orange Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
orange_dye:
material: ORANGE_DYE
amount: 4
output:
orange_concrete:
material: ORANGE_CONCRETE_POWDER
amount: 64
mix_concrete_magenta:
production_time: 4s
name: Mix Magenta Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
magenta_dye:
material: MAGENTA_DYE
amount: 4
output:
magenta_concrete:
material: MAGENTA_CONCRETE_POWDER
amount: 64
mix_concrete_light_blue:
production_time: 4s
name: Mix Light Blue Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
light_blue_dye:
material: LIGHT_BLUE_DYE
amount: 4
output:
light_blue_concrete:
material: LIGHT_BLUE_CONCRETE_POWDER
amount: 64
mix_concrete_yellow:
production_time: 4s
name: Mix Yellow Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
yellow_dye:
material: YELLOW_DYE
amount: 4
output:
yellow_concrete:
material: YELLOW_CONCRETE_POWDER
amount: 64
mix_concrete_lime:
production_time: 4s
name: Mix Lime Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
lime_dye:
material: LIME_DYE
amount: 4
output:
lime_concrete:
material: LIME_CONCRETE_POWDER
amount: 64
mix_concrete_pink:
production_time: 4s
name: Mix Pink Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
pink_dye:
material: PINK_DYE
amount: 4
output:
pink_concrete:
material: PINK_CONCRETE_POWDER
amount: 64
mix_concrete_gray:
production_time: 4s
name: Mix Gray Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
gray_dye:
material: GRAY_DYE
amount: 4
output:
gray_concrete:
material: GRAY_CONCRETE_POWDER
amount: 64
mix_concrete_light_gray:
production_time: 4s
name: Mix Light Gray Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
light_gray_dye:
material: LIGHT_GRAY_DYE
amount: 4
output:
light_gray_concrete:
material: LIGHT_GRAY_CONCRETE_POWDER
amount: 64
mix_concrete_cyan:
production_time: 4s
name: Mix Cyan Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
cyan_dye:
material: CYAN_DYE
amount: 4
output:
cyan_concrete:
material: CYAN_CONCRETE_POWDER
amount: 64
mix_concrete_purple:
production_time: 4s
name: Mix Purple Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
purple_dye:
material: PURPLE_DYE
amount: 4
output:
purple_concrete:
material: PURPLE_CONCRETE_POWDER
amount: 64
mix_concrete_blue:
production_time: 4s
name: Mix Blue Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
blue_dye:
material: BLUE_DYE
amount: 4
output:
blue_concrete:
material: BLUE_CONCRETE_POWDER
amount: 64
mix_concrete_brown:
production_time: 4s
name: Mix Brown Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
brown_dye:
material: BROWN_DYE
amount: 4
output:
brown_concrete:
material: BROWN_CONCRETE_POWDER
amount: 64
mix_concrete_green:
production_time: 4s
name: Mix Green Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
green_dye:
material: GREEN_DYE
amount: 4
output:
green_concrete:
material: GREEN_CONCRETE_POWDER
amount: 64
mix_concrete_red:
production_time: 4s
name: Mix Red Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
red_dye:
material: RED_DYE
amount: 4
output:
red_concrete:
material: RED_CONCRETE_POWDER
amount: 64
mix_concrete_black:
production_time: 4s
name: Mix Black Concrete
type: PRODUCTION
input:
sand:
material: SAND
amount: 16
gravel:
material: GRAVEL
amount: 16
black_dye:
material: BLACK_DYE
amount: 4
output:
black_concrete:
material: BLACK_CONCRETE_POWDER
amount: 64
harden_concrete_white:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden White Concrete
type: PRODUCTION
input:
concrete_powder:
material: WHITE_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: WHITE_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_orange:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Orange Concrete
type: PRODUCTION
input:
concrete_powder:
material: ORANGE_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: ORANGE_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_magenta:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Magenta Concrete
type: PRODUCTION
input:
concrete_powder:
material: MAGENTA_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: MAGENTA_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_light_blue:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Light Blue Concrete
type: PRODUCTION
input:
concrete_powder:
material: LIGHT_BLUE_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: LIGHT_BLUE_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_yellow:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Yellow Concrete
type: PRODUCTION
input:
concrete_powder:
material: YELLOW_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: YELLOW_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_lime:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Lime Concrete
type: PRODUCTION
input:
concrete_powder:
material: LIME_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: LIME_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_pink:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Pink Concrete
type: PRODUCTION
input:
concrete_powder:
material: PINK_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: PINK_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_gray:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Gray Concrete
type: PRODUCTION
input:
concrete_powder:
material: GRAY_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: GRAY_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_light_gray:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Light Gray Concrete
type: PRODUCTION
input:
concrete_powder:
material: LIGHT_GRAY_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: LIGHT_GRAY_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_cyan:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Cyan Concrete
type: PRODUCTION
input:
concrete_powder:
material: CYAN_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: CYAN_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_purple:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Purple Concrete
type: PRODUCTION
input:
concrete_powder:
material: PURPLE_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: PURPLE_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_blue:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Blue Concrete
type: PRODUCTION
input:
concrete_powder:
material: BLUE_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: BLUE_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_brown:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Brown Concrete
type: PRODUCTION
input:
concrete_powder:
material: BROWN_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: BROWN_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_green:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Green Concrete
type: PRODUCTION
input:
concrete_powder:
material: GREEN_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: GREEN_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_red:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Red Concrete
type: PRODUCTION
input:
concrete_powder:
material: RED_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: RED_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
harden_concrete_black:
production_time: 4s
fuel_consumption_intervall: 8s
name: Harden Black Concrete
type: PRODUCTION
input:
concrete_powder:
material: BLACK_CONCRETE_POWDER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
concrete:
material: BLACK_CONCRETE
amount: 64
empty_bucket:
material: BUCKET
amount: 1
repair_stone_smelter:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
stone:
material: STONE
amount: 48
health_gained: 10000
repair_nether_smelter:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
netherbricks:
material: NETHER_BRICKS
amount: 12
health_gained: 10000
repair_charcoal_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
charcoal:
material: CHARCOAL
amount: 48
health_gained: 10000
repair_aesthetics:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
stone:
material: STONE
amount: 32
health_gained: 10000
repair_wool:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
wool:
material: WHITE_WOOL
amount: 16
health_gained: 10000
repair_clay:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
clay:
material: TERRACOTTA
amount: 16
health_gained: 10000
repair_glass:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
glass:
material: GLASS
amount: 16
health_gained: 10000
repair_mixer:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
sand:
material: SAND
amount: 24
gravel:
material: GRAVEL
amount: 24
health_gained: 10000
repair_grill:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
iron:
material: IRON_INGOT
amount: 8
bricks:
material: BRICKS
amount: 8
health_gained: 10000
repair_bakery:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
bricks:
material: BRICKS
amount: 16
health_gained: 10000
repair_ore_smelter:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
coal:
material: COAL
amount: 48
iron:
material: IRON_INGOT
amount: 24
diamond:
material: DIAMOND
amount: 6
essence:
material: ENDER_EYE
amount: 8
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_adv_ore_smelter:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 8
emerald:
material: EMERALD
amount: 8
ancient_debris:
material: ANCIENT_DEBRIS
amount: 1
essence:
material: ENDER_EYE
amount: 4
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
make_fences:
production_time: 4s
name: Make Fences
type: PRODUCTION
input:
chest:
material: CHEST
amount: 8
output:
fence:
material: OAK_FENCE
amount: 128
make_signs:
production_time: 4s
name: Make Signs
type: PRODUCTION
input:
chest:
material: CHEST
amount: 12
output:
sign:
material: OAK_SIGN
amount: 128
make_ladders:
production_time: 4s
name: Make Ladders
type: PRODUCTION
input:
chest:
material: CHEST
amount: 6
output:
ladder:
material: LADDER
amount: 128
make_scaffolding:
production_time: 4s
name: Make Scaffolding
type: PRODUCTION
input:
chest:
material: CHEST
amount: 6
output:
ladder:
material: SCAFFOLDING
amount: 64
make_bookshelves:
production_time: 4s
name: Make Bookshelves
type: PRODUCTION
input:
paper:
material: PAPER
amount: 64
chest:
material: CHEST
amount: 8
output:
bookshelves:
material: BOOKSHELF
amount: 64
make_trapdoors:
production_time: 4s
name: Make Trap Doors
type: PRODUCTION
input:
chest:
material: CHEST
amount: 16
output:
trapdoor:
material: OAK_TRAPDOOR
amount: 128
make_wood_doors:
production_time: 4s
name: Make Wood Doors
type: PRODUCTION
input:
chest:
material: CHEST
amount: 12
output:
door:
material: OAK_DOOR
amount: 128
make_fence_gates:
production_time: 4s
name: Make Fence Gates
type: PRODUCTION
input:
chest:
material: CHEST
amount: 8
output:
door:
material: OAK_FENCE_GATE
amount: 128
make_beehive:
production_time: 4s
name: Make Beehive
type: PRODUCTION
input:
chest:
material: CHEST
amount: 32
membrane:
material: HONEYCOMB
amount: 16
output:
beehive:
material: BEEHIVE
amount: 16
sticks_to_chest:
production_time: 4s
name: Reconstitute Sticks to Chests
type: PRODUCTION
input:
stick:
material: STICK
amount: 64
output:
chest:
material: CHEST
amount: 4
repair_carpentry:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
chest:
material: CHEST
amount: 8
health_gained: 10000
make_spruce_fences:
production_time: 4s
name: Make Fences
type: PRODUCTION
input:
SPRUCE_LOG:
material: SPRUCE_LOG
amount: 16
output:
fence:
material: SPRUCE_FENCE
amount: 128
make_spruce_signs:
production_time: 4s
name: Make Signs
type: PRODUCTION
input:
SPRUCE_LOG:
material: SPRUCE_LOG
amount: 24
output:
sign:
material: SPRUCE_SIGN
amount: 128
make_spruce_trapdoors:
production_time: 4s
name: Make Trap Doors
type: PRODUCTION
input:
SPRUCE_LOG:
material: SPRUCE_LOG
amount: 32
output:
trapdoor:
material: SPRUCE_TRAPDOOR
amount: 128
make_spruce_doors:
production_time: 4s
name: Make Doors
type: PRODUCTION
input:
SPRUCE_LOG:
material: SPRUCE_LOG
amount: 24
output:
door:
material: SPRUCE_DOOR
amount: 128
make_spruce_fence_gates:
production_time: 4s
name: Make Fence Gates
type: PRODUCTION
input:
SPRUCE_LOG:
material: SPRUCE_LOG
amount: 16
output:
door:
material: SPRUCE_FENCE_GATE
amount: 128
make_birch_fences:
production_time: 4s
name: Make Fences
type: PRODUCTION
input:
BIRCH_LOG:
material: BIRCH_LOG
amount: 16
output:
fence:
material: BIRCH_FENCE
amount: 128
make_birch_signs:
production_time: 4s
name: Make Signs
type: PRODUCTION
input:
BIRCH_LOG:
material: BIRCH_LOG
amount: 24
output:
sign:
material: BIRCH_SIGN
amount: 128
make_birch_trapdoors:
production_time: 4s
name: Make Trap Doors
type: PRODUCTION
input:
BIRCH_LOG:
material: BIRCH_LOG
amount: 32
output:
trapdoor:
material: BIRCH_TRAPDOOR
amount: 128
make_birch_doors:
production_time: 4s
name: Make Doors
type: PRODUCTION
input:
BIRCH_LOG:
material: BIRCH_LOG
amount: 24
output:
door:
material: BIRCH_DOOR
amount: 128
make_birch_fence_gates:
production_time: 4s
name: Make Fence Gates
type: PRODUCTION
input:
BIRCH_LOG:
material: BIRCH_LOG
amount: 16
output:
door:
material: BIRCH_FENCE_GATE
amount: 128
make_jungle_fences:
production_time: 4s
name: Make Fences
type: PRODUCTION
input:
JUNGLE_LOG:
material: JUNGLE_LOG
amount: 16
output:
fence:
material: JUNGLE_FENCE
amount: 128
make_jungle_signs:
production_time: 4s
name: Make Signs
type: PRODUCTION
input:
JUNGLE_LOG:
material: JUNGLE_LOG
amount: 24
output:
sign:
material: JUNGLE_SIGN
amount: 128
make_jungle_trapdoors:
production_time: 4s
name: Make Trap Doors
type: PRODUCTION
input:
JUNGLE_LOG:
material: JUNGLE_LOG
amount: 32
output:
trapdoor:
material: JUNGLE_TRAPDOOR
amount: 128
make_jungle_doors:
production_time: 4s
name: Make Doors
type: PRODUCTION
input:
JUNGLE_LOG:
material: JUNGLE_LOG
amount: 24
output:
door:
material: JUNGLE_DOOR
amount: 128
make_jungle_fence_gates:
production_time: 4s
name: Make Fence Gates
type: PRODUCTION
input:
JUNGLE_LOG:
material: JUNGLE_LOG
amount: 16
output:
door:
material: JUNGLE_FENCE_GATE
amount: 128
make_acacia_fences:
production_time: 4s
name: Make Fences
type: PRODUCTION
input:
ACACIA_LOG:
material: ACACIA_LOG
amount: 16
output:
fence:
material: ACACIA_FENCE
amount: 128
make_acacia_signs:
production_time: 4s
name: Make Signs
type: PRODUCTION
input:
ACACIA_LOG:
material: ACACIA_LOG
amount: 24
output:
sign:
material: ACACIA_SIGN
amount: 128
make_acacia_trapdoors:
production_time: 4s
name: Make Trap Doors
type: PRODUCTION
input:
ACACIA_LOG:
material: ACACIA_LOG
amount: 32
output:
trapdoor:
material: ACACIA_TRAPDOOR
amount: 128
make_acacia_doors:
production_time: 4s
name: Make Doors
type: PRODUCTION
input:
ACACIA_LOG:
material: ACACIA_LOG
amount: 24
output:
door:
material: ACACIA_DOOR
amount: 128
make_acacia_fence_gates:
production_time: 4s
name: Make Fence Gates
type: PRODUCTION
input:
ACACIA_LOG:
material: ACACIA_LOG
amount: 16
output:
door:
material: ACACIA_FENCE_GATE
amount: 128
make_dark_oak_fences:
production_time: 4s
name: Make Fences
type: PRODUCTION
input:
DARK_OAK_LOG:
material: DARK_OAK_LOG
amount: 16
output:
fence:
material: DARK_OAK_FENCE
amount: 128
make_dark_oak_signs:
production_time: 4s
name: Make Signs
type: PRODUCTION
input:
DARK_OAK_LOG:
material: DARK_OAK_LOG
amount: 24
output:
sign:
material: DARK_OAK_SIGN
amount: 128
make_dark_oak_trapdoors:
production_time: 4s
name: Make Trap Doors
type: PRODUCTION
input:
DARK_OAK_LOG:
material: DARK_OAK_LOG
amount: 32
output:
trapdoor:
material: DARK_OAK_TRAPDOOR
amount: 128
make_dark_oak_doors:
production_time: 4s
name: Make Doors
type: PRODUCTION
input:
DARK_OAK_LOG:
material: DARK_OAK_LOG
amount: 24
output:
door:
material: DARK_OAK_DOOR
amount: 128
make_dark_oak_fence_gates:
production_time: 4s
name: Make Fence Gates
type: PRODUCTION
input:
DARK_OAK_LOG:
material: DARK_OAK_LOG
amount: 16
output:
door:
material: DARK_OAK_FENCE_GATE
amount: 128
make_crimson_fences:
production_time: 4s
name: Make Fences
type: PRODUCTION
input:
CRIMSON_STEM:
material: CRIMSON_STEM
amount: 16
output:
fence:
material: CRIMSON_FENCE
amount: 128
make_crimson_signs:
production_time: 4s
name: Make Signs
type: PRODUCTION
input:
CRIMSON_STEM:
material: CRIMSON_STEM
amount: 24
output:
sign:
material: CRIMSON_SIGN
amount: 128
make_crimson_trapdoors:
production_time: 4s
name: Make Trap Doors
type: PRODUCTION
input:
CRIMSON_STEM:
material: CRIMSON_STEM
amount: 32
output:
trapdoor:
material: CRIMSON_TRAPDOOR
amount: 128
make_crimson_doors:
production_time: 4s
name: Make Doors
type: PRODUCTION
input:
CRIMSON_STEM:
material: CRIMSON_STEM
amount: 24
output:
door:
material: CRIMSON_DOOR
amount: 128
make_crimson_fence_gates:
production_time: 4s
name: Make Fence Gates
type: PRODUCTION
input:
CRIMSON_STEM:
material: CRIMSON_STEM
amount: 16
output:
door:
material: CRIMSON_FENCE_GATE
amount: 128
make_warped_fences:
production_time: 4s
name: Make Fences
type: PRODUCTION
input:
WARPED_STEM:
material: WARPED_STEM
amount: 16
output:
fence:
material: WARPED_FENCE
amount: 128
make_warped_signs:
production_time: 4s
name: Make Signs
type: PRODUCTION
input:
WARPED_STEM:
material: WARPED_STEM
amount: 24
output:
sign:
material: WARPED_SIGN
amount: 128
make_warped_trapdoors:
production_time: 4s
name: Make Trap Doors
type: PRODUCTION
input:
WARPED_STEM:
material: WARPED_STEM
amount: 32
output:
trapdoor:
material: WARPED_TRAPDOOR
amount: 128
make_warped_doors:
production_time: 4s
name: Make Doors
type: PRODUCTION
input:
WARPED_STEM:
material: WARPED_STEM
amount: 24
output:
door:
material: WARPED_DOOR
amount: 128
make_warped_fence_gates:
production_time: 4s
name: Make Fence Gates
type: PRODUCTION
input:
WARPED_STEM:
material: WARPED_STEM
amount: 16
output:
door:
material: WARPED_FENCE_GATE
amount: 128
make_rail:
production_time: 4s
name: Make Rails
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 128
stick:
material: STICK
amount: 16
output:
rails:
material: RAIL
amount: 576
make_powered_rail:
production_time: 4s
name: Make Powered Rails
type: PRODUCTION
input:
gold:
material: GOLD_INGOT
amount: 64
redstone:
material: REDSTONE
amount: 8
output:
powered_rail:
material: POWERED_RAIL
amount: 128
make_detector_rail:
production_time: 4s
name: Make Detector Rails
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 18
redstone:
material: REDSTONE
amount: 2
output:
detector_rail:
material: DETECTOR_RAIL
amount: 32
make_minecart:
production_time: 4s
name: Make Minecarts
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 64
output:
minecart:
material: MINECART
amount: 27
repair_rails:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
iron:
material: IRON_INGOT
amount: 6
redstone:
material: REDSTONE
amount: 1
health_gained: 10000
make_saddle:
production_time: 4s
name: Make Saddles
type: PRODUCTION
input:
leather:
material: LEATHER
amount: 32
wool:
material: WHITE_WOOL
amount: 16
iron:
material: IRON_INGOT
amount: 16
output:
saddle:
material: SADDLE
amount: 8
make_elytra:
production_time: 60s
name: Make Elytra
type: PRODUCTION
input:
bamboo:
material: BAMBOO
amount: 64
lore:
- Compacted Item
membrane:
material: PHANTOM_MEMBRANE
amount: 128
essence:
material: ENDER_EYE
amount: 256
name: Player Essence
lore:
- Activity reward used to fuel pearls
leather:
material: LEATHER
amount: 64
emerald_block:
material: EMERALD_BLOCK
amount: 2
lore:
- Compacted Item
output:
elytra:
material: ELYTRA
amount: 1
make_torch:
production_time: 4s
name: Make Redstone Torches
type: PRODUCTION
input:
stick:
material: STICK
amount: 64
redstone:
material: REDSTONE
amount: 64
output:
redstone_torch:
material: REDSTONE_TORCH
amount: 128
make_hopper:
production_time: 4s
name: Make Hoppers
type: PRODUCTION
input:
chests:
material: CHEST
amount: 32
iron:
material: IRON_INGOT
amount: 192
output:
hopper:
material: HOPPER
amount: 64
make_comparator:
production_time: 4s
name: Make Comparators
type: PRODUCTION
input:
redstone:
material: REDSTONE
amount: 32
stone:
material: STONE
amount: 128
quartz:
material: QUARTZ
amount: 1
output:
comparator:
material: COMPARATOR
amount: 32
make_repeater:
production_time: 4s
name: Make Repeaters
type: PRODUCTION
input:
redstone:
material: REDSTONE
amount: 128
stone:
material: STONE
amount: 128
output:
repeater:
material: REPEATER
amount: 96
make_sculk_sensor:
production_time: 4s
name: Make Sculk sensor
type: PRODUCTION
input:
note_block:
material: NOTE_BLOCK
amount: 8
redstone:
material: REDSTONE
amount: 16
experience_bottle:
material: EXPERIENCE_BOTTLE
amount: 32
output:
sculk_sensor:
material: SCULK_SENSOR
amount: 4
repair_redstone:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
iron:
material: IRON_INGOT
amount: 6
redstone:
material: REDSTONE
amount: 25
gold:
material: GOLD_INGOT
amount: 3
health_gained: 10000
make_iron_helm:
production_time: 4s
name: Make Iron Helmets
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 25
output:
iron_helm:
material: IRON_HELMET
amount: 15
make_iron_chest:
production_time: 4s
name: Make Iron Chestplates
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 40
output:
iron_chest:
material: IRON_CHESTPLATE
amount: 15
make_iron_legs:
production_time: 4s
name: Make Iron Leggings
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 35
output:
iron_legs:
material: IRON_LEGGINGS
amount: 15
make_iron_boots:
production_time: 4s
name: Make Iron Boots
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 20
output:
iron_boots:
material: IRON_BOOTS
amount: 15
make_iron_axe:
production_time: 4s
name: Make Iron Axe
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 15
output:
iron_axe:
material: IRON_AXE
amount: 30
make_iron_sword:
production_time: 4s
name: Make Iron Sword
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 10
output:
iron_sword:
material: IRON_SWORD
amount: 15
make_iron_pick:
production_time: 4s
name: Make Iron Pick
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 15
output:
iron_pick:
material: IRON_PICKAXE
amount: 15
make_iron_hoe:
production_time: 4s
name: Make Iron Hoe
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 10
output:
iron_hoe:
material: IRON_HOE
amount: 30
make_iron_shovel:
production_time: 4s
name: Make Iron Shovel
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 5
output:
iron_shovel:
material: IRON_SHOVEL
amount: 15
repair_diamond_helm_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 19
essence:
material: ENDER_EYE
amount: 8
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_diamond_chest_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 32
essence:
material: ENDER_EYE
amount: 12
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_diamond_legs_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 25
essence:
material: ENDER_EYE
amount: 10
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_diamond_boots_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 16
essence:
material: ENDER_EYE
amount: 6
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_netherite_helm_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 2
essence:
material: ENDER_EYE
amount: 8
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_netherite_chest_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 4
essence:
material: ENDER_EYE
amount: 12
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_netherite_legs_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 3
essence:
material: ENDER_EYE
amount: 10
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_netherite_boots_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 2
essence:
material: ENDER_EYE
amount: 6
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_diamond_pick_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 9
essence:
material: ENDER_EYE
amount: 10
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_diamond_sword_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 8
essence:
material: ENDER_EYE
amount: 10
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_diamond_shovel_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 5
essence:
material: ENDER_EYE
amount: 3
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_diamond_axe_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 6
essence:
material: ENDER_EYE
amount: 2
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_diamond_hoe_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
diamond:
material: DIAMOND
amount: 3
essence:
material: ENDER_EYE
amount: 10
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_netherite_sword_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
netherite_ingot:
material: NETHERITE_INGOT
amount: 1
essence:
material: ENDER_EYE
amount: 10
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_netherite_pick_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
netherite:
material: NETHERITE_INGOT
amount: 1
diamond:
material: DIAMOND
amount: 3
essence:
material: ENDER_EYE
amount: 3
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_netherite_axe_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
netherite:
material: NETHERITE_INGOT
amount: 1
diamond:
material: DIAMOND
amount: 1
essence:
material: ENDER_EYE
amount: 3
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_netherite_shovel_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
debris:
material: ANCIENT_DEBRIS
amount: 8
diamond:
material: DIAMOND
amount: 1
essence:
material: ENDER_EYE
amount: 3
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_netherite_hoe_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
debris:
material: ANCIENT_DEBRIS
amount: 8
diamond:
material: DIAMOND
amount: 1
essence:
material: ENDER_EYE
amount: 2
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
repair_bastion:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
casing:
material: ENDER_CHEST
amount: 4
name: Casing
lore:
- Casing for bastion
gearbox:
material: CLOCK
amount: 4
name: Gearbox
lore:
- Gear mechanism for bastion
radar:
material: COMPASS
amount: 3
name: Radar
lore:
- Radar for detecting pearls
energizer:
material: EMERALD
amount: 3
name: Energizer
lore:
- Power source for bastion
refractor:
material: DIAMOND
amount: 3
name: Refractor
lore:
- Refractor for bastion
bio_component:
material: MAGMA_CREAM
amount: 1
name: Bio-Component
lore:
- Bio-Component for bastion
essence:
material: ENDER_EYE
amount: 16
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
make_iron_fence:
production_time: 4s
name: Make Iron Bars
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 24
output:
iron_bars:
material: IRON_BARS
amount: 256
make_obsidian:
production_time: 8s
name: Cast Obsidian
type: PRODUCTION
input:
iron_ingot:
material: IRON_INGOT
amount: 6
lava_bucket:
material: LAVA_BUCKET
amount: 4
lore:
- Compacted Item
output:
obsidian:
material: OBSIDIAN
amount: 128
bucket:
material: BUCKET
amount: 2
lore:
- Compacted Item
make_chains:
production_time: 4s
name: Make Chains
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 20
output:
chain:
material: CHAIN
amount: 64
make_lantern:
production_time: 4s
name: Make Lanterns
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 12
torch:
material: TORCH
amount: 16
output:
lantern:
material: LANTERN
amount: 64
make_soul_lantern:
production_time: 4s
name: Make Soul Lanterns
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 12
soul_torch:
material: SOUL_TORCH
amount: 16
output:
soul_lantern:
material: SOUL_LANTERN
amount: 64
make_lodestone:
production_time: 4s
name: Make Lodestone
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 5
gold:
material: GOLD_INGOT
amount: 5
output:
lodestone:
material: LODESTONE
amount: 1
make_anvil:
production_time: 4s
name: Make Anvils
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 256
output:
anvil:
material: ANVIL
amount: 16
make_bucket:
production_time: 4s
name: Make Buckets
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 96
output:
bucket:
material: BUCKET
amount: 64
make_iron_trapdoor:
production_time: 4s
name: Make Iron Trapdoors
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 48
output:
iron_trapdoor:
material: IRON_TRAPDOOR
amount: 16
make_iron_door:
production_time: 4s
name: Make Iron Doors
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 24
output:
iron_door:
material: IRON_DOOR
amount: 18
make_cauldron:
production_time: 4s
name: Make Cauldrons
type: PRODUCTION
forceInclude: true
input:
iron:
material: IRON_INGOT
amount: 32
output:
cauldron:
material: CAULDRON
amount: 10
make_tripwire:
production_time: 4s
name: Make Tripwire Hooks
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 16
output:
tripwire_hook:
material: TRIPWIRE_HOOK
amount: 64
make_shears:
production_time: 4s
name: Make Shears
type: PRODUCTION
input:
iron:
material: IRON_INGOT
amount: 16
output:
shears:
material: SHEARS
amount: 16
repair_forge:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
iron:
material: IRON_INGOT
amount: 12
lava_bucket:
material: LAVA_BUCKET
amount: 1
health_gained: 10000
make_lead:
production_time: 4s
name: Make Leads
type: PRODUCTION
input:
string:
material: STRING
amount: 16
slime:
material: SLIME_BALL
amount: 4
output:
leads:
material: LEAD
amount: 12
repair_husbandry:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
iron:
material: IRON_BLOCK
amount: 3
slime:
material: SLIME_BALL
amount: 2
leather:
material: LEATHER
amount: 3
health_gained: 10000
smelt_bricks:
production_time: 4s
name: Bake Bricks
type: PRODUCTION
input:
clay:
material: CLAY_BALL
amount: 128
output:
bricks:
material: BRICKS
amount: 256
smelt_hard_clay:
production_time: 4s
name: Make Hard Clay
type: PRODUCTION
input:
clay_block:
material: CLAY
amount: 128
output:
terracotta:
material: TERRACOTTA
amount: 256
smelt_sandstone:
forceInclude: true
production_time: 4s
name: Make Sandstone
type: PRODUCTION
input:
sand:
material: SAND
amount: 128
output:
sandstone:
material: SANDSTONE
amount: 128
smelt_smooth_sandstone:
forceInclude: true
production_time: 4s
name: Make Smooth Sandstone
type: PRODUCTION
input:
sandstone:
material: SANDSTONE
amount: 64
output:
smooth_sandstone:
material: SMOOTH_SANDSTONE
amount: 64
smelt_red_sandstone:
forceInclude: true
production_time: 4s
name: Make Red Sandstone
type: PRODUCTION
input:
red_sand:
material: RED_SAND
amount: 128
output:
red_sandstone:
material: RED_SANDSTONE
amount: 128
smelt_smooth_red_sandstone:
forceInclude: true
production_time: 4s
name: Make Smooth Red Sandstone
type: PRODUCTION
input:
red_sandstone:
material: RED_SANDSTONE
amount: 64
output:
smooth_red_sandstone:
material: SMOOTH_RED_SANDSTONE
amount: 64
smelt_smooth_quartz:
forceInclude: true
production_time: 4s
name: Make Smooth Quartz
type: PRODUCTION
input:
quartz_block:
material: QUARTZ_BLOCK
amount: 64
output:
smooth_quartz:
material: SMOOTH_QUARTZ
amount: 64
repair_iron_tools_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
iron:
material: IRON_INGOT
amount: 6
health_gained: 10000
repair_iron_armor_factory:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
iron:
material: IRON_INGOT
amount: 9
health_gained: 10000
make_refractor:
production_time: 4s
name: Make Refractor
type: PRODUCTION
input:
diamond:
material: DIAMOND
amount: 6
quartz:
material: QUARTZ
amount: 48
lapis_block:
material: LAPIS_BLOCK
amount: 32
output:
refractor:
material: DIAMOND
amount: 2
name: Refractor
lore:
- Refractor for bastion
make_radar:
production_time: 4s
name: Make Radar
type: PRODUCTION
input:
raw_iron:
material: RAW_IRON
amount: 48
redstone:
material: REDSTONE
amount: 16
raw_copper_block:
material: RAW_COPPER_BLOCK
amount: 42
output:
radar:
material: COMPASS
amount: 8
name: Radar
lore:
- Radar for detecting pearls
make_casing:
production_time: 4s
name: Make Casings
type: PRODUCTION
input:
chest:
material: CHEST
amount: 64
raw_iron_block:
material: RAW_IRON_BLOCK
amount: 5
obsidian:
material: OBSIDIAN
amount: 64
output:
casing:
material: ENDER_CHEST
amount: 4
name: Casing
lore:
- Casing for bastion
make_gearbox:
production_time: 4s
name: Make Gearbox
type: PRODUCTION
input:
raw_gold:
material: RAW_GOLD
amount: 24
raw_iron_block:
material: RAW_IRON_BLOCK
amount: 5
redstone:
material: REDSTONE
amount: 32
output:
gearbox:
material: CLOCK
amount: 1
name: Gearbox
lore:
- Gear mechanism for bastion
make_energizer:
production_time: 4s
name: Make Energizer
type: PRODUCTION
input:
emerald:
material: EMERALD
amount: 6
charcoal:
material: CHARCOAL
amount: 32
gunpowder:
material: GUNPOWDER
amount: 6
output:
energizer:
material: EMERALD
amount: 1
name: Energizer
lore:
- Power source for bastion
make_bio_component:
production_time: 4s
name: Make Bio-Component
type: PRODUCTION
input:
slime:
material: SLIME_BALL
amount: 3
ice:
material: ICE
amount: 32
grass:
material: GRASS_BLOCK
amount: 16
lava:
material: LAVA_BUCKET
amount: 1
output:
bio_component:
material: MAGMA_CREAM
amount: 1
name: Bio-Component
lore:
- Bio-Component for bastion
bucket:
material: BUCKET
amount: 1
make_bell:
forceInclude: true
production_time: 4s
name: Make Bell
type: PRODUCTION
input:
gold_ingot:
material: GOLD_INGOT
amount: 8
wood:
material: CHEST
amount: 1
output:
bell:
material: BELL
amount: 1
basic_xp_1:
production_time: 4s
name: Make Exp 1
type: PRODUCTION
input:
glass_bottle:
material: GLASS_BOTTLE
amount: 32
beetroot:
material: BEETROOT
amount: 512
pumpkin:
material: PUMPKIN
amount: 128
potato:
material: POTATO
amount: 128
coal:
material: COAL
amount: 16
spruce_sapling:
material: SPRUCE_SAPLING
amount: 16
rotten_flesh:
material: ROTTEN_FLESH
amount: 16
output:
exp:
material: EXPERIENCE_BOTTLE
amount: 64
basic_xp_2:
production_time: 4s
name: Make Exp 2
type: PRODUCTION
input:
glass_bottle:
material: GLASS_BOTTLE
amount: 32
melon:
material: MELON
amount: 384
cactus:
material: CACTUS
amount: 384
raw_copper:
material: RAW_COPPER
amount: 16
birch_sapling:
material: BIRCH_SAPLING
amount: 16
bone:
material: BONE
amount: 16
output:
exp:
material: EXPERIENCE_BOTTLE
amount: 64
basic_xp_3:
production_time: 4s
name: Make Exp 3
type: PRODUCTION
input:
glass_bottle:
material: GLASS_BOTTLE
amount: 32
wheat:
material: WHEAT
amount: 512
carrot:
material: CARROT
amount: 256
redstone_dust:
material: REDSTONE
amount: 16
oak_sapling:
material: OAK_SAPLING
amount: 32
spider_eye:
material: SPIDER_EYE
amount: 8
output:
exp:
material: EXPERIENCE_BOTTLE
amount: 64
basic_xp_4:
production_time: 4s
name: Make Exp 4
type: PRODUCTION
input:
glass_bottle:
material: GLASS_BOTTLE
amount: 32
sugar_cane:
material: SUGAR_CANE
amount: 512
cocoa_beans:
material: COCOA_BEANS
amount: 128
vine:
material: VINE
amount: 128
lapis_lazuli:
material: LAPIS_LAZULI
amount: 16
jungle_sapling:
material: JUNGLE_SAPLING
amount: 16
gunpowder:
material: GUNPOWDER
amount: 16
output:
exp:
material: EXPERIENCE_BOTTLE
amount: 64
basic_xp_5:
production_time: 4s
name: Make Exp 5
type: PRODUCTION
input:
glass_bottle:
material: GLASS_BOTTLE
amount: 32
nether_wart:
material: NETHER_WART
amount: 384
weeping_vines:
material: WEEPING_VINES
amount: 192
twisting_vines:
material: TWISTING_VINES
amount: 192
quartz:
material: QUARTZ
amount: 16
crimson_stem:
material: CRIMSON_STEM
amount: 256
warped_stem:
material: WARPED_STEM
amount: 256
blaze_rod:
material: BLAZE_ROD
amount: 16
output:
exp:
material: EXPERIENCE_BOTTLE
amount: 64
wither_skull:
forceInclude: true
production_time: 2s
name: Forge Nether Star
type: PRODUCTION
input:
wither_skull:
material: WITHER_SKELETON_SKULL
amount: 3
output:
nether_star:
material: NETHER_STAR
amount: 1
repair_basic_cauldron:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
iron:
material: IRON_INGOT
amount: 12
gold:
material: GOLD_INGOT
amount: 3
essence:
material: ENDER_EYE
amount: 5
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
adv_xp_1:
production_time: 4s
name: Make Exp 1
type: PRODUCTION
input:
potato:
material: POTATO
amount: 256
lore:
- Compacted Item
carrot:
material: CARROT
amount: 128
lore:
- Compacted Item
melon:
material: MELON
amount: 128
lore:
- Compacted Item
cocoa_beans:
material: COCOA_BEANS
amount: 128
lore:
- Compacted Item
kelp:
material: KELP
amount: 64
lore:
- Compacted Item
red_mushroom:
material: RED_MUSHROOM
amount: 32
lore:
- Compacted Item
twitsing_vines:
material: TWISTING_VINES
amount: 64
lore:
- Compacted Item
nether_wart:
material: NETHER_WART
amount: 64
lore:
- Compacted Item
essence:
material: ENDER_EYE
amount: 32
name: Player Essence
lore:
- Activity reward used to fuel pearls
coal:
material: COAL
amount: 3
lore:
- Compacted Item
oak_sapling:
material: OAK_SAPLING
amount: 32
lore:
- Compacted Item
bone:
material: BONE
amount: 2
lore:
- Compacted Item
glass_bottle:
material: GLASS_BOTTLE
amount: 128
lore:
- Compacted Item
output:
exp:
material: EMERALD_BLOCK
amount: 2
lore:
- Compacted Item
adv_xp_2:
production_time: 4s
name: Make Exp 2
type: PRODUCTION
input:
cactus:
material: CACTUS
amount: 256
lore:
- Compacted Item
vine:
material: VINE
amount: 128
lore:
- Compacted Item
pumpkin:
material: PUMPKIN
amount: 128
lore:
- Compacted Item
wheat:
material: WHEAT
amount: 128
lore:
- Compacted Item
bamboo:
material: BAMBOO
amount: 64
lore:
- Compacted Item
brown_mushroom:
material: BROWN_MUSHROOM
amount: 32
lore:
- Compacted Item
weeping_vines:
material: WEEPING_VINES
amount: 64
lore:
- Compacted Item
nether_wart:
material: NETHER_WART
amount: 64
lore:
- Compacted Item
essence:
material: ENDER_EYE
amount: 32
name: Player Essence
lore:
- Activity reward used to fuel pearls
redstone:
material: REDSTONE
amount: 3
lore:
- Compacted Item
spruce_sapling:
material: SPRUCE_SAPLING
amount: 16
lore:
- Compacted Item
spider_eye:
material: SPIDER_EYE
amount: 1
lore:
- Compacted Item
glass_bottle:
material: GLASS_BOTTLE
amount: 128
lore:
- Compacted Item
output:
exp:
material: EMERALD_BLOCK
amount: 2
lore:
- Compacted Item
adv_xp_3:
production_time: 4s
name: Make Exp 3
type: PRODUCTION
input:
carrot:
material: CARROT
amount: 256
lore:
- Compacted Item
beetroot:
material: BEETROOT
amount: 128
lore:
- Compacted Item
melon:
material: MELON
amount: 128
lore:
- Compacted Item
cocoa_beans:
material: COCOA_BEANS
amount: 128
lore:
- Compacted Item
sweet_berries:
material: SWEET_BERRIES
amount: 64
lore:
- Compacted Item
bamboo:
material: BAMBOO
amount: 64
lore:
- Compacted Item
twisting_vines:
material: TWISTING_VINES
amount: 64
lore:
- Compacted Item
crimson_stem:
material: CRIMSON_STEM
amount: 32
lore:
- Compacted Item
essence:
material: ENDER_EYE
amount: 32
name: Player Essence
lore:
- Activity reward used to fuel pearls
raw_copper:
material: RAW_COPPER
amount: 3
lore:
- Compacted Item
birch_sapling:
material: BIRCH_SAPLING
amount: 32
lore:
- Compacted Item
gunpowder:
material: GUNPOWDER
amount: 2
lore:
- Compacted Item
glass_bottle:
material: GLASS_BOTTLE
amount: 128
lore:
- Compacted Item
output:
exp:
material: EMERALD_BLOCK
amount: 2
lore:
- Compacted Item
adv_xp_4:
production_time: 4s
name: Make Exp 4
type: PRODUCTION
input:
sugar_cane:
material: SUGAR_CANE
amount: 256
lore:
- Compacted Item
cactus:
material: CACTUS
amount: 128
lore:
- Compacted Item
wheat:
material: WHEAT
amount: 128
lore:
- Compacted Item
potato:
material: POTATO
amount: 128
lore:
- Compacted Item
sweet_berries:
material: SWEET_BERRIES
amount: 64
lore:
- Compacted Item
kelp:
material: KELP
amount: 64
lore:
- Compacted Item
weeping_vines:
material: WEEPING_VINES
amount: 64
lore:
- Compacted Item
warped_stem:
material: WARPED_STEM
amount: 32
lore:
- Compacted Item
essence:
material: ENDER_EYE
amount: 32
name: Player Essence
lore:
- Activity reward used to fuel pearls
lapis_lazuli:
material: LAPIS_LAZULI
amount: 3
lore:
- Compacted Item
jungle_sapling:
material: JUNGLE_SAPLING
amount: 16
lore:
- Compacted Item
rotten_flesh:
material: ROTTEN_FLESH
amount: 2
lore:
- Compacted Item
glass_bottle:
material: GLASS_BOTTLE
amount: 128
lore:
- Compacted Item
output:
exp:
material: EMERALD_BLOCK
amount: 2
lore:
- Compacted Item
upgrade_to_advanced_cauldron:
production_time: 4s
name: Upgrade to Advanced Cauldron
type: UPGRADE
input:
emerald_block:
material: EMERALD_BLOCK
amount: 128
essence:
material: ENDER_EYE
amount: 128
name: Player Essence
lore:
- Activity reward used to fuel pearls
wither_skull:
material: WITHER_SKELETON_SKULL
amount: 1
factory: Advanced Cauldron
repair_advanced_cauldron:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
emerald_block:
material: EMERALD_BLOCK
amount: 16
essence:
material: ENDER_EYE
amount: 16
name: Player Essence
lore:
- Activity reward used to fuel pearls
health_gained: 10000
compact:
production_time: 1s
fuel_consumption_intervall: 4s
name: Compact
type: COMPACT
input:
crate:
material: CHEST
lore:
- Crate
compact_lore: Compacted Item
excluded_materials:
- BOOK
decompact:
production_time: 1s
fuel_consumption_intervall: 4s
name: Decompact
type: DECOMPACT
input:
compact_lore: Compacted Item
repair_compactor:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
iron_block:
material: IRON_BLOCK
amount: 4
redstone_block:
material: REDSTONE_BLOCK
amount: 2
piston:
material: PISTON
amount: 6
crate:
material: CHEST
amount: 3
lore:
- Crate
health_gained: 10000
repair_compactor_kit:
production_time: 4s
name: Repair Factory using Repair Kit
type: REPAIR
input:
kit:
material: BARREL
amount: 1
name: Compact Repair Kit
lore:
- One kit will repair a compactor to full health.
health_gained: 10000
make_compact_repair_kit:
production_time: 4s
name: Make Compact Repair Kit
type: PRODUCTION
input:
iron_block:
material: IRON_BLOCK
amount: 4
redstone_block:
material: REDSTONE_BLOCK
amount: 2
piston:
material: PISTON
amount: 6
crate:
material: CHEST
amount: 3
lore:
- Crate
output:
kit:
material: BARREL
amount: 1
name: Compact Repair Kit
lore:
- One kit will repair a compactor to full health.
make_crates:
production_time: 4s
name: Make Crates
type: PRODUCTION
input:
chest:
material: CHEST
amount: 128
iron:
material: IRON_INGOT
amount: 3
output:
crate:
material: CHEST
amount: 128
lore:
- Crate
bake_cookies:
forceInclude: true
type: PRODUCTION
name: Bake Cookies
production_time: 32s
fuel_consumption_intervall: 2s
input:
wheat:
material: WHEAT
amount: 128
cocoa:
material: COCOA_BEANS
amount: 64
output:
cookie:
material: COOKIE
amount: 1024
bake_pie:
forceInclude: true
type: PRODUCTION
name: Bake Pumpkin Pie
production_time: 32s
fuel_consumption_intervall: 2s
input:
sugar:
material: SUGAR
amount: 192
egg:
material: EGG
amount: 96
pumpkin:
material: PUMPKIN
amount: 192
output:
pie:
material: PUMPKIN_PIE
amount: 256
pack_ice:
forceInclude: true
type: PRODUCTION
name: Pack Ice
production_time: 4s
input:
ice:
material: ICE
amount: 512
output:
packed_ice:
material: PACKED_ICE
amount: 512
pack_blue_ice:
forceInclude: true
type: PRODUCTION
name: Pack Blue Ice
production_time: 4s
input:
packed_ice:
material: PACKED_ICE
amount: 512
output:
blue_ice:
material: BLUE_ICE
amount: 64
bind_books:
type: PRODUCTION
name: Bind Books
production_time: 4s
input:
paper:
material: PAPER
amount: 18
leather:
material: LEATHER
amount: 6
output:
books:
material: BOOK
amount: 12
bind_writable_books:
type: PRODUCTION
name: Bind Writable Books
production_time: 4s
input:
paper:
material: PAPER
amount: 18
leather:
material: LEATHER
amount: 6
ink:
material: INK_SAC
amount: 6
output:
books:
material: WRITABLE_BOOK
amount: 12
craft_printing_plate:
type: PRINTINGPLATE
name: Craft Printing Plate
production_time: 4s
input:
iron:
material: IRON_INGOT
amount: 1
output:
plate:
material: OAK_TRAPDOOR
amount: 1
craft_printing_plate_json:
type: PRINTINGPLATEJSON
name: Craft JSON Printing Plate
production_time: 4s
input:
iron:
material: IRON_INGOT
amount: 1
output:
plate:
material: OAK_TRAPDOOR
amount: 1
wordbank_item:
type: WORDBANK
name: Generate item name
production_time: 4s
fuel_consumption_intervall: 4s
word_count: 3
seed: "${CIV_WORDBANK_SEED}"
colors:
- YELLOW
- LIGHT_PURPLE
- BLUE
- RED
- GREEN
- AQUA
- WHITE
- DARK_GREEN
- GOLD
- DARK_AQUA
- GRAY
path: words.txt
print_book:
type: PRINTBOOK
name: Print Book
production_time: 4s
outputamount: 6
input:
paper:
material: PAPER
amount: 18
ink:
material: INK_SAC
amount: 1
printingplate:
plate:
material: OAK_TRAPDOOR
amount: 1
crack_easter_egg:
type: RANDOM
name: Crack Easter Egg
production_time: 1s
fuel_consumption_intervall: 4s
input:
fossil:
material: EGG
amount: 1
name: §dEaster Egg
lore:
- Crack it open for a surprise!
outputs:
#Food--- 60%
egg:
chance: 0.15
egg:
material: EGG
amount: 8
carrot:
chance: 0.15
carrot:
material: CARROT
amount: 16
apple:
chance: 0.15
apple:
material: APPLE
amount: 16
bread:
chance: 0.15
bread:
material: BREAD
amount: 16
#Good Loot--- 30%
ironingot:
chance: 0.0375
ironingot:
material: IRON_INGOT
amount: 2
goldingot:
chance: 0.0375
goldingot:
material: GOLD_INGOT
amount: 2
copperblock:
chance: 0.0375
copperblock:
material: COPPER_BLOCK
amount: 1
rabbitfoot:
chance: 0.0375
rabbitfoot:
material: RABBIT_FOOT
amount: 1
turtleegg:
chance: 0.0375
turtleegg:
material: TURTLE_EGG
amount: 1
rabbitspawnegg:
chance: 0.0375
rabbitspawnegg:
material: RABBIT_SPAWN_EGG
amount: 1
goldencarrot:
chance: 0.0375
goldencarrot:
material: GOLDEN_CARROT
amount: 16
goldenapple:
chance: 0.0375
goldenapple:
material: GOLDEN_APPLE
amount: 4
#Unique--- 10%
recipe1:
chance: 0.01
recipe1:
material: PAPER
amount: 1
lore:
- Easter Bread
recipe2:
chance: 0.01
recipe2:
material: PAPER
amount: 1
lore:
- Candied Carrots
recipe3:
chance: 0.01
recipe3:
material: PAPER
amount: 1
lore:
- Dyed Eggs
recipe4:
chance: 0.01
recipe4:
material: PAPER
lore:
- Carrot Cake
recipe5:
chance: 0.01
recipe5:
material: PAPER
amount: 1
lore:
- Deviled Eggs
recipe6:
chance: 0.01
recipe6:
material: PAPER
amount: 1
lore:
- Eggnog
recipe7:
chance: 0.01
recipe7:
material: PAPER
amount: 1
lore:
- Advocaat
rabbitpunch:
chance: 0.01
rabbitkick:
material: RABBIT_FEET
amount: 1
lore:
- Rabbit Kick!
enchants:
sharpness:
enchant: knockback
level: 2
diamond:
chance: 0.01
diamond:
material: DIAMOND
amount: 1
emerald:
chance: 0.01
emerald:
material: EMERALD
amount: 1
print_note:
type: PRINTNOTE
name: Print Note
production_time: 4s
securenote: false
title: Pamphlet
outputamount: 3
input:
paper:
material: PAPER
amount: 5
printingplate:
plate:
material: OAK_TRAPDOOR
amount: 1
print_secure_note:
type: PRINTNOTE
name: Print Secure Note
production_time: 4s
securenote: true
title: Secure Note
outputamount: 3
input:
paper:
material: PAPER
amount: 5
printingplate:
plate:
material: OAK_TRAPDOOR
amount: 1
craft_globe_banner_pattern:
type: PRODUCTION
name: Craft Globe Banner Pattern
production_time: 4s
input:
paper:
material: PAPER
amount: 1
emerald_block:
material: EMERALD_BLOCK
amount: 1
villager_spawn_egg:
material: VILLAGER_SPAWN_EGG
amount: 1
output:
globe_banner_pattern:
material: GLOBE_BANNER_PATTERN
amount: 1
villager_spawn_egg:
material: VILLAGER_SPAWN_EGG
amount: 1
craft_piglin_banner_pattern:
type: PRODUCTION
name: Craft Piglin Banner Pattern
production_time: 4s
input:
paper:
material: PAPER
amount: 1
gold_block:
material: GOLD_BLOCK
amount: 1
chiseled_polished_blackstone:
material: CHISELED_POLISHED_BLACKSTONE
amount: 64
output:
piglin_banner_pattern:
material: PIGLIN_BANNER_PATTERN
amount: 1
craft_creeper_banner_pattern:
type: PRODUCTION
name: Craft Creeper Banner Pattern
production_time: 4s
input:
paper:
material: PAPER
amount: 1
creeper_spawn_egg:
material: CREEPER_SPAWN_EGG
amount: 2
trident:
material: TRIDENT
amount: 1
water_bucket:
material: WATER_BUCKET
amount: 1
output:
creeper_banner_pattern:
material: CREEPER_BANNER_PATTERN
amount: 1
trident:
material: TRIDENT
amount: 1
bucket:
material: BUCKET
amount: 1
craft_thing_banner_pattern:
type: PRODUCTION
name: Craft Thing Banner Pattern
production_time: 4s
input:
paper:
material: PAPER
amount: 1
gold_block:
material: GOLD_BLOCK
amount: 8
apple:
material: APPLE
amount: 1
output:
thing_banner_pattern:
material: MOJANG_BANNER_PATTERN
amount: 1
repair_printer:
forceInclude: true
type: REPAIR
name: Repair Printer
production_time: 4s
input:
ink:
material: INK_SAC
amount: 3
paper:
material: PAPER
amount: 6
health_gained: 10000
repair_station:
forceInclude: true
type: REPAIR
name: Repair Station
production_time: 4s
fuel_consumption_intervall: 4s
input:
essence:
material: ENDER_EYE
amount: 8
name: Player Essence
lore:
- Activity reward used to fuel pearls
paper:
material: PAPER
amount: 16
ink:
material: INK_SAC
amount: 2
health_gained: 10000
wax_copper_block:
production_time: 4s
name: Wax Copper Block
type: PRODUCTION
input:
copper_block:
material: COPPER_BLOCK
amount: 64
honeycomb:
material: HONEYCOMB
amount: 16
output:
waxed_copper_block:
material: WAXED_COPPER_BLOCK
amount: 64
wax_exposed_copper:
production_time: 4s
name: Wax Exposed Copper
type: PRODUCTION
input:
exposed_copper:
material: EXPOSED_COPPER
amount: 64
honeycomb:
material: HONEYCOMB
amount: 16
output:
waxed_exposed_copper:
material: WAXED_EXPOSED_COPPER
amount: 64
wax_weathered_copper:
production_time: 4s
name: Wax Weathered Copper
type: PRODUCTION
input:
weathered_copper:
material: WEATHERED_COPPER
amount: 64
honeycomb:
material: HONEYCOMB
amount: 16
output:
waxed_weathered_copper:
material: WAXED_WEATHERED_COPPER
amount: 64
wax_oxidized_copper:
production_time: 4s
name: Wax Oxidized Copper
type: PRODUCTION
input:
oxidized_copper:
material: OXIDIZED_COPPER
amount: 64
honeycomb:
material: HONEYCOMB
amount: 16
output:
waxed_oxidized_copper:
material: WAXED_OXIDIZED_COPPER
amount: 64
weather_copper_block:
production_time: 4s
fuel_consumption_intervall: 2s
name: Weather Copper Block
type: PRODUCTION
input:
copper_Block:
material: COPPER_BLOCK
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
exposed_copper:
material: EXPOSED_COPPER
amount: 64
bucket:
material: BUCKET
amount: 1
weather_exposed_copper:
production_time: 6s
fuel_consumption_intervall: 2s
name: Weather Exposed Copper
type: PRODUCTION
input:
exposed_copper:
material: EXPOSED_COPPER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
weathered_copper:
material: WEATHERED_COPPER
amount: 64
bucket:
material: BUCKET
amount: 1
weather_weathered_copper:
production_time: 8s
fuel_consumption_intervall: 2s
name: Weather Weathered Copper
type: PRODUCTION
input:
weathered_copper:
material: WEATHERED_COPPER
amount: 64
water_bucket:
material: WATER_BUCKET
amount: 1
output:
oxidized_copper:
material: OXIDIZED_COPPER
amount: 64
bucket:
material: BUCKET
amount: 1
repair_copper_workshop:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
copper_block:
material: COPPER_BLOCK
amount: 16
exposed_copper:
material: EXPOSED_COPPER
amount: 16
weathered_copper:
material: WEATHERED_COPPER
amount: 16
oxidized_copper:
material: OXIDIZED_COPPER
amount: 16
honeycomb:
material: HONEYCOMB
amount: 16
health_gained: 10000
crack_fossil:
type: RANDOM
name: Crack Fossil
production_time: 1s
fuel_consumption_intervall: 4s
input:
fossil:
material: PRISMARINE_SHARD
amount: 1
name: §3Fossil
lore:
- Crack me in a factory for a prize!
outputs:
# Trash - 70% of total (0.175 each)
cobblestone:
chance: 0.175
cobblestone:
material: COBBLESTONE
amount: 1
sand:
chance: 0.175
sand:
material: SAND
amount: 1
gravel:
chance: 0.175
gravel:
material: GRAVEL
amount: 1
terracotta:
chance: 0.175
terracotta:
material: TERRACOTTA
amount: 1
# Spawn eggs - 2% of total (0.00051282051 each)
vindicator:
chance: 0.00051282051
vindicator:
material: VINDICATOR_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:vindication_illager"
vex:
chance: 0.00051282051
vex:
material: VEX_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:vex"
silverfish:
chance: 0.00051282051
silverfish:
material: SILVERFISH_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:silverfish"
endermite:
chance: 0.00051282051
endermite:
material: ENDERMITE_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:endermite"
zombiehorse:
chance: 0.00051282051
zombiehorse:
material: ZOMBIE_HORSE_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:zombie_horse"
skeletonhorse:
chance: 0.00051282051
skeletonhorse:
material: SKELETON_HORSE_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:skeleton_horse"
donkey:
chance: 0.00051282051
donkey:
material: DONKEY_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:donkey"
polarbear:
chance: 0.00051282051
polarbear:
material: POLAR_BEAR_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:polar_bear"
parrot:
chance: 0.00051282051
parrot:
material: PARROT_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:parrot"
llama:
chance: 0.00051282051
llama:
material: LLAMA_SPAWN_EGG
amount: 1
nbt:
EntityTag:
id: "minecraft:llama"
fox:
chance: 0.00051282051
fox:
material: FOX_SPAWN_EGG
amount: 1
cat:
chance: 0.00051282051
cat:
material: CAT_SPAWN_EGG
amount: 1
mooshroom:
chance: 0.00051282051
mooshroom:
material: MOOSHROOM_SPAWN_EGG
amount: 1
horse:
chance: 0.00051282051
horse:
material: HORSE_SPAWN_EGG
amount: 1
rabbit:
chance: 0.00051282051
rabbit:
material: RABBIT_SPAWN_EGG
amount: 1
ocelot:
chance: 0.00051282051
ocelot:
material: OCELOT_SPAWN_EGG
amount: 1
squid:
chance: 0.00051282051
squid:
material: SQUID_SPAWN_EGG
amount: 1
wolf:
chance: 0.00051282051
wolf:
material: WOLF_SPAWN_EGG
amount: 1
axolotl:
chance: 0.00051282051
axolotl:
material: AXOLOTL_SPAWN_EGG
amount: 1
bee:
chance: 0.00051282051
bee:
material: BEE_SPAWN_EGG
amount: 1
panda:
chance: 0.00051282051
panda:
material: PANDA_SPAWN_EGG
amount: 1
dolphin:
chance: 0.00051282051
dolphin:
material: DOLPHIN_SPAWN_EGG
amount: 1
stray:
chance: 0.00051282051
stray:
material: STRAY_SPAWN_EGG
amount: 1
strider:
chance: 0.00051282051
strider:
material: STRIDER_SPAWN_EGG
amount: 1
hoglin:
chance: 0.00051282051
hoglin:
material: HOGLIN_SPAWN_EGG
amount: 1
creeper:
chance: 0.00051282051
creeper:
material: CREEPER_SPAWN_EGG
amount: 1
zombie:
chance: 0.00051282051
zombie:
material: ZOMBIE_SPAWN_EGG
amount: 1
skeleton:
chance: 0.00051282051
skeleton:
material: SKELETON_SPAWN_EGG
amount: 1
spider:
chance: 0.00051282051
spider:
material: SPIDER_SPAWN_EGG
amount: 1
blaze:
chance: 0.00051282051
blaze:
material: BLAZE_SPAWN_EGG
amount: 1
ghast:
chance: 0.00051282051
ghast:
material: GHAST_SPAWN_EGG
amount: 1
guardian:
chance: 0.00051282051
guardian:
material: GUARDIAN_SPAWN_EGG
amount: 1
magmacube:
chance: 0.00051282051
magmacube:
material: MAGMA_CUBE_SPAWN_EGG
amount: 1
slime:
chance: 0.00051282051
slime:
material: SLIME_SPAWN_EGG
amount: 1
witch:
chance: 0.00051282051
witch:
material: WITCH_SPAWN_EGG
amount: 1
villager:
chance: 0.00051282051
villager:
material: VILLAGER_SPAWN_EGG
amount: 1
cavespider:
chance: 0.00051282051
cavespider:
material: CAVE_SPIDER_SPAWN_EGG
amount: 1
enderman:
chance: 0.00051282051
enderman:
material: ENDERMAN_SPAWN_EGG
amount: 1
zombiepigman:
chance: 0.00051282051
zombiepigman:
material: ZOMBIFIED_PIGLIN_SPAWN_EGG
amount: 1
# Music Disks - 1% of total (0.00071428571 each)
record_13:
chance: 0.00071428571
record_13:
material: MUSIC_DISC_13
amount: 1
record_cats:
chance: 0.00071428571
record_cats:
material: MUSIC_DISC_CAT
amount: 1
record_blocks:
chance: 0.00071428571
record_blocks:
material: MUSIC_DISC_BLOCKS
amount: 1
record_chirp:
chance: 0.00071428571
record_chirp:
material: MUSIC_DISC_CHIRP
amount: 1
record_far:
chance: 0.00071428571
record_far:
material: MUSIC_DISC_FAR
amount: 1
record_mall:
chance: 0.00071428571
record_mall:
material: MUSIC_DISC_MALL
amount: 1
record_mellohi:
chance: 0.00071428571
record_mellohi:
material: MUSIC_DISC_MELLOHI
amount: 1
record_stal:
chance: 0.00071428571
record_stal:
material: MUSIC_DISC_STAL
amount: 1
record_strad:
chance: 0.00071428571
record_strad:
material: MUSIC_DISC_STRAD
amount: 1
record_ward:
chance: 0.00071428571
record_ward:
material: MUSIC_DISC_WARD
amount: 1
record_11:
chance: 0.00071428571
record_11:
material: MUSIC_DISC_11
amount: 1
record_wait:
chance: 0.00071428571
record_wait:
material: MUSIC_DISC_WAIT
amount: 1
record_pigstep:
chance: 0.00071428571
record_pigstep:
material: MUSIC_DISC_PIGSTEP
amount: 1
record_otherside:
chance: 0.00071428571
record_otherside:
material: MUSIC_DISC_OTHERSIDE
amount: 1
#Resources - 25% (Divided seperately over all below)
iron_ingot:
chance: 0.051
iron_ingot:
material: IRON_INGOT
amount: 1
Gold_ingot:
chance: 0.0125
iron_ingot:
material: GOLD_INGOT
amount: 1
diamond:
chance: 0.0025
diamond:
material: DIAMOND
amount: 1
lapis_lazuli:
chance: 0.0125
lapis_lazuli:
material: LAPIS_LAZULI
amount: 1
Redstone_dust:
chance: 0.025
Redstone_dust:
material: REDSTONE
amount: 1
Copper_ingot:
chance: 0.0375
Copper_ingot:
material: COPPER_INGOT
amount: 1
coal:
chance: 0.0375
coal:
material: COAL
amount: 1
emerald:
chance: 0.00125
emerald:
material: EMERALD
amount: 1
iron_block:
chance: 0.016875
iron_block:
material: IRON_BLOCK
amount: 1
Gold_block:
chance: 0.0125
iron_block:
material: GOLD_BLOCK
amount: 1
diamond_block:
chance: 0.000625
diamond_block:
material: DIAMOND_BLOCK
amount: 1
lapis_block:
chance: 0.00625
lapis_block:
material: LAPIS_BLOCK
amount: 1
Redstone_block:
chance: 0.00625
Redstone_block:
material: REDSTONE_BLOCK
amount: 1
Copper_block:
chance: 0.0125
Copper_block:
material: COPPER_BLOCK
amount: 1
coal_block:
chance: 0.015
coal_block:
material: COAL_BLOCK
amount: 1
emerald_block:
chance: 0.00025
emerald_block:
material: EMERALD_BLOCK
amount: 1
# Tools/enchanting books - 1% (0.0005 each)
diamond_sword:
chance: 0.0005
diamond_sword:
material: DIAMOND_SWORD
amount: 1
diamond_pickaxe:
chance: 0.0005
diamond_pickaxe:
material: DIAMOND_PICKAXE
amount: 1
diamond_axe:
chance: 0.0005
diamond_axe:
material: DIAMOND_AXE
amount: 1
diamond_shovel:
chance: 0.0005
diamond_shovel:
material: DIAMOND_SHOVEL
amount: 1
diamond_hoe:
chance: 0.0005
diamond_hoe:
material: DIAMOND_HOE
amount: 1
diamond_chestplate:
chance: 0.0005
diamond_chestplate:
material: DIAMOND_CHESTPLATE
amount: 1
diamond_leggings:
chance: 0.0005
diamond_leggings:
material: DIAMOND_LEGGINGS
amount: 1
diamond_helmet:
chance: 0.0005
diamond_helmet:
material: DIAMOND_HELMET
amount: 1
diamond_boots:
chance: 0.0005
diamond_boots:
material: DIAMOND_BOOTS
amount: 1
unbreaking_3_book:
chance: 0.0005
power_5_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
unbreaking3:
enchant: unbreaking
level: 3
efficiency_5_book:
chance: 0.0005
efficiency_5_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
efficiency5:
enchant: efficiency
level: 5
silk_touch_book:
chance: 0.0005
silk_touch_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
silktouch:
enchant: silk_touch
level: 1
sharpness_book:
chance: 0.0005
sharpness_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
sharpness5:
enchant: sharpness
level: 5
power_5_book:
chance: 0.0005
power_5_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
power5:
enchant: power
level: 5
fortune_3_book:
chance: 0.0005
fortune_3_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
fortune3:
enchant: fortune
level: 3
protection_4_book:
chance: 0.0005
protection_4_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
protection4:
enchant: protection
level: 4
depth_strider_3_book:
chance: 0.0005
depth_strider_3_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
depthstrider3:
enchant: depth_strider
level: 3
aqua_affinity_book:
chance: 0.0005
aqua_affinity_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
aquaaffinity:
enchant: aqua_affinity
level: 1
infinity_book:
chance: 0.0005
infinity_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
infinity:
enchant: infinity
level: 1
looting_3_book:
chance: 0.0005
looting_3_book:
material: ENCHANTED_BOOK
amount: 1
stored_enchants:
looting3:
enchant: looting
level: 3
# special - 1% (Divided seperatly over all below)
dragon_egg:
chance: 0.0000000001
dragon_egg:
material: DRAGON_EGG
amount: 1
lore:
- Egg of Creation
apollo_bow:
chance: 0.00005
apollo_bow:
material: BOW
amount: 1
lore:
- Apollo's Bow
enchants:
power:
enchant: power
level: 5
punch:
enchant: punch
level: 2
ub:
enchant: unbreaking
level: 3
flame:
enchant: flame
level: 1
infinity:
enchant: infinity
level: 1
excalibur_sword:
chance: 0.00005
excalibur_sword:
material: DIAMOND_SWORD
amount: 1
lore:
- Excalibur!
enchants:
sharpness:
enchant: sharpness
level: 5
fireaspect:
enchant: fire_aspect
level: 2
ub:
enchant: unbreaking
level: 3
looting:
enchant: looting
level: 3
imcando_pick:
chance: 0.00005
imcando_pick:
material: DIAMOND_PICKAXE
amount: 1
lore:
- Imcando Pickaxe
enchants:
efficiency:
enchant: efficiency
level: 5
ub:
enchant: unbreaking
level: 3
city_bastion:
chance: 0.00005
city_bastion:
material: BONE_BLOCK
name: City Bastion
lore:
- City bastions block reinforcements and elytra
amount: 1
bastion:
chance: 0.0000125
bastion:
material: SPONGE
name: Bastion
lore:
- This bastion will protect you from grief
- It will also block pearls when they land
- As well as stop elytra
amount: 1
beacon:
chance: 0.00001
beacon:
material: BEACON
amount: 1
diamond_horse_armor:
chance: 0.00012
diamond_horse_armor:
material: DIAMOND_HORSE_ARMOR
amount: 1
golden_horse_armor:
chance: 0.00012
golden_horse_armor:
material: GOLDEN_HORSE_ARMOR
amount: 1
iron_horse_armor:
chance: 0.00012
iron_horse_armor:
material: IRON_HORSE_ARMOR
amount: 1
leather_horse_armor:
chance: 0.00012
leather_horse_armor:
material: LEATHER_HORSE_ARMOR
amount: 1
jukebox:
chance: 0.0092974999
jukebox:
material: JUKEBOX
amount: 1
repair_bio:
production_time: 4s
fuel_consumption_intervall: 1s
name: Repair Factory
type: REPAIR
input:
bone_block:
material: BONE_BLOCK
amount: 8
dirt:
material: DIRT
amount: 16
health_gained: 10000
repair_gold_forge:
production_time: 4s
name: Repair Factory
type: REPAIR
input:
gold:
material: GOLD_INGOT
amount: 16
health_gained: 10000
grow_flowering_azalea_leaves:
production_time: 4s
fuel_consumption_intervall: 1s
name: Grow flowering Azalea leaves
type: PRODUCTION
input:
oak_leaves:
material: OAK_LEAVES
amount: 64
allium:
material: ALLIUM
amount: 4
output:
flowering_azalea_leaves:
material: FLOWERING_AZALEA_LEAVES
amount: 64
grow_azalea_leaves:
production_time: 4s
fuel_consumption_intervall: 1s
name: Grow Azalea leaves
type: PRODUCTION
input:
oak_leaves:
material: OAK_LEAVES
amount: 64
output:
azalea_leaves:
material: AZALEA_LEAVES
amount: 64
grow_spore_blossom:
production_time: 4s
fuel_consumption_intervall: 1s
name: Grow spore blossom
type: PRODUCTION
input:
moss_block:
material: MOSS_BLOCK
amount: 16
peony:
material: PEONY
amount: 4
output:
spore_blossom:
material: SPORE_BLOSSOM
amount: 4
grow_big_dripleaf:
production_time: 4s
fuel_consumption_intervall: 1s
name: Grow big Dripleaf
type: PRODUCTION
input:
kelp:
material: KELP
amount: 64
output:
big_dripleaf:
material: BIG_DRIPLEAF
amount: 8
grow_small_dripleaf:
production_time: 4s
fuel_consumption_intervall: 1s
name: Grow small Dripleaf
type: PRODUCTION
input:
kelp:
material: KELP
amount: 32
output:
big_dripleaf:
material: SMALL_DRIPLEAF
amount: 8
grow_lily_pad:
production_time: 4s
fuel_consumption_intervall: 1s
name: Grow Lily pad
type: PRODUCTION
input:
kelp:
material: KELP
amount: 16
output:
lily_pad:
material: LILY_PAD
amount: 8
grow_red_mushroom_block:
production_time: 4s
fuel_consumption_intervall: 1s
name: Grow red Mushroom block
type: PRODUCTION
input:
red_mushroom:
material: RED_MUSHROOM
amount: 64
output:
red_mushroom_block:
material: RED_MUSHROOM_BLOCK
amount: 16
grow_brown_mushroom_block:
production_time: 4s
fuel_consumption_intervall: 1s
name: Grow brown Mushroom block
type: PRODUCTION
input:
brown_mushroom:
material: BROWN_MUSHROOM
amount: 64
output:
brown_mushroom_block:
material: BROWN_MUSHROOM_BLOCK
amount: 16
grow_mushroom_stem:
production_time: 4s
fuel_consumption_intervall: 1s
name: Grow Mushroom stem
type: PRODUCTION
input:
red_mushroom:
material: RED_MUSHROOM
amount: 32
brown_mushroom:
material: BROWN_MUSHROOM
amount: 32
output:
mushroom_stem:
material: MUSHROOM_STEM
amount: 16
kill_bush:
production_time: 4s
fuel_consumption_intervall: 1s
name: Kill bush
type: PRODUCTION
input:
sticks:
material: STICK
amount: 64
output:
dead_bush:
material: DEAD_BUSH
amount: 16
form_tube_coral_block:
production_time: 4s
fuel_consumption_intervall: 1s
name: Form tube coral block
type: PRODUCTION
input:
tube_coral:
material: TUBE_CORAL
amount: 64
output:
tube_coral_block:
material: TUBE_CORAL_BLOCK
amount: 16
form_fire_coral_block:
production_time: 4s
fuel_consumption_intervall: 1s
name: Form fire coral block
type: PRODUCTION
input:
fire_coral:
material: FIRE_CORAL
amount: 64
output:
tube_coral_block:
material: FIRE_CORAL_BLOCK
amount: 16
form_horn_coral_block:
production_time: 4s
fuel_consumption_intervall: 1s
name: Form horn coral block
type: PRODUCTION
input:
horn_coral:
material: HORN_CORAL
amount: 64
output:
horn_coral_block:
material: HORN_CORAL_BLOCK
amount: 16
form_brain_coral_block:
production_time: 4s
fuel_consumption_intervall: 1s
name: Form brain coral block
type: PRODUCTION
input:
brain_coral:
material: BRAIN_CORAL
amount: 64
output:
brain_coral_block:
material: BRAIN_CORAL_BLOCK
amount: 16
form_bubble_coral_block:
production_time: 4s
fuel_consumption_intervall: 1s
name: Form bubble coral block
type: PRODUCTION
input:
bubble_coral:
material: BUBBLE_CORAL
amount: 64
output:
bubble_coral_block:
material: BUBBLE_CORAL_BLOCK
amount: 16
root_dirt:
production_time: 4s
fuel_consumption_intervall: 1s
name: Root dirt
type: PRODUCTION
input:
dirt:
material: DIRT
amount: 64
sticks:
material: STICK
amount: 16
output:
rooted_dirt:
material: ROOTED_DIRT
amount: 64
melt_ice:
production_time: 1s
fuel_consumption_intervall: 2s
name: Melt Ice
type: PRODUCTION
input:
ice:
material: ICE
amount: 1
bucket:
material: BUCKET
amount: 1
output:
rooted_dirt:
material: WATER_BUCKET
amount: 1
forge_gold_pickaxes:
type: RANDOM
name: Forge Gold Pickaxes
production_time: 2s
input:
gold:
material: GOLD_INGOT
amount: 1
outputs:
ub3_eff4:
chance: 0.20000000000000000
ub3_eff4:
material: GOLDEN_PICKAXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
eff:
enchant: efficiency
level: 4
ub3_for3:
chance: 0.15000000000000000
ub3_for3:
material: GOLDEN_PICKAXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
ub3_silk:
chance: 0.15000000000000000
ub3_silk:
material: GOLDEN_PICKAXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
silk:
enchant: silk_touch
level: 1
ub3:
chance: 0.10000000000000000
ub3:
material: GOLDEN_PICKAXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
ub3_for3_eff4:
chance: 0.10000000000000000
ub3_for3_eff4:
material: GOLDEN_PICKAXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 4
ub3_silk_eff4:
chance: 0.10000000000000000
ub3_silk_eff4:
material: GOLDEN_PICKAXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: silk_touch
level: 1
eff:
enchant: efficiency
level: 4
ub3_eff5:
chance: 0.10000000000000000
ub3_eff5:
material: GOLDEN_PICKAXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
eff:
enchant: efficiency
level: 5
ub3_for3_eff5:
chance: 0.050000000000000000
ub3_for3_eff5:
material: GOLDEN_PICKAXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 5
ub3_silk_eff5:
chance: 0.050000000000000000
ub3_silk_eff5:
material: GOLDEN_PICKAXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: silk_touch
level: 1
eff:
enchant: efficiency
level: 5
forge_gold_shovels:
type: RANDOM
name: Forge Gold Shovels
production_time: 2s
input:
gold:
material: GOLD_NUGGET
amount: 3
outputs:
ub3_eff4:
chance: 0.20000000000000000
ub3_eff4:
material: GOLDEN_SHOVEL
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
eff:
enchant: efficiency
level: 4
ub3_for3:
chance: 0.15000000000000000
ub3_for3:
material: GOLDEN_SHOVEL
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
ub3_silk:
chance: 0.15000000000000000
ub3_silk:
material: GOLDEN_SHOVEL
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
silk:
enchant: silk_touch
level: 1
ub3:
chance: 0.10000000000000000
ub3:
material: GOLDEN_SHOVEL
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
ub3_for3_eff4:
chance: 0.10000000000000000
ub3_for3_eff4:
material: GOLDEN_SHOVEL
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 4
ub3_silk_eff4:
chance: 0.10000000000000000
ub3_silk_eff4:
material: GOLDEN_SHOVEL
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: silk_touch
level: 1
eff:
enchant: efficiency
level: 4
ub3_eff5:
chance: 0.10000000000000000
ub3_eff5:
material: GOLDEN_SHOVEL
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 5
ub3_for3_eff5:
chance: 0.050000000000000000
ub3_for3_eff5:
material: GOLDEN_SHOVEL
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 5
ub3_silk_eff5:
chance: 0.050000000000000000
ub3_silk_eff5:
material: GOLDEN_SHOVEL
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: silk_touch
level: 1
eff:
enchant: efficiency
level: 5
forge_gold_axes:
type: RANDOM
name: Forge Gold Axes
production_time: 2s
input:
gold:
material: GOLD_INGOT
amount: 1
outputs:
ub3_eff4:
chance: 0.16000000000000000
ub3_eff4:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
eff:
enchant: efficiency
level: 4
ub3_for3:
chance: 0.07000000000000000
ub3_for3:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
ub3_silk:
chance: 0.07000000000000000
ub3_silk:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
silk:
enchant: silk_touch
level: 1
ub3_sha4:
chance: 0.07000000000000000
ub3_sha4:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
sha:
enchant: sharpness
level: 4
ub3_boa4:
chance: 0.07000000000000000
ub3_boa4:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
boa:
enchant: bane_of_arthropods
level: 4
ub3_smi4:
chance: 0.06000000000000000
ub3_smi4:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
smi:
enchant: smite
level: 4
ub3:
chance: 0.050000000000000000
ub3:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
ub3_for3_eff4:
chance: 0.050000000000000000
ub3_for3_eff4:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 4
ub3_silk_eff4:
chance: 0.050000000000000000
ub3_silk_eff4:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: silk_touch
level: 1
eff:
enchant: efficiency
level: 4
ub3_eff5:
chance: 0.050000000000000000
ub3_eff5:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 5
ub3_for3_eff5:
chance: 0.0500000000000000
ub3_for3_eff5:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 5
ub3_silk_eff5:
chance: 0.0500000000000000
ub3_silk_eff5:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: silk_touch
level: 1
eff:
enchant: efficiency
level: 5
ub3_sha5:
chance: 0.0300000000000000
ub3_sha5:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
sha:
enchant: sharpness
level: 5
ub3_boa5:
chance: 0.0300000000000000
ub3_boa5:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
boa:
enchant: bane_of_arthropods
level: 5
ub3_smi5:
chance: 0.0300000000000000
ub3_smi5:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
smi:
enchant: smite
level: 5
ub3_eff4_sha5:
chance: 0.0400000000000000
ub3_eff4_sha5:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
eff:
enchant: efficiency
level: 4
sha:
enchant: sharpness
level: 5
ub3_eff4_boa5:
chance: 0.0400000000000000
ub3_eff4_boa5:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
eff:
enchant: efficiency
level: 4
boa:
enchant: bane_of_arthropods
level: 5
ub3_eff4_smi5:
chance: 0.0300000000000000
ub3_eff4_smi5:
material: GOLDEN_AXE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
eff:
enchant: efficiency
level: 4
smi:
enchant: smite
level: 5
forge_gold_hoes:
type: RANDOM
name: Forge Gold Hoes
production_time: 2s
input:
gold:
material: GOLD_NUGGET
amount: 6
outputs:
ub3_eff4:
chance: 0.10000000000000000
ub3_eff4:
material: GOLDEN_HOE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
eff:
enchant: efficiency
level: 4
ub3_for3:
chance: 0.10000000000000000
ub3_for3:
material: GOLDEN_HOE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
ub3_silk:
chance: 0.10000000000000000
ub3_silk:
material: GOLDEN_HOE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
silk:
enchant: silk_touch
level: 1
ub3:
chance: 0.30000000000000000
ub3:
material: GOLDEN_HOE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
ub3_for3_eff4:
chance: 0.10000000000000000
ub3_for3_eff4:
material: GOLDEN_HOE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 4
ub3_silk_eff4:
chance: 0.10000000000000000
ub3_silk_eff4:
material: GOLDEN_HOE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: silk_touch
level: 1
eff:
enchant: efficiency
level: 4
ub3_eff5:
chance: 0.10000000000000000
ub3_eff5:
material: GOLDEN_HOE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 5
ub3_for3_eff5:
chance: 0.050000000000000000
ub3_for3_eff5:
material: GOLDEN_HOE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: fortune
level: 3
eff:
enchant: efficiency
level: 5
ub3_silk_eff5:
chance: 0.050000000000000000
ub3_silk_eff5:
material: GOLDEN_HOE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
for:
enchant: silk_touch
level: 1
eff:
enchant: efficiency
level: 5
forge_gold_swords:
type: RANDOM
name: Forge Gold Swords
production_time: 2s
input:
gold:
material: GOLD_NUGGET
amount: 6
outputs:
ub3_sha4:
chance: 0.1000000000000000
ub3_sha4:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
sha:
enchant: sharpness
level: 4
ub3_boa4:
chance: 0.1000000000000000
ub3_boa4:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
boa:
enchant: bane_of_arthropods
level: 4
ub3_smi4:
chance: 0.1000000000000000
ub3_smi4:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
smi:
enchant: smite
level: 4
ub3_fa3:
chance: 0.1000000000000000
ub3_smi4:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
smi:
enchant: FIRE_ASPECT
level: 2
ub3_sha5:
chance: 0.1000000000000000
ub3_sha5:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
sha:
enchant: sharpness
level: 5
ub3_boa5:
chance: 0.1000000000000000
ub3_boa5:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
boa:
enchant: bane_of_arthropods
level: 5
ub3_smi5:
chance: 0.1000000000000000
ub3_smi5:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
smi:
enchant: smite
level: 5
ub3_swe3:
chance: 0.0700000000000000
ub3_swe3:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
swe:
enchant: sweeping
level: 3
ub3_swe3_sha5:
chance: 0.0300000000000000
ub3_swe3_sha5:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
swe:
enchant: sweeping
level: 3
sha:
enchant: sharpness
level: 5
ub3_kb2:
chance: 0.0700000000000000
ub3_kb2:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
kb:
enchant: KNOCKBACK
level: 2
ub3_kb2_sha5:
chance: 0.0300000000000000
ub3_kb2_sha5:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
kb:
enchant: KNOCKBACK
level: 2
sha:
enchant: sharpness
level: 5
ub3_loo3:
chance: 0.1000000000000000
ub3_loo3:
material: GOLDEN_SWORD
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
loo:
enchant: looting
level: 3
forge_gold_helmets:
type: RANDOM
name: Forge Gold Helmets
production_time: 2s
input:
gold:
material: GOLD_INGOT
amount: 1
gold_nug:
material: GOLD_NUGGET
amount: 6
outputs:
ub3_prot4:
chance: 0.2000000000000000
ub3_prot4:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
ub3_proj4:
chance: 0.1000000000000000
ub3_proj4:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
proj:
enchant: projectile_protection
level: 4
ub3_fire4:
chance: 0.1000000000000000
ub3_fire4:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
fire:
enchant: fire_protection
level: 4
ub3_blast4:
chance: 0.1000000000000000
ub3_blast4:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
blast:
enchant: blast_protection
level: 4
ub3_aqaf:
chance: 0.1000000000000000
ub3_aqaf:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
aqaf:
enchant: aqua_affinity
level: 1
ub3_resp3:
chance: 0.1000000000000000
ub3_resp3:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
resp:
enchant: respiration
level: 3
ub3_tho3:
chance: 0.1000000000000000
ub3_tho3:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
tho:
enchant: THORNS
level: 3
ub3_prot4_aqaf:
chance: 0.0700000000000000
ub3_prot4_aqaf:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
aqaf:
enchant: aqua_affinity
level: 1
ub3_prot4_resp3:
chance: 0.0700000000000000
ub3_prot4_resp3:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
resp:
enchant: respiration
level: 3
ub3_prot4_aqaf_resp3:
chance: 0.0600000000000000
ub3_prot4_aqaf_resp3:
material: GOLDEN_HELMET
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
aqaf:
enchant: aqua_affinity
level: 1
resp:
enchant: respiration
level: 3
forge_gold_chestplates:
type: RANDOM
name: Forge Gold Chestplates
production_time: 2s
input:
gold:
material: GOLD_INGOT
amount: 2
gold_nug:
material: GOLD_NUGGET
amount: 6
outputs:
ub3_prot4:
chance: 0.3000000000000000
ub3_prot4:
material: GOLDEN_CHESTPLATE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
ub3_proj4:
chance: 0.1000000000000000
ub3_proj4:
material: GOLDEN_CHESTPLATE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
proj:
enchant: projectile_protection
level: 4
ub3_proj4_prot4:
chance: 0.0750000000000000
ub3_proj4:
material: GOLDEN_CHESTPLATE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
proj:
enchant: projectile_protection
level: 4
prot:
enchant: protection
level: 4
ub3_fire4:
chance: 0.1000000000000000
ub3_fire4:
material: GOLDEN_CHESTPLATE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
fire:
enchant: fire_protection
level: 4
ub3_fire4_prot4:
chance: 0.0750000000000000
ub3_fire4:
material: GOLDEN_CHESTPLATE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
fire:
enchant: fire_protection
level: 4
prot:
enchant: protection
level: 4
ub3_blast4:
chance: 0.1000000000000000
ub3_blast4:
material: GOLDEN_CHESTPLATE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
blast:
enchant: blast_protection
level: 4
ub3_blast4_prot4:
chance: 0.0750000000000000
ub3_blast4:
material: GOLDEN_CHESTPLATE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
blast:
enchant: blast_protection
level: 4
prot:
enchant: protection
level: 4
ub3_tho3:
chance: 0.1000000000000000
ub3_tho3:
material: GOLDEN_CHESTPLATE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
tho:
enchant: THORNS
level: 3
ub3_tho3_prot4:
chance: 0.0750000000000000
ub3_tho3:
material: GOLDEN_CHESTPLATE
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
tho:
enchant: THORNS
level: 3
prot:
enchant: protection
level: 4
forge_gold_leggings:
type: RANDOM
name: Forge Gold Leggings
production_time: 2s
input:
gold:
material: GOLD_INGOT
amount: 2
gold_nug:
material: GOLD_NUGGET
amount: 3
outputs:
ub3_prot4:
chance: 0.3000000000000000
ub3_prot4:
material: GOLDEN_LEGGINGS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
ub3_proj4:
chance: 0.1000000000000000
ub3_proj4:
material: GOLDEN_LEGGINGS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
proj:
enchant: projectile_protection
level: 4
ub3_proj4_prot4:
chance: 0.0750000000000000
ub3_proj4:
material: GOLDEN_LEGGINGS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
proj:
enchant: projectile_protection
level: 4
prot:
enchant: protection
level: 4
ub3_fire4:
chance: 0.1000000000000000
ub3_fire4:
material: GOLDEN_LEGGINGS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
fire:
enchant: fire_protection
level: 4
ub3_fire4_prot4:
chance: 0.0750000000000000
ub3_fire4:
material: GOLDEN_LEGGINGS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
fire:
enchant: fire_protection
level: 4
prot:
enchant: protection
level: 4
ub3_blast4:
chance: 0.1000000000000000
ub3_blast4:
material: GOLDEN_LEGGINGS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
blast:
enchant: blast_protection
level: 4
ub3_blast4_prot4:
chance: 0.0750000000000000
ub3_blast4:
material: GOLDEN_LEGGINGS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
blast:
enchant: blast_protection
level: 4
prot:
enchant: protection
level: 4
ub3_tho3:
chance: 0.1000000000000000
ub3_tho3:
material: GOLDEN_LEGGINGS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
tho:
enchant: THORNS
level: 3
ub3_tho3_prot4:
chance: 0.0750000000000000
ub3_tho3:
material: GOLDEN_LEGGINGS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
tho:
enchant: THORNS
level: 3
prot:
enchant: protection
level: 4
forge_gold_boots:
type: RANDOM
name: Forge Gold Boots
production_time: 2s
input:
gold:
material: GOLD_INGOT
amount: 1
gold_nug:
material: GOLD_NUGGET
amount: 3
outputs:
ub3_prot4:
chance: 0.2000000000000000
ub3_prot4:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
ub3_proj4:
chance: 0.1000000000000000
ub3_proj4:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
proj:
enchant: projectile_protection
level: 4
ub3_fire4:
chance: 0.1000000000000000
ub3_fire4:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
fire:
enchant: fire_protection
level: 4
ub3_blast4:
chance: 0.1000000000000000
ub3_blast4:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
blast:
enchant: blast_protection
level: 4
ub3_ff4:
chance: 0.1000000000000000
ub3_ff4:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
ff4:
enchant: feather_falling
level: 4
ub3_ds3:
chance: 0.1000000000000000
ub3_ds3:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
ds:
enchant: DEPTH_STRIDER
level: 3
ub3_tho3:
chance: 0.1000000000000000
ub3_tho3:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
tho:
enchant: THORNS
level: 3
ub3_prot4_ff4:
chance: 0.0700000000000000
ub3_prot4_ff4:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
ff4:
enchant: feather_falling
level: 4
ub3_prot4_ds3:
chance: 0.0700000000000000
ub3_prot4_ds3:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
ds:
enchant: DEPTH_STRIDER
level: 3
ub3_prot4_ff4_ds3:
chance: 0.0600000000000000
ub3_prot4_ff4_ds3:
material: GOLDEN_BOOTS
amount: 1
enchants:
ub:
enchant: unbreaking
level: 3
prot:
enchant: protection
level: 4
ff4:
enchant: feather_falling
level: 4
ds:
enchant: DEPTH_STRIDER
level: 3