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https://github.com/CivMC/Civ.git
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49 lines
1.8 KiB
YAML
49 lines
1.8 KiB
YAML
chat:
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#globalChatRange: The base chat distance that people will message across def=1000
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globalChatRange: 600
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#defaultChatColor: The default chatcolor to use for global chat def=BLUE
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defaultChatColor: WHITE
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#color for console and OP "say" command
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opChatColor: LIGHT_PURPLE
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#yIncreaseDist: The Y-Level to increase chat at def=100
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yIncreaseDist: 100
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#yIncreaseScale: Scale to increase chat distance.. this value divided by 1000
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#so yIncreaseScale=10 will be 10 extra radius per block they go up, 1 would be 1 extra radius per block
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#Coded formula globalChatRange = globalChatRange + (globalChatRange * ((yIncreaseScale/1000) * #blocksaboveydist)))
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yIncreaseScale: 1
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killRange: 30000
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dynamicColoring: false
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colors:
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near:
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range: 0
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color: WHITE
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far:
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range: 500
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color: GRAY
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globalGroup: '!'
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joinGlobalGroupByDefault: true
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playtimeStars: false
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info:
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##FilterRelayGroup: Namelayer to send filtered messages from ! and local to for moderation - set to null to disable
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filterRelayGroup: "Mods"
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#muteTimeSeconds: How long to automute someone for sending a message with a banned word - 0 to disable
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muteTimeSeconds: 3600
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#debug: lots of debugging logging will show up in the console def=false
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debug: false
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#groups: if NameLayer groups is enabled def=true
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groups: true
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#afkmessage: The default afk message people will get when player has afk toggled def=Player is currently AFK
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afkmessage: Player is currently AFK
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loginAnnounce: false
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#chatRangeWarn: warns new players about the local chat limit.
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chatRangeWarn: true
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mysql:
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host: ${CIV_MYSQL_HOST}
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dbname: civchat2
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port: 3306
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username: ${CIV_MYSQL_USERNAME}
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password: ${CIV_MYSQL_PASSWORD}
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# true if chat should be broadcasted to all servers via bungeecord
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serverBroadcastChat: false
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