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Civ/ansible/files/gamma-config/plugins/SuperVanish/config.yml
2026-02-22 16:37:04 +00:00

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# SuperVanish v6.2.5 - Configuration
############# Invisibility Features ##############
InvisibilityFeatures:
# Should invisible players get night vision? (client-side; Requires ProtocolLib)
NightVisionEffect: false
# Should SV disable damage for invisible players?
DisableDamage: true
# Should SV disable hunger for invisible players?
DisableHunger: true
# Should SV prevent mobs from targeting invisible players?
DisableMobTarget: true
# Should invisible players open chests and shulker boxes without the animation and sound?
# This makes them go into spectator mode temporarily. It's better to only give access to this feature
# to staff members since a server crash can cause players to stay in spectator mode.
# Permission: sv.silentchest
OpenChestsSilently: true
# Should invisible players not be able to trigger pressure plates and tripwire?
# If this feature is enabled invisible players can't trigger pressure plates and tripwire.
DisablePressurePlates: true
# Should invisible players not be able to push other players or be able to be pushed?
# WARNING: Uses the scoreboard and may conflict with other plugins!
DisablePush: false
# Should vanished players pick up items by default? This can be changed individually with /sv tipu
DefaultPickUpItemsOption: false
# Should SV modify tablist packets to prevent the server from leaking who is online?
ModifyTablistPackets: true
Fly:
# Should invisible players be able to fly even if they aren't in creative/spectator mode?
Enable: true
# Should invisible players WITHOUT the permission 'sv.keepfly' lose the ability to fly on reappear?
DisableOnReappear: true
############# Vanish State Features ##############
VanishStateFeatures:
# Should players with the permission 'sv.joinvanished' join vanished all the time?
# Doesn't work if you use GroupManager for permissions
AutoVanishOnJoin: true
# Should invisible players reappear automatically when they change their world?
ReappearOnWorldChange: false
# Should invisible players reappear automatically when they leave the server?
ReappearOnQuit: false
# Should invisible players reappear automatically
# when they change their world and don't have the permission 'sv.use' anymore?
CheckPermissionOnWorldChange: false
# Should invisible players reappear automatically
# when they leave the server and don't have the permission 'sv.use' anymore?
CheckPermissionOnQuit: false
# Should invisible players reappear automatically
# when they join the server and don't have the permission 'sv.use' anymore?
# Doesn't work if you use GroupManager for permissions
CheckPermissionOnLogin: false
############## Indication Features ###############
IndicationFeatures:
LayeredPermissions:
# Should players with the permission 'sv.see' be able to see invisible players in the tablist & in-game?
EnableSeePermission: true
# Should sv.use and sv.see be layered? => sv.use.levelX, sv.see.levelX
# Players can see a vanished player if their see level is higher or equal to the other player's use level
# Note: You have to rejoin for changes to take effect if you changed those permissions while being online
LayeredSeeAndUsePermissions: false
# What should be the highest level for both permissions?
# Lower amounts might improve performance with more players since they reduce the amount of permission checks
MaxLevel: 100
# Should vanished players show up dark gray in the tablist and should only their head be visible?
# Only players who are allowed to see the player will see this effect; this helps other staff with
# differentiating them from players they should talk to; Requires ProtocolLib
MarkVanishedPlayersAsSpectators: true
################ Message Options #################
MessageOptions:
FakeJoinQuitMessages:
# Should SV broadcast any kind of announcement (fake quit or player vanished) when a player vanishes?
# You can change the messages in the messages.yml file.
BroadcastFakeQuitOnVanish: true
# Should SV broadcast any kind of announcement (fake join or player reappeared) when a player reappears?
# You can change the messages in the messages.yml file.
BroadcastFakeJoinOnReappear: true
# Should players with the permission 'sv.see' get an admin announcement instead of a fake join/quit message?
# You can change the messages in the messages.yml file.
AnnounceVanishReappearToAdmins: true
# Should there only be admin announcements and no fake join/quit messages?
SendMessageOnlyToAdmins: false
# Should there only be fake join/quit messages and no admin announcements?
SendMessageOnlyToUsers: false
# Should SV hide the real join/leave messages of invisible players?
HideRealJoinQuitMessages: true
# Should SV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
# Overrides 'HideRealJoinQuitMessages'
ReappearOnQuitHideLeaveMsg: true
# If the setting above is turned on, should players with the permission 'sv.see' get
# a message when an invisible player joins/quits?
AnnounceRealJoinQuitToAdmins: true
# If the setting above is turned on, should players with the permission 'sv.see' get
# a message when an invisible player dies?
AnnounceDeathToAdmins: true
# Should SV remind players who join the server vanished of being invisible (in chat)?
# You can change the message in the messages.yml file.
RemindVanishedOnJoin: true
# Should invisible players have an action bar which tells them that they're invisible?
# You can change the action bar in the messages.yml file.
DisplayActionBar: true
############## Restrictive Options ###############
RestrictiveOptions:
# Should invisible players not be able to break blocks?
# Bypass permission: sv.breakblocks
PreventBlockBreaking: false
# Should invisible players not be able to place blocks?
# Bypass permission: sv.placeblocks
PreventBlockPlacing: false
# Should invisible players not be able to damage players or mobs?
# Bypass permission: sv.damage
PreventHittingEntities: false
############# External Invisibility ##############
ExternalInvisibility:
ServerList:
# Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
AdjustAmountOfOnlinePlayers: false
# Should this plugin hide invisible players in the list of logged in players?
# You can view this list when your mouse hovers over the amount of online players.
AdjustListOfLoggedInPlayers: true
################## Hook Options ##################
HookOptions:
# Should SV hide invisible players in /who, /list, /online, /near, etc?
# Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
# Important: You have to reload both SV and Essentials if you change this setting (reload SV first)
EnableEssentialsHook: true
# Should SV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
EnableDynmapHook: true
# Should SV send fake join/leave messages in dynmap's web-chat?
# You can configure the join/leave messages in the messages.yml file
DynmapSendJoinLeaveMessages: true
# Should SV hook into TrailGUI and disable trails while you're vanished?
EnableTrailGUIHook: true
# Should SV hook into SuperTrails and disable trails while you're vanished?
EnableSuperTrailsHook: true
# Should SV hook into PlaceholderAPI and add new placeholders to SV + register its own ones for other plugins?
# Own ones: isvanished, vanishedplayers, playercount
# Format: %supervanish_<placeholder>%
EnablePlaceholderAPIHook: true
# Should SV hook into MVdWPlaceholderAPI and add new placeholders to SV + register its own ones for other
# plugins?
# Own ones: isvanished, vanishedplayers, playercount
# Format: {supervanish_<placeholder>}
EnableMVdWPlaceholderAPIHook: true
# Should SV stop NPCs from greeting or talking about hidden players?
EnableCitizensHook: true
############# Compatibility Options ##############
CompatibilityOptions:
# This section is for advanced users only!
# The event priority which SuperVanish should use for the specific event.
# Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
# Higher priorities might override other plugins while lower ones might not
# The priority for removing the join message
PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
# The priority for removing the quit message
PlayerQuitEventPriority: HIGH
############# Miscellaneous Options ##############
MiscellaneousOptions:
UpdateChecker:
# Should SV check for updates on spigot regularly? There is no automatic update; this just informs you
Enable: true
# Should players with the permission 'sv.notify' get notified if the current version of SV is outdated?
NotifyAdmins: true
################# Do Not Touch ###################
ConfigVersion: 6.2.5