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This adds postbuild scripts for PS3, Windows64 & Orbis (Rough Estimation) This also Excludes the Durango Networking files from being added into other builds along with setting Minecraft.client as the startup project and disabling debug features on release builds. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/3 Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
235 lines
7.0 KiB
C++
235 lines
7.0 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_HelpAndOptionsMenu.h"
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#include "..\..\Minecraft.h"
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UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
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m_buttons[BUTTON_HAO_CHANGESKIN].init(IDS_CHANGE_SKIN,BUTTON_HAO_CHANGESKIN);
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m_buttons[BUTTON_HAO_HOWTOPLAY].init(IDS_HOW_TO_PLAY,BUTTON_HAO_HOWTOPLAY);
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m_buttons[BUTTON_HAO_CONTROLS].init(IDS_CONTROLS,BUTTON_HAO_CONTROLS);
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m_buttons[BUTTON_HAO_SETTINGS].init(IDS_SETTINGS,BUTTON_HAO_SETTINGS);
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m_buttons[BUTTON_HAO_CREDITS].init(IDS_CREDITS,BUTTON_HAO_CREDITS);
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//m_buttons[BUTTON_HAO_REINSTALL].init(app.GetString(IDS_REINSTALL_CONTENT),BUTTON_HAO_REINSTALL);
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m_buttons[BUTTON_HAO_DEBUG].init(IDS_DEBUG_SETTINGS,BUTTON_HAO_DEBUG);
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/* 4J-TomK - we should never remove a control before the other buttons controls are initialised!
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(because vita touchboxes are rebuilt on remove since the remaining positions might change) */
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// We don't have a reinstall content, so remove the button
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removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false );
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#ifndef _DEBUG
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removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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#else
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if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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#endif
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#ifdef _XBOX_ONE
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// 4J-PB - in order to buy the skin packs, we need the signed offer ids for them, which we get in the availability info
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// we need to retrieve this info though, so do it here
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app.AddDLCRequest(e_Marketplace_Content); // content is skin packs, texture packs and mash-up packs
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// we also need to mount the local DLC so we can tell what's been purchased
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app.StartInstallDLCProcess(iPad);
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#endif
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// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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// any content to be re-installed?
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if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
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{
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// We should show the reinstall menu
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app.DebugPrintf("Reinstall Menu required...\n");
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}
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else
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{
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removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false);
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}
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if(app.GetLocalPlayerCount()>1)
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{
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// no credits in splitscreen
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removeControl( &m_buttons[BUTTON_HAO_CREDITS], false);
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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#endif
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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{
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removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false);
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}
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}
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if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
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{
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removeControl( &m_buttons[BUTTON_HAO_CHANGESKIN], false);
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}
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// 4J-TomK Moved horizontal resize check to the end to prevent horizontal scaling for buttons that might get removed anyways (debug options for example)
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doHorizontalResizeCheck();
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//StorageManager.TMSPP_GetUserQuotaInfo(C4JStorage::eGlobalStorage_TitleUser,iPad);
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//StorageManager.WebServiceRequestGetFriends(iPad);
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}
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UIScene_HelpAndOptionsMenu::~UIScene_HelpAndOptionsMenu()
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{
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}
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wstring UIScene_HelpAndOptionsMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"HelpAndOptionsMenuSplit";
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}
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else
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{
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return L"HelpAndOptionsMenu";
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}
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}
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void UIScene_HelpAndOptionsMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_HelpAndOptionsMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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}
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else
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
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if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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}
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void UIScene_HelpAndOptionsMenu::handleReload()
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{
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#ifndef _DEBUG
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removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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#else
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if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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#endif
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// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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// any content to be re-installed?
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if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
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{
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// We should show the reinstall menu
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app.DebugPrintf("Reinstall Menu required...\n");
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}
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else
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{
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removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false);
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}
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if(app.GetLocalPlayerCount()>1)
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{
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// no credits in splitscreen
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removeControl( &m_buttons[BUTTON_HAO_CREDITS], false);
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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#endif
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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{
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removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false);
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}
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}
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if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
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{
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#if TO_BE_IMPLEMENTED
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
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// set the focus to the second button
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XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad);
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#endif
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}
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if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
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{
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removeControl( &m_buttons[BUTTON_HAO_CHANGESKIN], false);
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}
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doHorizontalResizeCheck();
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}
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void UIScene_HelpAndOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed && !repeat)
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{
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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//CD - Added for audio
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if(pressed)
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{
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ui.PlayUISFX(eSFX_Press);
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}
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_HelpAndOptionsMenu::handlePress(F64 controlId, F64 childId)
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{
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switch((int)controlId)
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{
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case BUTTON_HAO_CHANGESKIN:
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ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu);
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break;
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case BUTTON_HAO_HOWTOPLAY:
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ui.NavigateToScene(m_iPad, eUIScene_HowToPlayMenu);
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break;
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case BUTTON_HAO_CONTROLS:
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ui.NavigateToScene(m_iPad, eUIScene_ControlsMenu);
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break;
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case BUTTON_HAO_SETTINGS:
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ui.NavigateToScene(m_iPad, eUIScene_SettingsMenu);
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break;
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case BUTTON_HAO_CREDITS:
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ui.NavigateToScene(m_iPad, eUIScene_Credits);
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break;
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case BUTTON_HAO_REINSTALL:
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ui.NavigateToScene(m_iPad, eUIScene_ReinstallMenu);
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break;
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case BUTTON_HAO_DEBUG:
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ui.NavigateToScene(m_iPad, eUIScene_DebugOptions);
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break;
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}
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}
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