mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-07-16 23:20:39 +00:00
243 lines
7.3 KiB
C++
243 lines
7.3 KiB
C++
#include "RmlUi_Backend.h"
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#include "RmlUi_Platform_SDL.h"
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#include "RmlUi_Renderer_SDL.h"
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#include <RmlUi/Core/Context.h>
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#include <RmlUi/Core/Core.h>
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#include <RmlUi/Core/Log.h>
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/**
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Global data used by this backend.
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Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown().
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*/
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struct BackendData {
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BackendData(SDL_Window* window, SDL_Renderer* renderer) : system_interface(window), render_interface(renderer) {}
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SystemInterface_SDL system_interface;
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RenderInterface_SDL render_interface;
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TextInputMethodEditor_SDL text_input_method_editor;
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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bool running = true;
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};
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static Rml::UniquePtr<BackendData> data;
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bool Backend::Initialize(const char* window_name, int width, int height, bool allow_resize)
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{
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RMLUI_ASSERT(!data);
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#if SDL_MAJOR_VERSION >= 3
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SDL_SetHint(SDL_HINT_IME_IMPLEMENTED_UI, "composition");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS))
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return false;
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#else
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_TIMER) != 0)
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return false;
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#endif
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// Submit click events when focusing the window.
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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// Touch events are handled natively, no need to generate synthetic mouse events for touch devices.
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SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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#if defined RMLUI_BACKEND_SIMULATE_TOUCH
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// Simulate touch events from mouse events for testing touch behavior on a desktop machine.
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SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
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#endif
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#if SDL_MAJOR_VERSION >= 3
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const float window_size_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, window_name);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, int(width * window_size_scale));
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, int(height * window_size_scale));
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, allow_resize);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true);
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SDL_Window* window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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#else
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const Uint32 window_flags = (allow_resize ? SDL_WINDOW_RESIZABLE : 0);
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SDL_Window* window = SDL_CreateWindow(window_name, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, window_flags);
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// SDL2 implicitly activates text input on window creation. Turn it off for now, it will be activated again e.g. when focusing a text input field.
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SDL_StopTextInput();
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#endif
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if (!window)
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{
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Rml::Log::Message(Rml::Log::LT_ERROR, "SDL error on create window: %s\n", SDL_GetError());
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return false;
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}
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// Force a specific SDL renderer
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2");
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d");
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d12");
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "vulkan");
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#if SDL_MAJOR_VERSION >= 3
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SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
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#else
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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#endif
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if (!renderer)
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return false;
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data = Rml::MakeUnique<BackendData>(window, renderer);
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data->window = window;
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data->renderer = renderer;
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const char* renderer_name = nullptr;
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Rml::String available_renderers;
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#if SDL_MAJOR_VERSION >= 3
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SDL_SetRenderVSync(renderer, 1);
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renderer_name = SDL_GetRendererName(renderer);
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for (int i = 0; i < SDL_GetNumRenderDrivers(); i++)
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{
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if (i > 0)
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available_renderers += ", ";
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available_renderers += SDL_GetRenderDriver(i);
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}
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#else
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SDL_RendererInfo renderer_info;
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if (SDL_GetRendererInfo(renderer, &renderer_info) == 0)
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renderer_name = renderer_info.name;
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#endif
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if (!available_renderers.empty())
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data->system_interface.LogMessage(Rml::Log::LT_INFO, Rml::CreateString("Available SDL renderers: %s", available_renderers.c_str()));
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if (renderer_name)
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data->system_interface.LogMessage(Rml::Log::LT_INFO, Rml::CreateString("Using SDL renderer: %s", renderer_name));
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Rml::SetTextInputHandler(&data->text_input_method_editor);
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return true;
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}
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void Backend::Shutdown()
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{
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RMLUI_ASSERT(data);
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SDL_DestroyRenderer(data->renderer);
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SDL_DestroyWindow(data->window);
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data.reset();
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SDL_Quit();
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}
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Rml::SystemInterface* Backend::GetSystemInterface()
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{
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RMLUI_ASSERT(data);
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return &data->system_interface;
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}
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Rml::RenderInterface* Backend::GetRenderInterface()
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{
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RMLUI_ASSERT(data);
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return &data->render_interface;
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}
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bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback, bool power_save)
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{
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RMLUI_ASSERT(data && context);
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#if SDL_MAJOR_VERSION >= 3
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auto GetKey = [](const SDL_Event& event) { return event.key.key; };
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auto GetDisplayScale = []() { return SDL_GetWindowDisplayScale(data->window); };
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constexpr auto event_quit = SDL_EVENT_QUIT;
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constexpr auto event_key_down = SDL_EVENT_KEY_DOWN;
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constexpr auto event_text_editing = SDL_EVENT_TEXT_EDITING;
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bool has_event = false;
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#else
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auto GetKey = [](const SDL_Event& event) { return event.key.keysym.sym; };
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auto GetDisplayScale = []() { return 1.f; };
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constexpr auto event_quit = SDL_QUIT;
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constexpr auto event_key_down = SDL_KEYDOWN;
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constexpr auto event_text_editing = SDL_TEXTEDITING;
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int has_event = 0;
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#endif
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bool result = data->running;
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data->running = true;
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SDL_Event ev;
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if (power_save)
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has_event = SDL_WaitEventTimeout(&ev, static_cast<int>(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0) * 1000));
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else
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has_event = SDL_PollEvent(&ev);
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while (has_event)
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{
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bool propagate_event = true;
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switch (ev.type)
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{
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case event_quit:
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{
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propagate_event = false;
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result = false;
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}
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break;
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case event_key_down:
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{
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propagate_event = false;
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const Rml::Input::KeyIdentifier key = RmlSDL::ConvertKey(GetKey(ev));
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const int key_modifier = RmlSDL::GetKeyModifierState();
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const float native_dp_ratio = GetDisplayScale();
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// See if we have any global shortcuts that take priority over the context.
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if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, true))
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break;
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// Otherwise, hand the event over to the context by calling the input handler as normal.
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if (!RmlSDL::InputEventHandler(context, data->window, ev))
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break;
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// The key was not consumed by the context either, try keyboard shortcuts of lower priority.
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if (key_down_callback && !key_down_callback(context, key, key_modifier, native_dp_ratio, false))
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break;
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}
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break;
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case event_text_editing:
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{
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propagate_event = false;
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data->text_input_method_editor.HandleEdit(ev.edit);
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}
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break;
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default: break;
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}
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if (propagate_event)
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RmlSDL::InputEventHandler(context, data->window, ev);
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has_event = SDL_PollEvent(&ev);
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}
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return result;
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}
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void Backend::RequestExit()
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{
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RMLUI_ASSERT(data);
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data->running = false;
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}
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void Backend::BeginFrame()
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{
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RMLUI_ASSERT(data);
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data->render_interface.BeginFrame();
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}
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void Backend::PresentFrame()
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{
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RMLUI_ASSERT(data);
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data->render_interface.EndFrame();
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SDL_RenderPresent(data->renderer);
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}
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