mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-07-16 19:30:39 +00:00
213 lines
7.3 KiB
C++
213 lines
7.3 KiB
C++
#include "RmlUi_Renderer_SDL.h"
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#include <RmlUi/Core/Core.h>
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#include <RmlUi/Core/FileInterface.h>
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#include <RmlUi/Core/Types.h>
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#if SDL_MAJOR_VERSION >= 3
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#include <SDL3_image/SDL_image.h>
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#else
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#include <SDL_image.h>
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#endif
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#if SDL_MAJOR_VERSION == 2 && !(SDL_VIDEO_RENDER_OGL)
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#error "Only the OpenGL SDL backend is supported."
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#endif
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static void SetRenderClipRect(SDL_Renderer* renderer, const SDL_Rect* rect)
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{
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#if SDL_MAJOR_VERSION >= 3
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SDL_SetRenderClipRect(renderer, rect);
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#else
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SDL_RenderSetClipRect(renderer, rect);
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#endif
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}
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static void SetRenderViewport(SDL_Renderer* renderer, const SDL_Rect* rect)
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{
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#if SDL_MAJOR_VERSION >= 3
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SDL_SetRenderViewport(renderer, rect);
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#else
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SDL_RenderSetViewport(renderer, rect);
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#endif
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}
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RenderInterface_SDL::RenderInterface_SDL(SDL_Renderer* renderer) : renderer(renderer)
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{
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// RmlUi serves vertex colors and textures with premultiplied alpha, set the blend mode accordingly.
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// Equivalent to glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA).
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blend_mode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, SDL_BLENDFACTOR_ONE,
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SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD);
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}
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void RenderInterface_SDL::BeginFrame()
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{
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SetRenderViewport(renderer, nullptr);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawBlendMode(renderer, blend_mode);
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}
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void RenderInterface_SDL::EndFrame() {}
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Rml::CompiledGeometryHandle RenderInterface_SDL::CompileGeometry(Rml::Span<const Rml::Vertex> vertices, Rml::Span<const int> indices)
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{
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GeometryView* data = new GeometryView{vertices, indices};
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return reinterpret_cast<Rml::CompiledGeometryHandle>(data);
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}
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void RenderInterface_SDL::ReleaseGeometry(Rml::CompiledGeometryHandle geometry)
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{
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delete reinterpret_cast<GeometryView*>(geometry);
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}
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void RenderInterface_SDL::RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture)
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{
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const GeometryView* geometry = reinterpret_cast<GeometryView*>(handle);
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const Rml::Vertex* vertices = geometry->vertices.data();
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const size_t num_vertices = geometry->vertices.size();
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const int* indices = geometry->indices.data();
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const size_t num_indices = geometry->indices.size();
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if (sdl_vertices_size < num_vertices)
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{
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sdl_vertices_size = num_vertices * 1.5;
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sdl_vertices.reset(new SDL_Vertex[sdl_vertices_size]);
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}
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for (size_t i = 0; i < num_vertices; i++)
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{
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SDL_Vertex& sdl_vertex = sdl_vertices[i];
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sdl_vertex.position = {vertices[i].position.x + translation.x, vertices[i].position.y + translation.y};
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sdl_vertex.tex_coord = {vertices[i].tex_coord.x, vertices[i].tex_coord.y};
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const auto& color = vertices[i].colour;
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#if SDL_MAJOR_VERSION >= 3
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sdl_vertex.color = {color.red / 255.f, color.green / 255.f, color.blue / 255.f, color.alpha / 255.f};
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#else
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sdl_vertex.color = {color.red, color.green, color.blue, color.alpha};
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#endif
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}
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SDL_Texture* sdl_texture = (SDL_Texture*)texture;
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SDL_RenderGeometry(renderer, sdl_texture, sdl_vertices.get(), (int)num_vertices, indices, (int)num_indices);
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}
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void RenderInterface_SDL::EnableScissorRegion(bool enable)
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{
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if (enable)
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SetRenderClipRect(renderer, &rect_scissor);
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else
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SetRenderClipRect(renderer, nullptr);
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scissor_region_enabled = enable;
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}
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void RenderInterface_SDL::SetScissorRegion(Rml::Rectanglei region)
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{
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rect_scissor.x = region.Left();
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rect_scissor.y = region.Top();
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rect_scissor.w = region.Width();
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rect_scissor.h = region.Height();
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if (scissor_region_enabled)
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SetRenderClipRect(renderer, &rect_scissor);
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}
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Rml::TextureHandle RenderInterface_SDL::LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source)
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{
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Rml::FileInterface* file_interface = Rml::GetFileInterface();
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Rml::FileHandle file_handle = file_interface->Open(source);
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if (!file_handle)
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return {};
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file_interface->Seek(file_handle, 0, SEEK_END);
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size_t buffer_size = file_interface->Tell(file_handle);
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file_interface->Seek(file_handle, 0, SEEK_SET);
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using Rml::byte;
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Rml::UniquePtr<byte[]> buffer(new byte[buffer_size]);
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file_interface->Read(buffer.get(), buffer_size, file_handle);
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file_interface->Close(file_handle);
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const size_t i_ext = source.rfind('.');
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Rml::String extension = (i_ext == Rml::String::npos ? Rml::String() : source.substr(i_ext + 1));
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#if SDL_MAJOR_VERSION >= 3
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auto CreateSurface = [&]() { return IMG_LoadTyped_IO(SDL_IOFromMem(buffer.get(), int(buffer_size)), 1, extension.c_str()); };
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auto GetSurfaceFormat = [](SDL_Surface* surface) { return surface->format; };
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auto ConvertSurface = [](SDL_Surface* surface, SDL_PixelFormat format) { return SDL_ConvertSurface(surface, format); };
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auto DestroySurface = [](SDL_Surface* surface) { SDL_DestroySurface(surface); };
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#else
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auto CreateSurface = [&]() { return IMG_LoadTyped_RW(SDL_RWFromMem(buffer.get(), int(buffer_size)), 1, extension.c_str()); };
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auto GetSurfaceFormat = [](SDL_Surface* surface) { return surface->format->format; };
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auto ConvertSurface = [](SDL_Surface* surface, Uint32 format) { return SDL_ConvertSurfaceFormat(surface, format, 0); };
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auto DestroySurface = [](SDL_Surface* surface) { SDL_FreeSurface(surface); };
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#endif
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SDL_Surface* surface = CreateSurface();
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if (!surface)
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return {};
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texture_dimensions = {surface->w, surface->h};
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if (GetSurfaceFormat(surface) != SDL_PIXELFORMAT_RGBA32 && GetSurfaceFormat(surface) != SDL_PIXELFORMAT_BGRA32)
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{
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SDL_Surface* converted_surface = ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
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DestroySurface(surface);
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if (!converted_surface)
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return {};
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surface = converted_surface;
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}
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// Convert colors to premultiplied alpha, which is necessary for correct alpha compositing.
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const size_t pixels_byte_size = surface->w * surface->h * 4;
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byte* pixels = static_cast<byte*>(surface->pixels);
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for (size_t i = 0; i < pixels_byte_size; i += 4)
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{
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const byte alpha = pixels[i + 3];
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for (size_t j = 0; j < 3; ++j)
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pixels[i + j] = byte(int(pixels[i + j]) * int(alpha) / 255);
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}
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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texture_dimensions = Rml::Vector2i(surface->w, surface->h);
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DestroySurface(surface);
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if (texture)
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SDL_SetTextureBlendMode(texture, blend_mode);
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return (Rml::TextureHandle)texture;
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}
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Rml::TextureHandle RenderInterface_SDL::GenerateTexture(Rml::Span<const Rml::byte> source, Rml::Vector2i source_dimensions)
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{
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RMLUI_ASSERT(source.data() && source.size() == size_t(source_dimensions.x * source_dimensions.y * 4));
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#if SDL_MAJOR_VERSION >= 3
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auto CreateSurface = [&]() {
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return SDL_CreateSurfaceFrom(source_dimensions.x, source_dimensions.y, SDL_PIXELFORMAT_RGBA32, (void*)source.data(), source_dimensions.x * 4);
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};
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auto DestroySurface = [](SDL_Surface* surface) { SDL_DestroySurface(surface); };
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#else
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auto CreateSurface = [&]() {
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return SDL_CreateRGBSurfaceWithFormatFrom((void*)source.data(), source_dimensions.x, source_dimensions.y, 32, source_dimensions.x * 4,
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SDL_PIXELFORMAT_RGBA32);
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};
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auto DestroySurface = [](SDL_Surface* surface) { SDL_FreeSurface(surface); };
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#endif
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SDL_Surface* surface = CreateSurface();
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_SetTextureBlendMode(texture, blend_mode);
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DestroySurface(surface);
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return (Rml::TextureHandle)texture;
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}
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void RenderInterface_SDL::ReleaseTexture(Rml::TextureHandle texture_handle)
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{
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SDL_DestroyTexture((SDL_Texture*)texture_handle);
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}
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