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34 lines
808 B
C++
34 lines
808 B
C++
#pragma once
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#include <RmlUi/Core/Types.h>
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#include <RmlUi/Lua/IncludeLua.h>
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#include <RmlUi/Lua/LuaType.h>
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namespace Rml {
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namespace Lua {
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template <>
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void ExtraInit<Vector2i>(lua_State* L, int metatable_index);
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int Vector2inew(lua_State* L);
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int Vector2i__mul(lua_State* L);
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int Vector2i__div(lua_State* L);
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int Vector2i__add(lua_State* L);
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int Vector2i__sub(lua_State* L);
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int Vector2i__eq(lua_State* L);
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// getters
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int Vector2iGetAttrx(lua_State* L);
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int Vector2iGetAttry(lua_State* L);
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int Vector2iGetAttrmagnitude(lua_State* L);
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// setters
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int Vector2iSetAttrx(lua_State* L);
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int Vector2iSetAttry(lua_State* L);
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extern RegType<Vector2i> Vector2iMethods[];
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extern luaL_Reg Vector2iGetters[];
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extern luaL_Reg Vector2iSetters[];
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RMLUI_LUATYPE_DECLARE(Vector2i)
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} // namespace Lua
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} // namespace Rml
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