Files
Project-Zenith-Main/Minecraft.World/LevelStorageProfilerDecorator.cpp
GabsPuNs 3b09eb95db New File System and Cleanup some code Part 3
* Remove stdafx.h and some <unordered_set> includes
* Update Minecraft Server Defines and remove more unused folders/files
* Unbloat stdafx.h from Minecraft.World
2026-06-07 00:10:47 -04:00

56 lines
1.4 KiB
C++

#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "net.minecraft.world.level.dimension.h"
#include "LevelStorageProfilerDecorator.h"
#include "ConsoleSaveFileIO.h"
LevelStorageProfilerDecorator::LevelStorageProfilerDecorator(LevelStorage *capsulated) : capsulated ( capsulated )
{
}
LevelData *LevelStorageProfilerDecorator::prepareLevel()
{
return capsulated->prepareLevel();
}
void LevelStorageProfilerDecorator::checkSession() // throws LevelConflictException
{
capsulated->checkSession();
}
ChunkStorage *LevelStorageProfilerDecorator::createChunkStorage(Dimension *dimension)
{
return new ChunkStorageProfilerDecorator(capsulated->createChunkStorage(dimension));
}
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
{
capsulated->saveLevelData(levelData, players);
}
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData)
{
capsulated->saveLevelData(levelData);
}
PlayerIO *LevelStorageProfilerDecorator::getPlayerIO()
{
return capsulated->getPlayerIO();
}
void LevelStorageProfilerDecorator::closeAll()
{
capsulated->closeAll();
}
ConsoleSavePath LevelStorageProfilerDecorator::getDataFile(const wstring& id)
{
return capsulated->getDataFile(id);
}
wstring LevelStorageProfilerDecorator::getLevelId()
{
return capsulated->getLevelId();
}