mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-07-16 10:50:46 +00:00
* Remove stdafx.h and some <unordered_set> includes * Update Minecraft Server Defines and remove more unused folders/files * Unbloat stdafx.h from Minecraft.World
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#include "net.minecraft.world.entity.player.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.level.chunk.storage.h"
|
|
#include "net.minecraft.world.level.dimension.h"
|
|
#include "LevelStorageProfilerDecorator.h"
|
|
|
|
#include "ConsoleSaveFileIO.h"
|
|
|
|
LevelStorageProfilerDecorator::LevelStorageProfilerDecorator(LevelStorage *capsulated) : capsulated ( capsulated )
|
|
{
|
|
}
|
|
|
|
LevelData *LevelStorageProfilerDecorator::prepareLevel()
|
|
{
|
|
return capsulated->prepareLevel();
|
|
}
|
|
|
|
void LevelStorageProfilerDecorator::checkSession() // throws LevelConflictException
|
|
{
|
|
capsulated->checkSession();
|
|
}
|
|
|
|
ChunkStorage *LevelStorageProfilerDecorator::createChunkStorage(Dimension *dimension)
|
|
{
|
|
return new ChunkStorageProfilerDecorator(capsulated->createChunkStorage(dimension));
|
|
}
|
|
|
|
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
|
|
{
|
|
capsulated->saveLevelData(levelData, players);
|
|
}
|
|
|
|
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData)
|
|
{
|
|
capsulated->saveLevelData(levelData);
|
|
}
|
|
|
|
PlayerIO *LevelStorageProfilerDecorator::getPlayerIO()
|
|
{
|
|
return capsulated->getPlayerIO();
|
|
}
|
|
|
|
void LevelStorageProfilerDecorator::closeAll()
|
|
{
|
|
capsulated->closeAll();
|
|
}
|
|
|
|
ConsoleSavePath LevelStorageProfilerDecorator::getDataFile(const wstring& id)
|
|
{
|
|
return capsulated->getDataFile(id);
|
|
}
|
|
|
|
wstring LevelStorageProfilerDecorator::getLevelId()
|
|
{
|
|
return capsulated->getLevelId();
|
|
} |