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fix libs
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@@ -774,7 +774,7 @@ void TakeAnimationParticle::render(Tesselator *, float, float, float, float, flo
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void TakeAnimationParticle::tick() {}
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int TakeAnimationParticle::getParticleTexture() { return 0; }
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#ifdef _WIN32
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/*#ifdef _WIN32
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void C4JStorage::SetMaxSaves(int) {}
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C4JStorage::ESaveGameState C4JStorage::GetSaveState() { return C4JStorage::ESaveGame_Idle; }
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#endif
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#endif*/
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