# SPEC.md ## Project Contract WinUtil is a Windows PowerShell utility with a WPF interface. The repository is maintained as modular source files, but the released artifact is a single generated `winutil.ps1` script. The compiled `winutil.ps1` is not source code for editing or review. It is generated by `Compile.ps1` and produced during release automation. All durable changes must be made to the source files that feed the compiler. ## Goals - Provide a single-script Windows utility that can be launched from PowerShell. - Keep development modular enough for contributors to work on functions, config, UI, docs, and tooling independently. - Make install, tweak, feature, repair, update, and ISO workflows discoverable from the WPF UI. - Keep common lists and options declarative in JSON config where possible. - Preserve a repeatable compile process so local builds and GitHub Actions builds produce the distributable script from the same inputs. ## Non-Goals - `winutil.ps1` is not hand-maintained. - The project is not structured as a PowerShell module at runtime. - The GUI is not a separate packaged desktop application in this repository's normal release path. - Generated files should not be reviewed as source changes. ## Repository Layout - `Compile.ps1`: build script that creates `winutil.ps1`. - `scripts/start.ps1`: startup/bootstrap segment used at the beginning of the compiled script. - `scripts/main.ps1`: main entrypoint appended at the end of the compiled script. - `functions/public/`: public/UI-facing PowerShell functions. - `functions/private/`: internal helper PowerShell functions. - `config/`: JSON configuration consumed at compile time and embedded into `$sync.configs`. - `xaml/inputXML.xaml`: WPF UI markup embedded into the compiled script. - `tools/autounattend.xml`: unattended setup XML embedded for Windows ISO workflows. - `pester/`: Pester tests for config and function checks. - `lint/PSScriptAnalyser.ps1`: PowerShell Script Analyzer settings. - `docs/`: Hugo documentation site. - `winutil.ps1`: ignored generated build artifact. ## Compile Specification `Compile.ps1` must produce a standalone root `winutil.ps1` by combining all required project files. The compile flow is: 1. Initialize shared state with `$sync = [Hashtable]::Synchronized(@{})` and `$sync.configs = @{}`. 2. Read `scripts/start.ps1`. 3. Replace `#{replaceme}` in startup code with the current `yy.MM.dd` build date. 4. Append raw content from all files under `functions/` recursively. 5. For every file in `config/`, parse JSON and embed it into `$sync.configs.`. 6. Special-case `config/applications.json` so application keys are emitted with the `WPFInstall` prefix. 7. Embed `xaml/inputXML.xaml` as `$inputXML`. 8. Embed `tools/autounattend.xml` as `$WinUtilAutounattendXml`. 9. Append `scripts/main.ps1`. 10. Write the combined script to `winutil.ps1`. 11. If `-Run` is supplied, execute the generated script. The generated script must have everything it needs from repository sources embedded or appended by this process. ## Runtime Model - WinUtil runs in PowerShell on Windows and uses WPF for the UI. - Shared mutable state is stored in `$sync`, including configs, UI element references, runspace state, selections, and progress. - Long-running operations should use runspaces or existing async patterns so the UI remains responsive. - UI updates from background work must be dispatched back to the WPF UI thread. - Declarative features such as apps, tweaks, presets, DNS providers, and navigation should stay in `config/*.json` unless code is required. ## UI And Event Contract - UI layout lives in `xaml/inputXML.xaml`. - Named WPF controls are discovered and stored in `$sync`. - Button/action wiring follows existing naming conventions, where an element named like `WPFThingButton` maps to a function named like `Invoke-WPFThingButton`. - When adding controls, ensure the XAML name, config key, and PowerShell function names line up with the existing event system. ## Configuration Contract Config files must remain valid JSON and compile cleanly through `ConvertFrom-Json`. `config/applications.json` defines installable applications. Each application entry should include the fields expected by tests and UI code, such as package manager IDs, category, display content, description, and link. `config/tweaks.json` defines Windows tweaks. Registry and service changes should include original values or original states when applicable so undo workflows can restore user systems. Preset and navigation files should reference valid config keys. Avoid renaming config keys unless all presets, UI references, docs, and code paths are updated together. ## Safety Requirements - Registry, service, package manager, Windows Update, AppX removal, and ISO operations can affect the host system. Changes must be explicit, reversible where practical, and consistent with existing logging and confirmation patterns. - Tweak changes should include undo metadata when the schema supports it. - Package installation should prefer existing WinGet and Chocolatey helper functions. - ISO workflows must not modify the user's original ISO file; they should work on copied/mounted content following existing patterns. ## Testing And CI Expected validation for source changes: - `.\Compile.ps1` verifies the compiler can generate `winutil.ps1`. - `.\Compile.ps1 -Run` compiles and launches the generated utility for manual GUI verification. - `Install-Module -Name Pester -RequiredVersion 5.8.0 -Scope CurrentUser -Force -SkipPublisherCheck` installs the supported Pester version. - `Import-Module Pester -RequiredVersion 5.8.0 -Force; Invoke-Pester -Path 'pester/*.Tests.ps1' -Output Detailed -CI` runs the Pester suite. - GitHub Actions also runs a compile check and PowerShell Script Analyzer with `lint/PSScriptAnalyser.ps1`. The generated `winutil.ps1` may appear locally after compile. It remains ignored build output and must not be committed. ## Release Artifact GitHub Actions is responsible for producing the release `winutil.ps1` from repository sources. A release should be considered valid only if the generated script came from the compile process, not from direct manual edits to `winutil.ps1`.