Add seed validation for server world creation and override-seed property

The dedicated server previously picked a completely random seed with no
biome diversity checks (the client validates but the server skipped it).
On top of that, the client's findSeed() was hardcoded to only check a
54-chunk (Classic) area, so Large worlds had no diversity guarantee
beyond the center.

New server worlds now use findSeed() scaled to the full target world
size. Added override-seed in server.properties to fix existing worlds
without deleting them.
This commit is contained in:
itsRevela
2026-03-24 13:07:04 -05:00
parent 5dad6c24f7
commit 08f14e32ae
10 changed files with 66 additions and 9 deletions

View File

@@ -31,6 +31,9 @@ namespace ServerRuntime
bool hasSeed;
/** `level-seed` */
__int64 seed;
/** `override-seed` replaces the seed for biome generation on existing worlds */
bool hasOverrideSeed;
__int64 overrideSeed;
/** `log-level` */
EServerLogLevel logLevel;
/** `autosave-interval` (seconds) */