mirror of
https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
synced 2026-07-17 19:40:45 +00:00
Merge branch 'main-re' into upstream-merge
This commit is contained in:
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Before Width: | Height: | Size: 496 KiB After Width: | Height: | Size: 496 KiB |
82
.github/workflows/nightly.yml
vendored
82
.github/workflows/nightly.yml
vendored
@@ -40,8 +40,8 @@ jobs:
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Client/Release"
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$zip = "LCREWindows64.zip"
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$topLevel = "LCREWindows64"
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$zip = "LCE-Revelations-Client-Win64.zip"
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$topLevel = "LCE-Revelations-Client-Win64"
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# Collect files, excluding unwanted extensions
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$files = Get-ChildItem -Path $source -Recurse -File |
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@@ -78,7 +78,7 @@ jobs:
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shell: pwsh
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run: |
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New-Item -ItemType Directory -Force -Path staging
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Copy-Item LCREWindows64.zip staging/
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Copy-Item LCE-Revelations-Client-Win64.zip staging/
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Copy-Item ./build/windows64/Minecraft.Client/Release/Minecraft.Client.exe staging/
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- name: Upload artifacts
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@@ -101,6 +101,11 @@ jobs:
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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with:
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global-json-file: global.json
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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@@ -108,14 +113,49 @@ jobs:
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with:
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configurePreset: windows64
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buildPreset: windows64-release
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buildPresetAdditionalArgs: "['--target', 'Minecraft.Server']"
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buildPresetAdditionalArgs: "['--target', 'Minecraft.Server', '--target', 'Minecraft.Server.FourKit']"
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- name: Zip Build
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- name: Zip Build (vanilla)
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Server/Release"
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$zip = "LCREServerWindows64.zip"
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$topLevel = "LCREServerWindows64"
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$zip = "LCE-Revelations-Server-Win64.zip"
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$topLevel = "LCE-Revelations-Server-Win64"
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
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Add-Type -AssemblyName System.IO.Compression
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Add-Type -AssemblyName System.IO.Compression.FileSystem
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$basePath = (Resolve-Path $source).Path
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$fs = [System.IO.File]::Open($zip, [System.IO.FileMode]::Create)
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try {
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$archive = New-Object System.IO.Compression.ZipArchive($fs, [System.IO.Compression.ZipArchiveMode]::Create)
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try {
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Get-ChildItem -Path $basePath -Recurse -Directory | ForEach-Object {
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$rel = $_.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$archive.CreateEntry("$topLevel/$($rel -replace '\\','/')/") | Out-Null
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}
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foreach ($file in $files) {
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$rel = $file.FullName.Substring($basePath.Length).TrimStart('\', '/')
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$entryName = "$topLevel/$($rel -replace '\\','/')"
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[System.IO.Compression.ZipFileExtensions]::CreateEntryFromFile(
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$archive, $file.FullName, $entryName,
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[System.IO.Compression.CompressionLevel]::Optimal
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) | Out-Null
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}
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} finally { $archive.Dispose() }
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} finally { $fs.Dispose() }
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Write-Host "Created $zip"
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- name: Zip Build (FourKit)
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shell: pwsh
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run: |
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$source = "./build/windows64/Minecraft.Server.FourKit/Release"
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$zip = "LCE-Revelations-Server-Win64-FourKit.zip"
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$topLevel = "LCE-Revelations-Server-Win64-FourKit"
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$files = Get-ChildItem -Path $source -Recurse -File |
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Where-Object { $_.Extension -notin '.pch', '.zip', '.ipdb', '.iobj' }
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@@ -149,7 +189,8 @@ jobs:
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shell: pwsh
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run: |
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New-Item -ItemType Directory -Force -Path staging
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Copy-Item LCREServerWindows64.zip staging/
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Copy-Item LCE-Revelations-Server-Win64.zip staging/
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Copy-Item LCE-Revelations-Server-Win64-FourKit.zip staging/
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- name: Upload artifacts
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uses: actions/upload-artifact@v6
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@@ -176,7 +217,8 @@ jobs:
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uses: actions/attest-build-provenance@v2
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with:
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subject-path: |
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artifacts/LCREServerWindows64.zip
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artifacts/LCE-Revelations-Server-Win64.zip
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artifacts/LCE-Revelations-Server-Win64-FourKit.zip
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- name: Get short SHA
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id: sha
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@@ -213,7 +255,11 @@ jobs:
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--title "Server: ${{ steps.sha.outputs.short }}" \
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--notes "Dedicated Server runtime for Windows64.
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Download \`LCREServerWindows64.zip\` and extract it to a folder where you'd like to keep the server runtime." \
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Two flavours are attached:
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- \`LCE-Revelations-Server-Win64.zip\`: vanilla server, no plugin support, smallest download.
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- \`LCE-Revelations-Server-Win64-FourKit.zip\`: server with the FourKit plugin host, bundled .NET 10 runtime, and an empty \`plugins/\` folder ready for plugin authors to drop DLLs into.
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Pick the flavour you want and extract it to a folder where you'd like to keep the server runtime." \
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--latest=false
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release-client:
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@@ -235,7 +281,7 @@ jobs:
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uses: actions/attest-build-provenance@v2
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with:
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subject-path: |
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artifacts/LCREWindows64.zip
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artifacts/LCE-Revelations-Client-Win64.zip
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artifacts/Minecraft.Client.exe
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- name: Get short SHA
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@@ -270,15 +316,15 @@ jobs:
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cat > notes.md <<'NOTES'
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# Instructions:
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**Newcomers:**
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- If this is your first time, download `LCREWindows64.zip` and extract it wherever you would like to keep it.
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- If this is your first time, download `LCE-Revelations-Client-Win64.zip` and extract it wherever you would like to keep it.
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- I would recommend to set your username prior to launch (create a file called `username.txt`, put your desired username into the file, and save).
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- To play, simply run `Minecraft.Client.exe`.
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**For those that wish to update their existing installation with the latest build:**
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- Download `Minecraft.Client.exe` and `Minecraft.Client.pdb` and copy them over to your existing LCREWindows64 build (overwrite your old version of Minecraft.Client.exe and Minecraft.Client.pdb).
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- Download `Minecraft.Client.exe` and `Minecraft.Client.pdb` and copy them over to your existing LCE-Revelations-Client-Win64 build (overwrite your old version of Minecraft.Client.exe and Minecraft.Client.pdb).
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**Steam Deck & Linux:**
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- Y'all know the drill. Download the `LCREWindows64.zip`, extract it, add the `Minecraft.Client.exe` as a "Non-Steam Game" within the Steam library, turn on compatibility mode with Proton Experimental, and then run it!
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- Y'all know the drill. Download the `LCE-Revelations-Client-Win64.zip`, extract it, add the `Minecraft.Client.exe` as a "Non-Steam Game" within the Steam library, turn on compatibility mode with Proton Experimental, and then run it!
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# Multiplayer instructions:
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LAN games are natively supported, and any LAN games will appear automatically on the right. However, if you'd like to play with your friends online (and if you don't want to require them to setup a vpn, and/or if you don't want to port forward), I would recommend the following setup. Please keep in mind, you do NOT need to do this to enjoy the game. This is just how I have it setup for me so my friends can join without any hassle:
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@@ -289,18 +335,12 @@ jobs:
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How-to:
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- Ensure your playit.gg agent is connected to your playit.gg account
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- On the playit.gg website, setup a new tunnel (choose TCP). Ensure the configurable settings are set to the below values, assuming your agent is installed on the same computer as your online LCREMinecraft game is hosted from.
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- On the playit.gg website, setup a new tunnel (choose TCP). Ensure the configurable settings are set to the below values, assuming your agent is installed on the same computer as your online LCE Revelations game is hosted from.
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- Configurable settings:
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- Local IP: `127.0.0.1`
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- Local Port: `25565`
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- Proxy Protocol: `None`
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- After creating your tunnel, navigate to the "Tunnels" main page. You'll see the IP address and port for your tunnel. This is what your friends will input when adding your server in order to join your online game!
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# Why this fork exists:
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Changes/additions that stray from the upstream repo (`smartcmd/MinecraftConsoles`:
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- See: https://github.com/itsRevela/MinecraftConsoles?tab=readme-ov-file#latest
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- I can tweak this fork while staying compatible with the upstream repo without needing to wait on my pull requests to get accepted upstream (while keeping this fork updated with the latest and greatest from upstream)
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NOTES
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- name: Create release
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33
.github/workflows/pull-request.yml
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33
.github/workflows/pull-request.yml
vendored
@@ -1,7 +1,7 @@
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name: Pull Request Build
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on:
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workflow_dispatch:
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workflow_dispatch:
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pull_request:
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types: [opened, reopened, synchronize]
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paths-ignore:
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@@ -14,19 +14,24 @@ jobs:
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Checkout
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uses: actions/checkout@v6
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Setup CMake
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uses: lukka/get-cmake@latest
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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VCPKG_ROOT: "" # Disable vcpkg for CI builds
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with:
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configurePreset: windows64
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buildPreset: windows64-debug
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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with:
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global-json-file: global.json
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- name: Run CMake
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uses: lukka/run-cmake@v10
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env:
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VCPKG_ROOT: "" # Disable vcpkg for CI builds
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with:
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configurePreset: windows64
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buildPreset: windows64-debug
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Reference in New Issue
Block a user