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fix: zombie villager model
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@@ -99,6 +99,7 @@ void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob)
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}
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humanoidModel = static_cast<HumanoidModel *>(model);
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resModel = model;
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}
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void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
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