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fix: savanna biome + savanna tree
used compilation to change savanna biome generation and savanna tree teatures using abstractTreeFeature that was missing.
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@@ -22,11 +22,11 @@ SavannaBiome::SavannaBiome(int id) : Biome(id)
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Feature* SavannaBiome::getTreeFeature(Random* random)
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{
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if (random->nextInt(5) <= 0)
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if (random->nextInt(5) > 0)
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{
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return new TreeFeature(false);
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return new SavannaTreeFeature(false);
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}
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return new SavannaTreeFeature(false);
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return new TreeFeature(false);
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}
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int SavannaBiome::getGrassColor() const
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@@ -86,11 +86,11 @@ MutatedSavannaBiome::MutatedSavannaBiome(int id, Biome* baseBiome)
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decorator->grassCount = 5;
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}
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void MutatedSavannaBiome::buildSurfaceAtDefault(Level* level, Random* random,
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byte* chunkBlocks,
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int x, int z, double noiseVal)
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void MutatedSavannaBiome::buildSurfaceAt(Level* level, Random* random,
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ChunkPrimer* primer,
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int x, int z, double noiseVal)
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{
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topMaterial = static_cast<byte>(Tile::grass_Id);
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topMaterialData = 0;
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material = static_cast<byte>(Tile::dirt_Id);
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@@ -98,7 +98,7 @@ void MutatedSavannaBiome::buildSurfaceAtDefault(Level* level, Random* random,
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if (noiseVal > 1.75)
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{
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topMaterial = static_cast<byte>(Tile::stone_Id);
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topMaterialData = 0;
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material = static_cast<byte>(Tile::stone_Id);
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@@ -108,13 +108,13 @@ void MutatedSavannaBiome::buildSurfaceAtDefault(Level* level, Random* random,
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{
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topMaterial = static_cast<byte>(Tile::dirt_Id);
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topMaterialData = 1;
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topMaterialData = 1;
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material = static_cast<byte>(Tile::dirt_Id);
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materialData = 0;
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}
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Biome::buildSurfaceAtDefault(level, random, chunkBlocks, x, z, noiseVal);
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Biome::buildSurfaceAt(level, random, primer, x, z, noiseVal);
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}
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void MutatedSavannaBiome::decorate(Level* level, Random* random, int xo, int zo)
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