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Merge remote-tracking branch 'itsRevela/main'
# Conflicts: # .github/workflows/nightly.yml # .gitignore # Minecraft.Client/ChatScreen.cpp # Minecraft.Client/ClientConnection.cpp # Minecraft.Client/Common/Audio/SoundEngine.cpp # Minecraft.Client/Common/Audio/SoundEngine.h # Minecraft.Client/Common/Media/MediaWindows64.arc # Minecraft.Client/Common/UI/IUIScene_HUD.cpp # Minecraft.Client/Common/UI/UIControl_Base.cpp # Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp # Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp # Minecraft.Client/Common/XUI/XUI_Chat.cpp # Minecraft.Client/Common/XUI/XUI_Death.cpp # Minecraft.Client/Font.cpp # Minecraft.Client/Gui.cpp # Minecraft.Client/PendingConnection.cpp # Minecraft.Client/PlayerConnection.cpp # Minecraft.Client/PlayerConnection.h # Minecraft.Client/PlayerList.cpp # Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp # Minecraft.Client/Windows64/Network/WinsockNetLayer.h # Minecraft.Client/Windows64Media/strings.h # Minecraft.Client/cmake/sources/Common.cmake # Minecraft.Server/Console/ServerCliEngine.cpp # Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp # Minecraft.Server/Windows64/ServerMain.cpp # Minecraft.World/WitherBoss.h # Minecraft.World/cmake/sources/Common.cmake # README.md
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@@ -77,6 +77,11 @@
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#include "Windows64/stb_image_write.h"
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#endif
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#ifdef _WINDOWS64
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "Windows64/stb_image_write.h"
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#endif
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#ifdef __ORBIS__
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#include "Orbis/Network/PsPlusUpsellWrapper_Orbis.h"
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#endif
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@@ -4338,8 +4343,8 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
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this->progressRenderer->progressStage(-1);
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}
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// 4J-PB - since we now play music in the menu, just let it keep playing
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//soundEngine->playStreaming(L"", 0, 0, 0, 0, 0);
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// Stop menu music and transition to game music for the new level
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soundEngine->playStreaming(L"", 0, 0, 0, 1, 1);
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// 4J - stop update thread from processing this level, which blocks until it is safe to move on - will be re-enabled if we set the level to be non-nullptr
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gameRenderer->DisableUpdateThread();
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