Added Brown Rabbit model and a basic ai system.
added toast variant, others have to be implemented.
TODO:
add other variants, add their spawn in the biomes, add IDS_RABBIT And change sounds.
ADD color to the spwanegg.
This commit is contained in:
ChristianFalegnami
2026-03-12 23:51:35 +01:00
parent beec56d3be
commit 71018169b5
36 changed files with 469 additions and 1 deletions

View File

@@ -392,9 +392,11 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::spawnEgg_Id, 96); // Mooshroom
ITEM_AUX(Item::spawnEgg_Id, 98); // Ozelot
ITEM_AUX(Item::spawnEgg_Id, 100); // Horse
ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_DONKEY + 1) << 12) ); // Donkey
ITEM_AUX(Item::spawnEgg_Id, 100 | ((EntityHorse::TYPE_MULE + 1) << 12)); // Mule
ITEM_AUX(Item::spawnEgg_Id, 120); // Villager
ITEM_AUX(Item::spawnEgg_Id, 101); // Rabbit Brown
ITEM(Item::record_01_Id)
ITEM(Item::record_02_Id)
ITEM(Item::record_03_Id)