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feat: oceanMonument
feat: Mesa biomes feat: changed world generation according to java fix: swamp hut changed to spruce
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@@ -1164,6 +1164,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
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wfeature[eTerrainFeature_Village] = L"Village: ";
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wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
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wfeature[eTerrainFeature_OceanMonument] = L"Monument: ";
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// maxW in font units: physical width divided by font scale
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float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
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@@ -1174,7 +1175,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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{
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FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
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int type = pFeatureData->eTerrainFeature;
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if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue;
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if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_OceanMonument) continue;
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if (truncated[type]) continue;
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wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
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@@ -1190,7 +1191,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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}
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lines.push_back(L""); // Spacer
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for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
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for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_OceanMonument); i++)
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{
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lines.push_back(wfeature[i]);
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}
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