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https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
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Merge remote-tracking branch 'itsRevela/main' into upstream-merge
# Conflicts: # Minecraft.Client/Common/Audio/SoundNames.cpp # Minecraft.Client/SheepRenderer.cpp # Minecraft.World/SoundTypes.h # README.md # cmake/CopyAssets.cmake
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@@ -881,7 +881,12 @@ bool LivingEntity::hurt(DamageSource *source, float dmg)
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if (sound)
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{
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
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if (source->isCritical()) {
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT_CRITICAL);
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}
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else {
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::HURT);
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}
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if (source != DamageSource::drown) markHurt();
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if (sourceEntity != nullptr)
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{
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@@ -904,12 +909,19 @@ bool LivingEntity::hurt(DamageSource *source, float dmg)
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MemSect(31);
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if (getHealth() <= 0)
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{
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if (sound) playSound(getDeathSound(), getSoundVolume(), getVoicePitch());
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if (sound) {
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//New: both death AND hurt sounds should play critical sound as well.
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if (source->isCritical()) playSound(getCriticalSound(), getSoundVolume(), getVoicePitch());
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playSound(getDeathSound(), getSoundVolume(), getVoicePitch());
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};
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die(source);
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}
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else
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{
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if (sound) playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
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if (sound) {
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if (source->isCritical()) playSound(getCriticalSound(), getSoundVolume(), getVoicePitch());
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playSound(getHurtSound(), getSoundVolume(), getVoicePitch());
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}
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}
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MemSect(0);
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@@ -988,7 +1000,11 @@ void LivingEntity::die(DamageSource *source)
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}
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}
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
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if (source->isCritical()) {
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH_CRITICAL);
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} else {
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::DEATH);
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}
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}
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void LivingEntity::dropEquipment(bool byPlayer, int playerBonusLevel)
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@@ -1021,7 +1037,10 @@ int LivingEntity::getHurtSound()
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{
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return eSoundType_DAMAGE_HURT;
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}
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int LivingEntity::getCriticalSound()
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{
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return eSoundType_DAMAGE_CRITICAL;
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}
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int LivingEntity::getDeathSound()
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{
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return eSoundType_DAMAGE_HURT;
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@@ -1265,7 +1284,8 @@ void LivingEntity::swing()
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void LivingEntity::handleEntityEvent(byte id)
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{
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if (id == EntityEvent::HURT)
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//These gotta be in parentheses
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if ((id == EntityEvent::HURT) || (id == EntityEvent::HURT_CRITICAL))
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{
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walkAnimSpeed = 1.5f;
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@@ -1275,19 +1295,30 @@ void LivingEntity::handleEntityEvent(byte id)
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MemSect(31);
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// 4J-PB -added because villagers have no sounds
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int iHurtSound=getHurtSound();
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int iHurtSound = getHurtSound();
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int iCritSound = getCriticalSound();
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if(iHurtSound!=-1)
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{
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playSound(iHurtSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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}
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if(iCritSound!=-1 && (id == EntityEvent::HURT_CRITICAL))
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{
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playSound(iCritSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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}
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MemSect(0);
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hurt(DamageSource::genericSource, 0);
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}
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else if (id == EntityEvent::DEATH)
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else if ((id == EntityEvent::DEATH) || (id == EntityEvent::DEATH_CRITICAL))
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{
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MemSect(31);
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// 4J-PB -added because villagers have no sounds
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int iDeathSound=getDeathSound();
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int iCritSound = getCriticalSound();
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if (iCritSound != -1 && (id == EntityEvent::DEATH_CRITICAL))
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{
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playSound(iCritSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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}
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if(iDeathSound!=-1)
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{
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playSound(iDeathSound, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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