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Implement spigotbase's following changes
jeb_'s fix, and maps placed in item frames now fill the whole block.
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@@ -33,7 +33,7 @@ void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z,
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bool MobRenderer::shouldShowName(shared_ptr<LivingEntity> mob)
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{
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return LivingEntityRenderer::shouldShowName(mob) && (mob->shouldShowName() || dynamic_pointer_cast<Mob>(mob)->hasCustomName() && mob == entityRenderDispatcher->crosshairPickMob);
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return LivingEntityRenderer::shouldShowName(mob) && (mob->shouldShowName() || dynamic_pointer_cast<Mob>(mob)->hasCustomName());
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}
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void MobRenderer::renderLeash(shared_ptr<Mob> entity, double x, double y, double z, float rot, float a)
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