diff --git a/.github/roadmap.png b/.github/roadmap.png index 393ed367..93c8574c 100644 Binary files a/.github/roadmap.png and b/.github/roadmap.png differ diff --git a/BUMP b/BUMP index 8b7b705c..b815643b 100644 --- a/BUMP +++ b/BUMP @@ -1 +1 @@ -1.0.8b +1.0.9b diff --git a/Minecraft.Client/PlayerRenderer.cpp b/Minecraft.Client/PlayerRenderer.cpp index dfd041fd..d9f94edf 100644 --- a/Minecraft.Client/PlayerRenderer.cpp +++ b/Minecraft.Client/PlayerRenderer.cpp @@ -175,7 +175,7 @@ int PlayerRenderer::prepareArmor(shared_ptr _player, int layer, fl case SkullTileEntity::TYPE_CHAR: { armor = armorParts3; - auto t = new SkeletonHeadModel(0, 0, 64, 64, 1); + auto t = new SkeletonHeadModel(0, 0, 64, 32, 1); armor->head = t->head; bindTexture(&PlayerRenderer::DEFAULT_LOCATION); break; diff --git a/Minecraft.Client/SkullTileRenderer.cpp b/Minecraft.Client/SkullTileRenderer.cpp index 3822e3af..5c998657 100644 --- a/Minecraft.Client/SkullTileRenderer.cpp +++ b/Minecraft.Client/SkullTileRenderer.cpp @@ -16,7 +16,7 @@ ResourceLocation SkullTileRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_C SkullTileRenderer::SkullTileRenderer() { skeletonModel = new SkeletonHeadModel(0, 0, 64, 32); - zombieModel = new SkeletonHeadModel(0, 0, 64, 64); + zombieModel = new SkeletonHeadModel(0, 0, 64, 32); } SkullTileRenderer::~SkullTileRenderer() diff --git a/NOTES.md b/NOTES.md index 2c34a056..99f0512e 100644 --- a/NOTES.md +++ b/NOTES.md @@ -1,18 +1,22 @@ -# neoLegacy v1.0.8b +# neoLegacy v1.0.9b -### Bug Fixes -- Game has been heavily optimized; expect more FPS. -- Fullscreen option is now correctly applied on startup. -- `/kill` now kills the player in creative. -- Boat now follows the player correctly when speeding. -- Ocelots can now be tamed. -- Elytras and items are now rendered correctly when on an armor stand. +### Additions +- Slime blocks and sunflowers have been added to the game. +- You can now copy and save various worlds on the LoadCreateJoin menu. +- Controller icons and in-game logos are now modifiable via a slider in 'User Interface' menu. ### Changes -- Added new logo (made by rdust). -- Added TU31 parity changes which include: - - Dye recipes using flowers. - - Prismarine block animation. +- In-game skulls have now been given a 3d effect. +- World gen has now been altered in order to match significantly more with Java Edition. +- Skin Select menu has been updated in order to achieve parity with TU36+ +- Controls menu has been updated. +- Tutorial world has been updated to version TU31. +- Settings menus are now wider to match the ones from TU31+ + +### Bug Fixes +- In-game music now fades when leaving / joining a world. +- World size is now displayed correctly on the worlds-list menu. +- The LoadCreateJoin menu no longer features an infinite spinner. roadmap