#include "stdafx.h" #include "BannerRenderer.h" #include "BannerModel.h" #include "ModelPart.h" #include "TileEntityRenderDispatcher.h" #include "../Minecraft.World/net.minecraft.world.level.tile.entity.h" #include "../Minecraft.World/net.minecraft.world.level.tile.h" #include "../Minecraft.World/net.minecraft.world.level.h" #include "../Minecraft.World/DyePowderItem.h" #include "../Minecraft.World/Entity.h" #include "../Minecraft.World/Level.h" #include "Lighting.h" #include BannerRenderer *BannerRenderer::instance = nullptr; ResourceLocation BannerRenderer::BANNER_LOCATION = ResourceLocation(TN_MOB_BANNER_BANNER_BASE); BannerRenderer::BannerRenderer() { bannerModel = new BannerModel(); } void BannerRenderer::init(TileEntityRenderDispatcher *dispatcher) { TileEntityRenderer::init(dispatcher); instance = this; } static void applyBannerColor(int baseColor, float alpha, float brightness = 1.0f) { if (baseColor >= 0 && baseColor < 16) { int rgb = DyePowderItem::COLOR_RGB[baseColor]; float r = ((rgb >> 16) & 0xFF) / 255.0f * brightness; float g = ((rgb >> 8) & 0xFF) / 255.0f * brightness; float b = ( rgb & 0xFF) / 255.0f * brightness; glColor4f(r, g, b, alpha); } else { glColor4f(brightness, brightness, brightness, alpha); } } void BannerRenderer::renderModelColoured(int baseColor, float alpha, bool useCompiled, float brightness) { bindTexture(&BANNER_LOCATION); applyBannerColor(baseColor, alpha, brightness); bannerModel->bannerSlate->render(1.0f / 16.0f, false); glColor4f(brightness, brightness, brightness, alpha); bannerModel->bannerStand->render(1.0f / 16.0f, useCompiled); bannerModel->bannerTop->render(1.0f / 16.0f, useCompiled); } void BannerRenderer::render(shared_ptr _banner, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { shared_ptr banner = dynamic_pointer_cast(_banner); if (!banner) return; Tile *tile = banner->getTile(); if (tile != Tile::standing_banner && tile != Tile::wall_banner) return; const float f = 0.6666667f; glDisable(GL_LIGHTING); glPushMatrix(); if (tile == Tile::standing_banner) { glTranslatef((float)x + 0.5f, (float)y + 0.75f * f, (float)z + 0.5f); float rot = banner->getData() * 360.0f / 16.0f; glRotatef(-rot, 0.0f, 1.0f, 0.0f); bannerModel->bannerStand->visible = true; } else { glTranslatef((float)x + 0.5f, (float)y - 0.25f * f, (float)z + 0.5f); int face = banner->getData(); float rot = 0.0f; if (face == 2) rot = 180.0f; if (face == 4) rot = 90.0f; if (face == 5) rot = -90.0f; glRotatef(-rot, 0.0f, 1.0f, 0.0f); glTranslatef(0.0f, -0.3125f, -0.4375f); bannerModel->bannerStand->visible = false; } bannerModel->bannerSlate->y = -32.0f; float f3 = (float)(banner->x * 7 + banner->y * 9 + banner->z * 13) + (float)banner->level->getGameTime() + a; bannerModel->bannerSlate->xRot = (-0.0125f + 0.01f * cosf(f3 * 3.14159265f * 0.02f)) * 3.14159265f; glScalef(f, -f, -f); renderModelColoured(banner->getBaseColor(), alpha, useCompiled); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glPopMatrix(); glEnable(GL_LIGHTING); } void BannerRenderer::renderBannerForGui(float x, float y, float scaleX, float scaleY, float alpha, int baseColor) { glPushMatrix(); glEnable(GL_COLOR_MATERIAL); glTranslatef(x, y, 0.0f); glScalef(16.0f * scaleX, 16.0f * scaleY, 1.0f); glTranslatef(0.5f, 0.72f, 0.0f); glRotatef(-25.0f, 1.0f, 0.0f, 0.0f); glRotatef(199.0f, 0.0f, 1.0f, 0.0f); glScalef(-1.0f, 1.0f, 1.0f); const float s = 0.33f; glScalef(s, s, s); bannerModel->bannerSlate->y = -32.0f; bannerModel->bannerSlate->xRot = 0.0f; bannerModel->bannerStand->visible = true; Lighting::setAmbient(0.6f); renderModelColoured(baseColor, alpha, false); Lighting::setAmbient(0.4f); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glDisable(GL_COLOR_MATERIAL); glPopMatrix(); } void BannerRenderer::renderBannerForHand(float alpha, int baseColor) { glDisable(GL_LIGHTING); glPushMatrix(); bannerModel->bannerSlate->y = -32.0f; bannerModel->bannerSlate->xRot = 0.0f; bannerModel->bannerStand->visible = true; renderModelColoured(baseColor, alpha, false); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glPopMatrix(); glEnable(GL_LIGHTING); }