#include "stdafx.h" #include "ModelPart.h" #include "VillagerZombieModel.h" #include "../Minecraft.World/Mth.h" void VillagerZombieModel::_init(float g, float yOffset, bool isArmor) { delete head; if (isArmor) { head = new ModelPart(this, 0, 0); head->addBox(-4, -10, -4, 8, 6, 8, g); // Head head->setPos(0, 0 + yOffset, 0); } else { delete pants0; delete pants1; delete jacket; head = new ModelPart(this); head->setPos(0, 0 + yOffset, 0); head->texOffs(0, 32)->addBox(-4, -10, -4, 8, 10, 8, g); head->texOffs(24, 32)->addBox(-1, -3, -6, 2, 4, 2, g); delete body; body = new ModelPart(this, 16, 16); body->addBox(-4, 0, -2, 8, 12, 4, g); body->setPos(0, 0 + yOffset, 0); delete arm0; arm0 = new ModelPart(this, 40, 16); arm0->addBox(-3, -2, -2, 4, 12, 4, g); arm0->setPos(-5, 2 + yOffset, 0); pants0 = new ModelPart(this, 40, 16); pants0->addBox(0, 0, 0, 0, 0, 0, g); pants0->setPos(0, 0 + yOffset, 0); pants1 = new ModelPart(this, 40, 16); pants1->addBox(0, 0, 0, 0, 0, 0, g); pants1->setPos(0, 0 + yOffset, 0); jacket = new ModelPart(this, 40, 16); jacket->addBox(0, 0, 0, 0, 0, 0, g); jacket->setPos(0, 0 + yOffset, 0); delete arm1; arm1 = new ModelPart(this, 40, 16); arm1->bMirror = true; arm1->addBox(-1, -2, -2, 4, 12, 4, g); arm1->setPos(5, 2 + yOffset, 0); delete leg0; leg0 = new ModelPart(this, 0, 16); leg0->addBox(-2, 0, -2, 4, 12, 4, g); leg0->setPos(-1.9f, 12 + yOffset, 0); delete leg1; leg1 = new ModelPart(this, 0, 16); leg1->bMirror = true; leg1->addBox(-2, 0, -2, 4, 12, 4, g); leg1->setPos(1.9f, 12 + yOffset, 0); } // 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); if (!isArmor) { body->compile(1.0f/16.0f); arm0->compile(1.0f/16.0f); arm1->compile(1.0f/16.0f); leg0->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f); } } VillagerZombieModel::VillagerZombieModel() : HumanoidModel(0, 0, 64, 64) { _init(0, 0, false); } VillagerZombieModel::VillagerZombieModel(float g, float yOffset, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64) { _init(g, yOffset, isArmor); } int VillagerZombieModel::version() { return 10; } void VillagerZombieModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity, unsigned int uiBitmaskOverrideAnim) { HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, entity, uiBitmaskOverrideAnim); float attack2 = Mth::sin(attackTime * PI); float attack = Mth::sin((1 - (1 - attackTime) * (1 - attackTime)) * PI); arm0->zRot = 0; arm1->zRot = 0; arm0->yRot = -(0.1f - attack2 * 0.6f); arm1->yRot = +(0.1f - attack2 * 0.6f); arm0->xRot = -PI / 2.0f; arm1->xRot = -PI / 2.0f; arm0->xRot -= attack2 * 1.2f - attack * 0.4f; arm1->xRot -= attack2 * 1.2f - attack * 0.4f; arm0->zRot += (Mth::cos(bob * 0.09f) * 0.05f + 0.05f); arm1->zRot -= (Mth::cos(bob * 0.09f) * 0.05f + 0.05f); arm0->xRot += (Mth::sin(bob * 0.067f) * 0.05f); arm1->xRot -= (Mth::sin(bob * 0.067f) * 0.05f); }