mirror of
https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
synced 2026-07-16 02:50:39 +00:00
+ Added Magma Block, Nether Wart Block, Bone Block, End Stone Block + All Beetroot Items + Polar Bear (excluding audio) + / now opens chat for commands
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "PolarBearModel.h"
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#include "ModelPart.h"
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PolarBearModel::PolarBearModel() : QuadrupedModel(10, 0)
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{
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texWidth = 128;
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texHeight = 64;
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float g = 0;
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head = new ModelPart(this, 0, 0);
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head->addBox(-3.5f, -3, -3, 7, 7, 7, g);
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head->setPos(0, 10, -16);
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head->texOffs(0, 44)->addBox(-2.5f, 1, -6, 5, 3, 3, g);
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head->texOffs(26, 0)->addBox(-4.5f, -4, -1, 2, 2, 1, g);
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head->texOffs(26, 0)->addBox(2.5f, -4, -1, 2, 2, 1, g);
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body = new ModelPart(this, 0, 19);
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body->addBox(-5, -13, -7, 14, 14, 11, g);
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body->texOffs(39, 0)->addBox(-4, -25, -7, 12, 12, 10, g);
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body->setPos(-2, 9, 12);
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leg0 = new ModelPart(this, 50, 22);
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leg0->addBox(-2, 0, -2, 4, 10, 8, g);
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leg0->setPos(-4.5f, 14, 6);
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leg1 = new ModelPart(this, 50, 22);
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leg1->addBox(-2, 0, -2, 4, 10, 8, g);
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leg1->setPos(4.5f, 14, 6);
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leg2 = new ModelPart(this, 50, 40);
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leg2->addBox(-2, 0, -2, 4, 10, 6, g);
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leg2->setPos(-3.5f, 14, -8);
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leg3 = new ModelPart(this, 50, 40);
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leg3->addBox(-2, 0, -2, 4, 10, 6, g);
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leg3->setPos(3.5f, 14, -8);
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head->compile(1.0f / 16.0f);
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body->compile(1.0f / 16.0f);
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leg0->compile(1.0f / 16.0f);
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leg1->compile(1.0f / 16.0f);
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leg2->compile(1.0f / 16.0f);
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leg3->compile(1.0f / 16.0f);
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}
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void PolarBearModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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if (young)
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{
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glPushMatrix();
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glScalef(0.6666667f, 0.6666667f, 0.6666667f);
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glTranslatef(0, scale * 16.0f, scale * 4.0f);
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head->render(scale, usecompiled);
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glPopMatrix();
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glPushMatrix();
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glScalef(0.5f, 0.5f, 0.5f);
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glTranslatef(0, scale * 24.0f, 0);
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body->render(scale, usecompiled);
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leg0->render(scale, usecompiled);
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leg1->render(scale, usecompiled);
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leg2->render(scale, usecompiled);
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leg3->render(scale, usecompiled);
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glPopMatrix();
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}
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else
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{
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head->render(scale, usecompiled);
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body->render(scale, usecompiled);
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leg0->render(scale, usecompiled);
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leg1->render(scale, usecompiled);
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leg2->render(scale, usecompiled);
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leg3->render(scale, usecompiled);
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}
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}
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