Files
neoLegacy/Minecraft.World/FrostedIceTile.h
Tranqlmao 37cd621561 TU43 Release 1
+ Mending & FrostWalker (Needs some tlc)
+ Path Blocks
+ All Beetroot Items
- Some SWF & Texture atlasChanges
2026-07-06 23:28:11 -04:00

32 lines
936 B
C++

#pragma once
#include "IceTile.h"
class Random;
class Icon;
class IconRegister;
class FrostedIceTile : public IceTile
{
public:
static const int MAX_AGE = 3;
FrostedIceTile(int id);
virtual void registerIcons(IconRegister *iconRegister);
virtual Icon *getTexture(int face, int data);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void neighborChanged(Level *level, int x, int y, int z, int neighborId);
virtual int getResourceCount(Random *random);
virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
private:
Icon *m_ageIcons[4];
bool slightlyMelt(Level *level, int x, int y, int z, Random *random, bool spreadToNeighbours);
void meltToWater(Level *level, int x, int y, int z);
int countIceNeighbours(Level *level, int x, int y, int z);
int randomTickDelay(Random *random);
};