Files
neoLegacy/Minecraft.World/HalfSlabTile.cpp
2026-06-19 02:40:47 -04:00

181 lines
4.2 KiB
C++

#include "stdafx.h"
#include "HalfSlabTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.h"
#include "Facing.h"
HalfSlabTile::HalfSlabTile(int id, Material *material)
: Tile(id, material, true)
{
Tile::lightBlock[id] = 0xFF;
}
void HalfSlabTile::createBlockStateDefinition()
{
if (!m_blockStateDefinition)
m_blockStateDefinition = new BlockStateDefinition(this);
}
int HalfSlabTile::defaultBlockState()
{
return 0;
}
int HalfSlabTile::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & (TYPE_MASK | TOP_SLOT_BIT)) : 0;
}
Tile::BlockState HalfSlabTile::getBlockState(int data)
{
return Tile::BlockState(data & (TYPE_MASK | TOP_SLOT_BIT));
}
Tile::BlockState HalfSlabTile::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & (TYPE_MASK | TOP_SLOT_BIT));
}
void HalfSlabTile::DerivedInit()
{
if (!isFullSize())
{
setLightBlock(0);
setShape(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f);
}
else
{
Tile::solid[id] = true;
}
}
void HalfSlabTile::updateDefaultShape()
{
if (isFullSize())
setShape(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
else
setShape(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f);
}
void HalfSlabTile::updateShape(
LevelSource *level, int x, int y, int z,
int forceData, shared_ptr<TileEntity> forceEntity)
{
if (isFullSize())
{
setShape(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
return;
}
int data = (forceData >= 0) ? forceData : level->getData(x, y, z);
bool isUpper = (data & TOP_SLOT_BIT) != 0;
if (isUpper)
setShape(0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f);
else
setShape(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f);
}
void HalfSlabTile::addAABBs(
Level *level, int x, int y, int z,
AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
updateShape(level, x, y, z);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
bool HalfSlabTile::isSolidRender(bool isServerLevel)
{
return isFullSize() != 0;
}
bool HalfSlabTile::isSilkTouchable()
{
return false;
}
int HalfSlabTile::getResourceCount(Random *random)
{
return isFullSize() ? 2 : 1;
}
bool HalfSlabTile::isCubeShaped()
{
return isFullSize() != 0;
}
bool HalfSlabTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (isFullSize()) return Tile::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face))
{
return false;
}
int ox = x, oy = y, oz = z;
ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
if (isUpper)
{
if (face == Facing::DOWN) return true;
if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
}
else
{
if (face == Facing::UP) return true;
if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
}
}
int HalfSlabTile::getSpawnResourcesAuxValue(int data)
{
return data & TYPE_MASK;
}
int HalfSlabTile::cloneTileData(Level *level, int x, int y, int z)
{
return level->getData(x, y, z) & TYPE_MASK;
}
int HalfSlabTile::cloneTileId(Level *level, int x, int y, int z)
{
return id;
}
int HalfSlabTile::getPlacedOnFaceDataValue(
Level *level, int x, int y, int z,
int face, float clickX, float clickY, float clickZ,
int itemValue)
{
if (face == Facing::DOWN)
return itemValue | TOP_SLOT_BIT;
if (face == Facing::UP)
return itemValue;
return (clickY > 0.5f) ? (itemValue | TOP_SLOT_BIT) : itemValue;
}
bool HalfSlabTile::isHalfSlab(int tileId)
{
if (tileId <= 0 || Tile::tiles[tileId] == nullptr)
return false;
return dynamic_cast<HalfSlabTile *>(Tile::tiles[tileId]) != nullptr
&& !Tile::tiles[tileId]->isCubeShaped();
}