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https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
synced 2026-07-18 03:50:49 +00:00
258 lines
8.6 KiB
C++
258 lines
8.6 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_SettingsOptionsMenu.h"
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int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]=
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{
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IDS_DIFFICULTY_TITLE_PEACEFUL,
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IDS_DIFFICULTY_TITLE_EASY,
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IDS_DIFFICULTY_TITLE_NORMAL,
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IDS_DIFFICULTY_TITLE_HARD
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};
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UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// m_bNavigateToLanguageSelector = false;
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bNotInGame = (Minecraft::GetInstance()->level==nullptr);
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m_bNeedsMultiListPopulate = true;
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m_bNavigateToLanguageSelector = false;
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m_bInitialPopulateDone = false;
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m_bPendingSliderUpdate = false;
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m_iPendingSliderId = 0;
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m_iPendingSliderValue = 0;
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doHorizontalResizeCheck();
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if(app.GetLocalPlayerCount()>1)
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{
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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#endif
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}
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}
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UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu()
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{
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}
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wstring UIScene_SettingsOptionsMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"MultilistMenuSplit";
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}
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else
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{
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return L"MultilistMenu";
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}
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}
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void UIScene_SettingsOptionsMenu::tick()
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{
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if(m_bNeedsMultiListPopulate)
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{
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m_bNeedsMultiListPopulate = false;
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m_multiList.setupControl(this, m_rootPath, "MultiList");
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m_controls.push_back(&m_multiList);
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m_multiList.clearList();
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m_multiList.init(eControl_MultiList);
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m_multiList.AddNewCheckbox(app.GetString(IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN), eControl_VerticalSplitscreen, (app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=0));
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m_multiList.AddNewCheckbox(app.GetString(IDS_VIEW_BOBBING), eControl_ViewBob, (app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
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m_multiList.AddNewCheckbox(app.GetString(IDS_HINTS), eControl_Hints, (app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
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m_multiList.AddNewCheckbox(app.GetString(IDS_CHECKBOX_DEATH_MESSAGES), eControl_DeathMessages, (app.GetGameSettings(m_iPad,eGameSetting_DeathMessages)!=0));
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if(m_bNotInGame)
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{
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m_multiList.AddNewButton(app.GetString(IDS_LANGUAGE_SELECTOR), eControl_Languages);
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}
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WCHAR TempString[256];
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int autosaveVal = app.GetGameSettings(m_iPad,eGameSetting_Autosave);
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if(autosaveVal == 0)
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swprintf(TempString, 256, L"%ls", app.GetString(IDS_SLIDER_AUTOSAVE_OFF));
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else
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swprintf(TempString, 256, L"%ls: %d %ls", app.GetString(IDS_SLIDER_AUTOSAVE), autosaveVal*15, app.GetString(IDS_MINUTES));
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m_multiList.AddNewSlider(TempString, eControl_Autosave, 0, 8, 1, autosaveVal);
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swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_SENSITIVITY_INGAME), app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
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m_multiList.AddNewSlider(TempString, eControl_Sensitivity_InGame, 0, 200, 1, app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame));
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int diffVal = app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
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swprintf(TempString, 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY), app.GetString(m_iDifficultyTitleSettingA[diffVal]));
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m_multiList.AddNewSlider(TempString, eControl_Difficulty, 0, 3, 1, diffVal);
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IggyName funcDoVert = registerFastName(L"DoVerticalResizeCheck");
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IggyName funcHideDesc = registerFastName(L"HideDescription");
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IggyDataValue result;
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IggyPlayerCallMethodRS(getMovie(), &result, m_rootPath, funcDoVert, 0, nullptr);
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doHorizontalResizeCheck();
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IggyPlayerCallMethodRS(getMovie(), &result, m_rootPath, funcHideDesc, 0, nullptr);
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m_multiList.HighlightItem(eControl_ViewBob);
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m_multiList.HighlightItem(eControl_VerticalSplitscreen);
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}
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if(m_bNavigateToLanguageSelector)
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{
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m_bNavigateToLanguageSelector = false;
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setGameSettings();
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ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector);
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}
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if(m_bPendingSliderUpdate)
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{
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m_bPendingSliderUpdate = false;
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m_multiList.SetSliderValue(m_iPendingSliderId, m_iPendingSliderValue);
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WCHAR TempString[256];
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switch(m_iPendingSliderId)
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{
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case eControl_Autosave:
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app.SetGameSettings(m_iPad, eGameSetting_Autosave, m_iPendingSliderValue);
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app.SetAutosaveTimerTime();
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if(m_iPendingSliderValue == 0)
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swprintf(TempString, 256, L"%ls", app.GetString(IDS_SLIDER_AUTOSAVE_OFF));
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else
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swprintf(TempString, 256, L"%ls: %d %ls", app.GetString(IDS_SLIDER_AUTOSAVE), m_iPendingSliderValue*15, app.GetString(IDS_MINUTES));
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m_multiList.SetSliderLabel(eControl_Autosave, TempString);
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break;
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case eControl_Sensitivity_InGame:
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app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame, m_iPendingSliderValue);
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swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_SENSITIVITY_INGAME), m_iPendingSliderValue);
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m_multiList.SetSliderLabel(eControl_Sensitivity_InGame, TempString);
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break;
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case eControl_Difficulty:
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app.SetGameSettings(m_iPad, eGameSetting_Difficulty, m_iPendingSliderValue);
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swprintf(TempString, 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY), app.GetString(m_iDifficultyTitleSettingA[m_iPendingSliderValue]));
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m_multiList.SetSliderLabel(eControl_Difficulty, TempString);
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break;
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}
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}
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UIScene::tick();
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m_bInitialPopulateDone = true;
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}
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void UIScene_SettingsOptionsMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_SettingsOptionsMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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}
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else
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
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if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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}
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void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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setGameSettings();
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId)
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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switch(static_cast<int>(childId))
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{
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case eControl_Languages:
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m_bNavigateToLanguageSelector = true;
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break;
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}
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}
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void UIScene_SettingsOptionsMenu::handleCheckboxToggled(F64 controlId, bool selected)
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{
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if(m_bInitialPopulateDone)
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ui.PlayUISFX(eSFX_Press);
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}
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void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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{
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int sliderIdInt = static_cast<int>(sliderId);
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int value = static_cast<int>(currentValue);
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ui.PlayUISFX(eSFX_Scroll);
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switch(sliderIdInt)
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{
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case eControl_Autosave:
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case eControl_Sensitivity_InGame:
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case eControl_Difficulty:
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m_bPendingSliderUpdate = true;
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m_iPendingSliderId = sliderIdInt;
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m_iPendingSliderValue = value;
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break;
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}
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}
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void UIScene_SettingsOptionsMenu::setGameSettings()
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{
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bool bSplitChanged = (app.GetGameSettings(m_iPad,eGameSetting_SplitScreenVertical)!=(m_multiList.GetCheckboxValue(eControl_VerticalSplitscreen)?1:0));
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app.SetGameSettings(m_iPad,eGameSetting_SplitScreenVertical,m_multiList.GetCheckboxValue(eControl_VerticalSplitscreen)?1:0);
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app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_multiList.GetCheckboxValue(eControl_ViewBob)?1:0);
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app.SetGameSettings(m_iPad,eGameSetting_Hints,m_multiList.GetCheckboxValue(eControl_Hints)?1:0);
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app.SetGameSettings(m_iPad,eGameSetting_DeathMessages,m_multiList.GetCheckboxValue(eControl_DeathMessages)?1:0);
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app.SetGameSettings(m_iPad,eGameSetting_Autosave,m_multiList.GetSliderValue(eControl_Autosave));
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app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,m_multiList.GetSliderValue(eControl_Sensitivity_InGame));
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app.SetGameSettings(m_iPad,eGameSetting_Difficulty,m_multiList.GetSliderValue(eControl_Difficulty));
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if(bSplitChanged && app.GetLocalPlayerCount()==2)
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{
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ui.CloseAllPlayersScenes();
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}
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}
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void UIScene_SettingsOptionsMenu::handleGainFocus(bool navBack)
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{
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if(navBack)
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{
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m_bNeedsMultiListPopulate = true;
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m_bInitialPopulateDone = false;
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}
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}
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// handled = true;
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// if the splitscreen vertical/horizontal has changed, need to update the scenes
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// 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there
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//app.CheckGameSettingsChanged(true,pInputData->UserIndex);
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