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https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
synced 2026-07-18 12:00:56 +00:00
209 lines
6.3 KiB
C++
209 lines
6.3 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_SettingsAudioMenu.h"
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UIScene_SettingsAudioMenu::UIScene_SettingsAudioMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bNeedsMultiListPopulate = true;
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m_bInitialPopulateDone = false;
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m_bPendingSliderUpdate = false;
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m_iPendingSliderId = 0;
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m_iPendingSliderValue = 0;
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doHorizontalResizeCheck();
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if(app.GetLocalPlayerCount()>1)
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{
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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#endif
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}
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}
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UIScene_SettingsAudioMenu::~UIScene_SettingsAudioMenu()
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{
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}
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wstring UIScene_SettingsAudioMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"MultilistMenuSplit";
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}
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else
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{
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return L"MultilistMenu";
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}
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}
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void UIScene_SettingsAudioMenu::tick()
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{
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if(m_bNeedsMultiListPopulate)
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{
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m_bNeedsMultiListPopulate = false;
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m_multiList.setupControl(this, m_rootPath, "MultiList");
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m_multiList.init(eControl_MultiList);
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WCHAR TempString[256];
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int musicVol = app.GetGameSettings(m_iPad, eGameSetting_MusicVolume);
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int soundVol = app.GetGameSettings(m_iPad, eGameSetting_SoundFXVolume);
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bool caveSounds = app.GetGameSettings(m_iPad, eGameSetting_CaveSounds) != 0;
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bool minecartSounds = app.GetGameSettings(m_iPad, eGameSetting_MinecartSounds) != 0;
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bool gameChat = app.GetGameSettings(m_iPad, eGameSetting_GameChat) != 0;
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swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_MUSIC), musicVol);
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m_multiList.AddNewSlider(TempString, eControl_Music, 0, 100, 1, musicVol);
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swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_SOUND), soundVol);
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m_multiList.AddNewSlider(TempString, eControl_Sound, 0, 100, 1, soundVol);
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m_multiList.AddNewCheckbox(app.GetString(IDS_CHECKBOX_CAVE_SOUNDS), eControl_CaveSounds, caveSounds);
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m_multiList.AddNewCheckbox(app.GetString(IDS_CHECKBOX_MINECART_SOUNDS), eControl_MinecartSounds, minecartSounds);
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m_multiList.AddNewCheckbox(L"Game Chat", eControl_GameChat, gameChat);
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m_multiList.EnableItem(eControl_GameChat, false);
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IggyName funcDoVert = registerFastName(L"DoVerticalResizeCheck");
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IggyName funcHideDesc = registerFastName(L"HideDescription");
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IggyDataValue result;
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IggyPlayerCallMethodRS(getMovie(), &result, m_rootPath, funcDoVert, 0, nullptr);
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doHorizontalResizeCheck();
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IggyPlayerCallMethodRS(getMovie(), &result, m_rootPath, funcHideDesc, 0, nullptr);
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m_multiList.HighlightItem(eControl_Sound);
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m_multiList.HighlightItem(eControl_Music);
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}
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if(m_bPendingSliderUpdate)
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{
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m_bPendingSliderUpdate = false;
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m_multiList.SetSliderValue(m_iPendingSliderId, m_iPendingSliderValue);
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WCHAR TempString[256];
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switch(m_iPendingSliderId)
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{
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case eControl_Music:
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app.SetGameSettings(m_iPad, eGameSetting_MusicVolume, m_iPendingSliderValue);
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swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_MUSIC), m_iPendingSliderValue);
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m_multiList.SetSliderLabel(eControl_Music, TempString);
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break;
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case eControl_Sound:
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app.SetGameSettings(m_iPad, eGameSetting_SoundFXVolume, m_iPendingSliderValue);
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swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_SOUND), m_iPendingSliderValue);
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m_multiList.SetSliderLabel(eControl_Sound, TempString);
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break;
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}
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}
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UIScene::tick();
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m_bInitialPopulateDone = true;
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}
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void UIScene_SettingsAudioMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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void UIScene_SettingsAudioMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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}
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else
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
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if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
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else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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}
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void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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setGameSettings();
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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{
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int sliderIdInt = static_cast<int>(sliderId);
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int value = static_cast<int>(currentValue);
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ui.PlayUISFX(eSFX_Scroll);
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switch(sliderIdInt)
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{
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case eControl_Music:
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case eControl_Sound:
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m_bPendingSliderUpdate = true;
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m_iPendingSliderId = sliderIdInt;
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m_iPendingSliderValue = value;
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break;
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}
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}
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void UIScene_SettingsAudioMenu::handleCheckboxToggled(F64 controlId, bool selected)
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{
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if(m_bInitialPopulateDone)
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ui.PlayUISFX(eSFX_Press);
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switch(static_cast<int>(controlId))
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{
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case eControl_CaveSounds:
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app.SetGameSettings(m_iPad, eGameSetting_CaveSounds, selected ? 1 : 0);
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break;
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case eControl_MinecartSounds:
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app.SetGameSettings(m_iPad, eGameSetting_MinecartSounds, selected ? 1 : 0);
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break;
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}
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}
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void UIScene_SettingsAudioMenu::handlePress(F64 controlId, F64 childId)
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{
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ui.PlayUISFX(eSFX_Press);
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}
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void UIScene_SettingsAudioMenu::setGameSettings()
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{
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app.SetGameSettings(m_iPad, eGameSetting_MusicVolume, m_multiList.GetSliderValue(eControl_Music));
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app.SetGameSettings(m_iPad, eGameSetting_SoundFXVolume, m_multiList.GetSliderValue(eControl_Sound));
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app.SetGameSettings(m_iPad, eGameSetting_CaveSounds, m_multiList.GetCheckboxValue(eControl_CaveSounds) ? 1 : 0);
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app.SetGameSettings(m_iPad, eGameSetting_MinecartSounds, m_multiList.GetCheckboxValue(eControl_MinecartSounds) ? 1 : 0);
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app.SetGameSettings(m_iPad, eGameSetting_GameChat, m_multiList.GetCheckboxValue(eControl_GameChat) ? 1 : 0);
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}
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void UIScene_SettingsAudioMenu::handleGainFocus(bool navBack)
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{
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if(navBack)
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{
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m_bNeedsMultiListPopulate = true;
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m_bInitialPopulateDone = false;
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}
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}
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