Files
neoLegacy/Minecraft.World/FlowerPotTile.h
Tranqlmao a4c746bee4 TU43 Structures, bug fixes & minor changes
- Elytra flight, damage, kinetic energy, pretty much any bug someone reported, paper doll, etc.
- Fossil & Igloo generation
- Texture interpolation
- Iggy mouse fix for world settings
- Neo branding on main screen
- Release build txt logger
- Debug mode spectator
- Several server fixes
- Flowerpot fixes
- Several more changes made in TU43
2026-07-11 19:30:16 -04:00

48 lines
2.0 KiB
C++

#pragma once
#include "BaseEntityTile.h"
class FlowerPotTile : public BaseEntityTile
{
public:
static const int TYPE_FLOWER_RED = 1;
static const int TYPE_FLOWER_YELLOW = 2;
static const int TYPE_SAPLING_DEFAULT = 3;
static const int TYPE_SAPLING_EVERGREEN = 4;
static const int TYPE_SAPLING_BIRCH = 5;
static const int TYPE_SAPLING_JUNGLE = 6;
static const int TYPE_MUSHROOM_RED = 7;
static const int TYPE_MUSHROOM_BROWN = 8;
static const int TYPE_CACTUS = 9;
static const int TYPE_DEAD_BUSH = 10;
static const int TYPE_FERN = 11;
static const int TYPE_FLOWER_BLUE_ORCHID = 12;
static const int TYPE_FLOWER_ALLIUM = 13;
static const int TYPE_FLOWER_AZURE_BLUET = 14;
static const int TYPE_FLOWER_OXEYE_DAISY = 15;
FlowerPotTile(int id);
shared_ptr<TileEntity> newTileEntity(Level *level);
virtual void createBlockStateDefinition() override;
virtual int defaultBlockState() override;
virtual int convertBlockStateToLegacyData(BlockState *state) override;
virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
virtual Tile::BlockState getBlockState(int data);
void updateDefaultShape();
bool isSolidRender(bool isServerLevel = false);
int getRenderShape();
bool isCubeShaped();
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
int cloneTileId(Level *level, int x, int y, int z);
int cloneTileData(Level *level, int x, int y, int z);
bool useOwnCloneData();
bool mayPlace(Level *level, int x, int y, int z);
void neighborChanged(Level *level, int x, int y, int z, int type);
void onRemove(Level *level, int x, int y, int z, int id, int data);
using Tile::spawnResources;
void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
int getResource(int data, Random *random, int playerBonusLevel);
static shared_ptr<ItemInstance> getItemFromType(int type);
static int getTypeFromItem(shared_ptr<ItemInstance> item);
};