mirror of
https://git.neolegacy.dev/neoStudiosLCE/neoLegacy.git
synced 2026-07-16 02:50:39 +00:00
- Elytra flight, damage, kinetic energy, pretty much any bug someone reported, paper doll, etc. - Fossil & Igloo generation - Texture interpolation - Iggy mouse fix for world settings - Neo branding on main screen - Release build txt logger - Debug mode spectator - Several server fixes - Flowerpot fixes - Several more changes made in TU43
48 lines
2.0 KiB
C++
48 lines
2.0 KiB
C++
#pragma once
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#include "BaseEntityTile.h"
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class FlowerPotTile : public BaseEntityTile
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{
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public:
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static const int TYPE_FLOWER_RED = 1;
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static const int TYPE_FLOWER_YELLOW = 2;
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static const int TYPE_SAPLING_DEFAULT = 3;
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static const int TYPE_SAPLING_EVERGREEN = 4;
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static const int TYPE_SAPLING_BIRCH = 5;
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static const int TYPE_SAPLING_JUNGLE = 6;
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static const int TYPE_MUSHROOM_RED = 7;
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static const int TYPE_MUSHROOM_BROWN = 8;
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static const int TYPE_CACTUS = 9;
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static const int TYPE_DEAD_BUSH = 10;
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static const int TYPE_FERN = 11;
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static const int TYPE_FLOWER_BLUE_ORCHID = 12;
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static const int TYPE_FLOWER_ALLIUM = 13;
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static const int TYPE_FLOWER_AZURE_BLUET = 14;
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static const int TYPE_FLOWER_OXEYE_DAISY = 15;
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FlowerPotTile(int id);
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shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual void createBlockStateDefinition() override;
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virtual int defaultBlockState() override;
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virtual int convertBlockStateToLegacyData(BlockState *state) override;
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virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
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virtual Tile::BlockState getBlockState(int data);
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void updateDefaultShape();
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bool isSolidRender(bool isServerLevel = false);
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int getRenderShape();
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bool isCubeShaped();
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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int cloneTileId(Level *level, int x, int y, int z);
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int cloneTileData(Level *level, int x, int y, int z);
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bool useOwnCloneData();
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bool mayPlace(Level *level, int x, int y, int z);
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void neighborChanged(Level *level, int x, int y, int z, int type);
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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using Tile::spawnResources;
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void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
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int getResource(int data, Random *random, int playerBonusLevel);
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static shared_ptr<ItemInstance> getItemFromType(int type);
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static int getTypeFromItem(shared_ptr<ItemInstance> item);
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}; |