Files
neoLegacy/Minecraft.World/HugeMushroomTile.h
Fireblade d89fadff68 feat: blockstates
still a work in progress
2026-05-02 15:14:48 -04:00

35 lines
1.1 KiB
C++

#pragma once
#include "Tile.h"
class ChunkRebuildData;
class HugeMushroomTile : public Tile
{
friend class ChunkRebuildData;
public:
static const int MUSHROOM_TYPE_BROWN = 0;
static const int MUSHROOM_TYPE_RED = 1;
static const wstring TEXTURE_STEM;
static const wstring TEXTURE_INSIDE;
private:
static const int HUGE_MUSHROOM_TEXTURE_COUNT = 2;
static const wstring TEXTURE_TYPE[];
int type;
Icon **icons;
Icon *iconStem;
Icon *iconInside;
public:
HugeMushroomTile(int id, Material *material, int type);
virtual void createBlockStateDefinition() override;
virtual int defaultBlockState() override;
virtual int convertBlockStateToLegacyData(BlockState *state) override;
virtual Tile::BlockState getBlockState(int data);
virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
Icon *getTexture(int face, int data);
int getResourceCount(Random *random);
int getResource(int data, Random *random, int playerBonusLevel);
int cloneTileId(Level *level, int x, int y, int z);
void registerIcons(IconRegister *iconRegister);
};