Files
neoLegacy/Minecraft.World/Layer.cpp
2026-07-02 21:09:39 -04:00

250 lines
8.3 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.newbiome.layer.h"
#include "RiverInitLayer.h"
#include "RareBiomeSpotLayer.h"
#include "net.minecraft.world.level.h"
#include "BiomeOverrideLayer.h"
#include "CustomizableSourceSettings.h"
#ifdef __PSVITA__
#include "../Minecraft.Client/PSVita/PSVitaExtras/libdivide.h"
#include <ImposeContinentsLayer.h>
libdivide::divider<long long> fast_d2(2);
libdivide::divider<long long> fast_d3(3);
libdivide::divider<long long> fast_d4(4);
libdivide::divider<long long> fast_d5(5);
libdivide::divider<long long> fast_d6(6);
libdivide::divider<long long> fast_d7(7);
libdivide::divider<long long> fast_d10(10);
#endif
LayerArray Layer::getDefaultLayers(int64_t seed, LevelType* levelType, void* superflatConfig)
{
shared_ptr<Layer> islandLayer = std::make_shared<IslandLayer>(seed, 1);
islandLayer = std::make_shared<FuzzyZoomLayer>(seed, islandLayer, 0x7D0);
islandLayer = std::make_shared<AddIslandLayer>(seed, islandLayer, 1);
islandLayer = std::make_shared<ZoomLayer>(seed, islandLayer, 0x7D1);
islandLayer = std::make_shared<AddIslandLayer>(seed, islandLayer, 2);
islandLayer = std::make_shared<AddIslandLayer>(seed, islandLayer, 0x32);
islandLayer = std::make_shared<AddIslandLayer>(seed, islandLayer, 0x46);
islandLayer = std::make_shared<RemoveTooMuchOceanLayer>(seed, islandLayer, 2);
islandLayer = std::make_shared<AddSnowLayer>(seed, islandLayer, 2);
islandLayer = std::make_shared<AddIslandLayer>(seed, islandLayer, 3);
islandLayer = std::make_shared<AddEdgeLayer>(seed, islandLayer, 2, 0);
islandLayer = std::make_shared<AddEdgeLayer>(seed, islandLayer, 2, 1);
islandLayer = std::make_shared<AddEdgeLayer>(seed, islandLayer, 3, 2);
islandLayer = std::make_shared<ZoomLayer>(seed, islandLayer, 0x7D2);
islandLayer = std::make_shared<ZoomLayer>(seed, islandLayer, 0x7D3);
islandLayer = std::make_shared<AddIslandLayer>(seed, islandLayer, 4);
islandLayer = std::make_shared<DeepOceanLayer>(seed, islandLayer, 4);
shared_ptr<Layer> baseLayer = ZoomLayer::zoom(seed, islandLayer, 0x3E8, 0);
int zoomLevel = 4;
int riverZoomCount = 4;
if (levelType == LevelType::lvl_customized && superflatConfig != nullptr)
{
auto settings = CustomizableSourceSettings::Builder::build(
CustomizableSourceSettings::Builder::fromString(superflatConfig));
zoomLevel = settings->getBiomeSize();
riverZoomCount = settings->getRiverSize();
}
if (levelType == LevelType::lvl_largeBiomes)
zoomLevel = 6;
shared_ptr<Layer> riverBase = ZoomLayer::zoom(seed, baseLayer, 0x3E8, 0);
shared_ptr<Layer> riverInit = make_shared<RiverInitLayer>(seed, riverBase, 0x64);
shared_ptr<Layer> hillsNoise = ZoomLayer::zoom(seed, riverInit, 0x3E8, 2);
shared_ptr<Layer> riverLayerFinal = ZoomLayer::zoom(seed, riverInit, 0x3E8, 2);
riverLayerFinal = ZoomLayer::zoom(seed, riverLayerFinal, 0x3E8, riverZoomCount);
riverLayerFinal = make_shared<RiverLayer>(seed, riverLayerFinal, 1);
riverLayerFinal = make_shared<SmoothLayer>(seed, riverLayerFinal, 0x3E8);
shared_ptr<Layer> biomeLayer = make_shared<BiomeInitLayer>(seed, baseLayer, 0xC8, levelType, superflatConfig);
biomeLayer = ZoomLayer::zoom(seed, biomeLayer, 0x3E8, 0);
biomeLayer = make_shared<BiomeEdgeLayer>(seed, biomeLayer, 0x3E8);
biomeLayer = make_shared<RegionHillsLayer>(seed, biomeLayer, hillsNoise, 0x3E8);
biomeLayer = make_shared<RareBiomeSpotLayer>(seed, biomeLayer, 0x3E9);
for (int i = 0; i < zoomLevel; ++i)
{
biomeLayer = make_shared<ZoomLayer>(seed, biomeLayer, 0x3E8 + i);
if (i == 0)
{
biomeLayer = make_shared<AddIslandLayer>(seed, biomeLayer, 3);
biomeLayer = make_shared<AddMushroomIslandLayer>(seed, biomeLayer, 5);
}
if (zoomLevel == 1||i == 1)
{
biomeLayer = make_shared<GrowMushroomIslandLayer>(seed, biomeLayer, 5);
biomeLayer = make_shared<ShoreLayer>(seed, biomeLayer, 0x3E8);
}
}
biomeLayer = make_shared<SmoothLayer>(seed, biomeLayer, 0x3E8);
shared_ptr<Layer> mixed = make_shared<RiverMixerLayer>(seed, biomeLayer, riverLayerFinal, 0x64);
shared_ptr<Layer> voronoi = make_shared<VoronoiZoom>(seed, mixed, 0xA);
mixed->init(seed);
voronoi->init(seed);
LayerArray result(3, false);
result[0] = mixed;
result[1] = voronoi;
result[2] = mixed;
return result;
}
Layer::Layer(int64_t seedMixup)
{
parent = nullptr;
this->seedMixup = seedMixup;
this->seedMixup *= this->seedMixup * 6364136223846793005l + 1442695040888963407l;
this->seedMixup += seedMixup;
this->seedMixup *= this->seedMixup * 6364136223846793005l + 1442695040888963407l;
this->seedMixup += seedMixup;
this->seedMixup *= this->seedMixup * 6364136223846793005l + 1442695040888963407l;
this->seedMixup += seedMixup;
}
void Layer::initRandom(int64_t x, int64_t y)
{
rval = seed;
rval *= rval * 6364136223846793005L + 1442695040888963407L;
rval += x;
rval *= rval * 6364136223846793005L + 1442695040888963407L;
rval += y;
rval *= rval * 6364136223846793005L + 1442695040888963407L;
rval += x;
rval *= rval * 6364136223846793005L + 1442695040888963407L;
rval += y;
}
int Layer::nextRandom(int max)
{
#ifdef __PSVITA__
int result;
long long temp = rval;
temp >>= 24;
if (max == 2)
result = temp - (temp / fast_d2) * 2;
else if (max == 3)
result = temp - (temp / fast_d3) * 3;
else if (max == 4)
result = temp - (temp / fast_d4) * 4;
else if (max == 5)
result = temp - (temp / fast_d5) * 5;
else if (max == 6)
result = temp - (temp / fast_d6) * 6;
else if (max == 7)
result = temp - (temp / fast_d7) * 7;
else if (max == 10)
result = temp - (temp / fast_d10) * 10;
else
result = temp - (temp / max) * max;
#else
int result = static_cast<int>((rval >> 24) % max);
#endif
if (result < 0) result += max;
rval *= rval * 6364136223846793005L + 1442695040888963407L;
rval += seed;
return result;
}
void Layer::init(int64_t seed)
{
this->seed = seed;
if (parent != nullptr) parent->init(seed);
this->seed *= this->seed * 6364136223846793005L + 1442695040888963407L;
this->seed += seedMixup;
this->seed *= this->seed * 6364136223846793005L + 1442695040888963407L;
this->seed += seedMixup;
this->seed *= this->seed * 6364136223846793005L + 1442695040888963407L;
this->seed += seedMixup;
}
bool Layer::isOcean(int biomeId)
{
return biomeId == Biome::ocean->id ||
biomeId == Biome::deepOcean->id ||
biomeId == Biome::frozenOcean->id;
}
bool Layer::isSame(int biomeIdA, int biomeIdB) {
if (biomeIdA == biomeIdB) {
return true;
} else {
Biome* biome = Biome::getBiome(biomeIdA);
Biome* biome2 = Biome::getBiome(biomeIdB);
if (biome != nullptr && biome2 != nullptr) {
if (biome != Biome::mesaPlateauF && biome != Biome::mesaPlateau) {
return biome == biome2 || biome->getBaseBiomeId() == biome2->getBaseBiomeId();
} else {
return biome2 == Biome::mesaPlateauF || biome2 == Biome::mesaPlateau;
}
} else {
return false;
}
}
}
int Layer::random(int i, int j, int k, int l) {
int random = nextRandom(4);
int ret = (random != 2 ? i : k);
if (random == 3)
ret = l;
if (random == 1)
ret = j;
return ret;
}
int Layer::random(int i, int j) {
if (nextRandom(2)) {
return j;
}
return i;
}
int Layer::modeOrRandom(int i, int j, int k, int l) {
if (j == k && k == l) {
return j;
} else if (i == j && i == k) {
return i;
} else if (i == j && i == l) {
return i;
} else if (i == k && i == l) {
return i;
} else if (i == j && k != l) {
return i;
} else if (i == k && j != l) {
return i;
} else if (i == l && j != k) {
return i;
} else if (j == k && i != l) {
return j;
} else if (j == l && i != k) {
return j;
} else {
return k == l && i != j ? k : random(i, j, k, l);
}
}