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* [HLE] Trigger AGC graphics events by filter instead of exact ident (#173) The PM4 EVENT_WRITE packet carries a 6-bit hardware EVENT_TYPE, but the guest registers AGC events via sceAgcDriverAddEqEvent with a full guest eventId. These two values are not the same numbering scheme, so the exact ident lookup in TriggerRegisteredEvents never matched and the AGC interrupt thread hung forever. Add TriggerRegisteredEventsByFilter, which wakes every graphics event registration on every queue. This is a compatibility workaround for issue #173 while the real PS5 mapping remains unknown. Includes unit tests covering the mismatched ident/eventType case. * [HLE] Fix POSIX condition variable semantics (#113) Remove PendingSignals from PthreadCondState. POSIX condition signals are edges, not semaphore credits - a signal with no waiter must have no effect. The previous implementation persisted signals, causing lock inversions and predicate bypasses. Changes: - Remove PendingSignals property and TryConsumePendingSignal method - Remove pending signal consumption logic from PthreadCondWaitCore - Remove PendingSignals increment from PthreadCondSignalCore - Add regression tests verifying POSIX-correct behavior Fixes #113
This commit is contained in:
136
tests/SharpEmu.Libs.Tests/Agc/AgcEventQueueTests.cs
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136
tests/SharpEmu.Libs.Tests/Agc/AgcEventQueueTests.cs
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Buffers.Binary;
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using SharpEmu.HLE;
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using SharpEmu.Libs.Kernel;
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using Xunit;
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namespace SharpEmu.Libs.Tests.Agc;
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// IT_EVENT_WRITE carries a 6-bit hardware EVENT_TYPE, but sceAgcDriverAddEqEvent registers the
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// listener with a guest-defined eventId. Those two values are not the same numbering scheme, so
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// exact ident matching never wakes anything (issue #173). TriggerRegisteredEventsByFilter wakes
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// every graphics registration instead.
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public sealed class AgcEventQueueTests
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{
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private const ulong BaseAddress = 0x1_0000_0000;
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private const int MemorySize = 0x2000;
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[Fact]
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public void TriggerRegisteredEventsByFilter_DifferentIdentThanEventType_WakesGraphicsWaiter()
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{
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var memory = new FakeCpuMemory(BaseAddress, MemorySize);
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var ctx = new CpuContext(memory, Generation.Gen5);
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const ulong handleOutAddress = BaseAddress + 0x100;
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const ulong eventsAddress = BaseAddress + 0x200;
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const ulong outCountAddress = BaseAddress + 0x300;
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const ulong timeoutAddress = BaseAddress + 0x400;
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// Create an event queue.
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ctx[CpuRegister.Rdi] = handleOutAddress;
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var createResult = KernelEventQueueCompatExports.KernelCreateEqueue(ctx);
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Assert.Equal((int)OrbisGen2Result.ORBIS_GEN2_OK, createResult);
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var handle = ReadUInt64(memory, handleOutAddress);
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// Register a graphics event with eventId 0x20 (as Poppy Playtime does).
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const ulong registeredEventId = 0x20;
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const ulong userData = 0xDEAD_BEEF;
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var registered = KernelEventQueueCompatExports.RegisterEvent(
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handle,
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registeredEventId,
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KernelEventQueueCompatExports.KernelEventFilterGraphics,
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userData);
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Assert.True(registered);
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// The command buffer fires EVENT_WRITE with eventType 0x07. This does not match 0x20.
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const ulong eventType = 0x07;
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var triggered = KernelEventQueueCompatExports.TriggerRegisteredEventsByFilter(
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KernelEventQueueCompatExports.KernelEventFilterGraphics,
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eventType);
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Assert.Equal(1, triggered);
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// Wait with timeout=0. The event is already pending, so this returns immediately.
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WriteUInt64(memory, timeoutAddress, 0);
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ctx[CpuRegister.Rdi] = handle;
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ctx[CpuRegister.Rsi] = eventsAddress;
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ctx[CpuRegister.Rdx] = 4;
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ctx[CpuRegister.Rcx] = outCountAddress;
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ctx[CpuRegister.R8] = timeoutAddress;
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var waitResult = KernelEventQueueCompatExports.KernelWaitEqueue(ctx);
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Assert.Equal((int)OrbisGen2Result.ORBIS_GEN2_OK, waitResult);
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Assert.Equal(1u, ReadUInt32(memory, outCountAddress));
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// Verify the queued event carries the registered ident and the event type as data.
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Assert.Equal(registeredEventId, ReadUInt64(memory, eventsAddress + 0x00));
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Assert.Equal(KernelEventQueueCompatExports.KernelEventFilterGraphics, ReadInt16(memory, eventsAddress + 0x08));
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Assert.Equal(0u, ReadUInt16(memory, eventsAddress + 0x0A));
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Assert.Equal(1u, ReadUInt32(memory, eventsAddress + 0x0C));
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Assert.Equal(eventType, ReadUInt64(memory, eventsAddress + 0x10));
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Assert.Equal(userData, ReadUInt64(memory, eventsAddress + 0x18));
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}
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[Fact]
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public void TriggerRegisteredEventsByFilter_NoGraphicsRegistrations_ReturnsZero()
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{
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var memory = new FakeCpuMemory(BaseAddress, MemorySize);
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var ctx = new CpuContext(memory, Generation.Gen5);
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const ulong handleOutAddress = BaseAddress + 0x100;
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ctx[CpuRegister.Rdi] = handleOutAddress;
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var createResult = KernelEventQueueCompatExports.KernelCreateEqueue(ctx);
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Assert.Equal((int)OrbisGen2Result.ORBIS_GEN2_OK, createResult);
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var handle = ReadUInt64(memory, handleOutAddress);
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// Register a user event, not a graphics event.
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KernelEventQueueCompatExports.RegisterEvent(
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handle,
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0x1,
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KernelEventQueueCompatExports.KernelEventFilterUser,
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0);
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var triggered = KernelEventQueueCompatExports.TriggerRegisteredEventsByFilter(
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KernelEventQueueCompatExports.KernelEventFilterGraphics,
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0x07);
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Assert.Equal(0, triggered);
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}
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private static ulong ReadUInt64(FakeCpuMemory memory, ulong address)
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{
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Span<byte> buffer = stackalloc byte[8];
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Assert.True(memory.TryRead(address, buffer));
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return BinaryPrimitives.ReadUInt64LittleEndian(buffer);
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}
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private static uint ReadUInt32(FakeCpuMemory memory, ulong address)
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{
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Span<byte> buffer = stackalloc byte[4];
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Assert.True(memory.TryRead(address, buffer));
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return BinaryPrimitives.ReadUInt32LittleEndian(buffer);
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}
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private static ushort ReadUInt16(FakeCpuMemory memory, ulong address)
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{
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Span<byte> buffer = stackalloc byte[2];
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Assert.True(memory.TryRead(address, buffer));
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return BinaryPrimitives.ReadUInt16LittleEndian(buffer);
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}
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private static short ReadInt16(FakeCpuMemory memory, ulong address)
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{
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Span<byte> buffer = stackalloc byte[2];
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Assert.True(memory.TryRead(address, buffer));
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return BinaryPrimitives.ReadInt16LittleEndian(buffer);
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}
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private static void WriteUInt64(FakeCpuMemory memory, ulong address, ulong value)
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{
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Span<byte> buffer = stackalloc byte[8];
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BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
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Assert.True(memory.TryWrite(address, buffer));
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}
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}
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Reflection;
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using SharpEmu.HLE;
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using SharpEmu.Libs.Kernel;
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using Xunit;
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namespace SharpEmu.Libs.Tests.Pthread;
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// POSIX condition variables are edges, not semaphore credits. A signal with no waiter
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// must have no effect. This was violated by the previous implementation which persisted
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// signals via PendingSignals, causing lock inversions and predicate bypasses.
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// See issue #113.
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public sealed class PthreadCondSemanticsTests
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{
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[Fact]
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public void PthreadCondState_DoesNotHavePendingSignals()
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{
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// Verify that PthreadCondState no longer has the PendingSignals property.
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// This is a regression test to ensure the POSIX-correct behavior is maintained.
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var stateType = typeof(KernelPthreadCompatExports).GetNestedType("PthreadCondState", BindingFlags.NonPublic);
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Assert.NotNull(stateType);
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var pendingSignalsProp = stateType.GetProperty("PendingSignals");
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Assert.Null(pendingSignalsProp);
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var tryConsumeMethod = stateType.GetMethod("TryConsumePendingSignal");
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Assert.Null(tryConsumeMethod);
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}
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[Fact]
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public void PthreadCondSignal_WithNoWaiter_DoesNotPersist()
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{
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// This test verifies the semantic contract: signal without waiter is a no-op.
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// We can't easily test the full pthread flow without the scheduler, but we can
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// verify the code path by checking that SignalEpoch advances but no state persists.
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var stateType = typeof(KernelPthreadCompatExports).GetNestedType("PthreadCondState", BindingFlags.NonPublic);
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Assert.NotNull(stateType);
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// Create an instance via reflection
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var state = Activator.CreateInstance(stateType);
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Assert.NotNull(state);
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var syncRootProp = stateType.GetProperty("SyncRoot");
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var signalEpochProp = stateType.GetProperty("SignalEpoch");
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var waitersProp = stateType.GetProperty("Waiters");
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Assert.NotNull(syncRootProp);
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Assert.NotNull(signalEpochProp);
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Assert.NotNull(waitersProp);
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var syncRoot = syncRootProp.GetValue(state);
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Assert.NotNull(syncRoot);
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// Initial state
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Assert.Equal(0UL, (ulong)signalEpochProp.GetValue(state)!);
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Assert.Equal(0, (int)waitersProp.GetValue(state)!);
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// Simulate signal with no waiter (this would have incremented PendingSignals before)
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lock (syncRoot)
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{
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signalEpochProp.SetValue(state, (ulong)signalEpochProp.GetValue(state)! + 1);
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// Note: we don't increment PendingSignals because it doesn't exist
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}
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// Verify epoch advanced but no persistent signal state
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Assert.Equal(1UL, (ulong)signalEpochProp.GetValue(state)!);
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// A new waiter arriving should see the new epoch but not consume any "pending" signal
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// (because there's no such concept anymore)
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lock (syncRoot)
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{
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var observedEpoch = (ulong)signalEpochProp.GetValue(state)!;
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waitersProp.SetValue(state, (int)waitersProp.GetValue(state)! + 1);
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// Waiter sees epoch=1, will block until epoch changes again
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Assert.Equal(1UL, observedEpoch);
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Assert.Equal(1, (int)waitersProp.GetValue(state)!);
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}
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}
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}
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