From 3da7ae7d70f54652f4cb43fe1a5051f1d377dfc7 Mon Sep 17 00:00:00 2001 From: s1099 <46890315+s1099@users.noreply.github.com> Date: Thu, 16 Jul 2026 02:54:14 +0530 Subject: [PATCH] Update repo URL (#224) --- README.md | 12 ++++++------ src/SharpEmu.GUI/MainWindow.axaml.cs | 2 +- src/SharpEmu.Logging/BuildInfo.cs | 8 ++++---- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index c08400a..246051a 100644 --- a/README.md +++ b/README.md @@ -91,18 +91,18 @@ release includes the MoltenVK Vulkan implementation. ## Games Tested * **Demon's Souls Remake** - * [Demon's Souls [PPSA01341]](https://github.com/par274/sharpemu/issues/2) + * [Demon's Souls [PPSA01341]](https://github.com/sharpemu/sharpemu/issues/2) * Demon's Souls is now video loop. Shaders are ready to be converted to SPIR-V/Vulkan. We are continuing our work on this. ![DeS videoOut submit first frame](./.github/images/des-videoout-shaders.jpg) * **Poppy Playtime Chapter 1** - * [Poppy Playtime Chapter 1 [PPSA20591]](https://github.com/par274/sharpemu/issues/3) + * [Poppy Playtime Chapter 1 [PPSA20591]](https://github.com/sharpemu/sharpemu/issues/3) * **SILENT HILL: The Short Message** - * [SILENT HILL: The Short Message [PPSA10112]](https://github.com/par274/sharpemu/issues/4) + * [SILENT HILL: The Short Message [PPSA10112]](https://github.com/sharpemu/sharpemu/issues/4) * **Dreaming Sarah** - * [Dreaming Sarah [PPSA02929]](https://github.com/par274/sharpemu/issues/9) + * [Dreaming Sarah [PPSA02929]](https://github.com/sharpemu/sharpemu/issues/9) * Real texture rendering for this game; ![Splash texture](./.github/images/dreaming-sarah.jpg) @@ -115,7 +115,7 @@ release includes the MoltenVK Vulkan implementation. ## Build 1. Install the .NET SDK version specified in [`global.json`](./global.json). -2. Clone the repository: `git clone https://github.com/par274/sharpemu.git` +2. Clone the repository: `git clone https://github.com/sharpemu/sharpemu.git` 3. Open the solution file (`SharpEmu.slnx`) in **VSCode**. 4. Build the project: `dotnet build` or `dotnet publish` 5. Build artifacts will be located in the `artifacts` directory. @@ -141,7 +141,7 @@ Provided valuable references for filesystem handling and low-level C# implementa # License -- [**GPL-2.0 license**](https://github.com/par274/sharpemu/blob/main/LICENSE) +- [**GPL-2.0 license**](https://github.com/sharpemu/sharpemu/blob/main/LICENSE) ## Contributing diff --git a/src/SharpEmu.GUI/MainWindow.axaml.cs b/src/SharpEmu.GUI/MainWindow.axaml.cs index 3d98e20..0fbc735 100644 --- a/src/SharpEmu.GUI/MainWindow.axaml.cs +++ b/src/SharpEmu.GUI/MainWindow.axaml.cs @@ -172,7 +172,7 @@ public partial class MainWindow : Window { Process.Start(new ProcessStartInfo { - FileName = "https://github.com/par274/sharpemu", + FileName = "https://github.com/sharpemu/sharpemu", UseShellExecute = true }); }; diff --git a/src/SharpEmu.Logging/BuildInfo.cs b/src/SharpEmu.Logging/BuildInfo.cs index fc5fd22..b4b64a5 100644 --- a/src/SharpEmu.Logging/BuildInfo.cs +++ b/src/SharpEmu.Logging/BuildInfo.cs @@ -12,8 +12,8 @@ namespace SharpEmu.Logging; /// public static class BuildInfo { - private const string ProjectUrl = "https://github.com/par274/sharpemu"; - private const string CanonicalRepository = "par274/sharpemu"; + private const string ProjectUrl = "https://github.com/sharpemu/sharpemu"; + private const string CanonicalRepository = "sharpemu/sharpemu"; /// Short commit hash the build was produced from, or null. public static string? CommitSha { get; } @@ -76,9 +76,9 @@ public static class BuildInfo /// /// The multi-line banner, e.g. /// - /// SharpEmu UNOFFICIAL f11ac59 — https://github.com/par274/sharpemu + /// SharpEmu UNOFFICIAL f11ac59 — https://github.com/sharpemu/sharpemu /// - /// Built from branch "main" of "par274/sharpemu" by GitHub Actions workflow run https://github.com/par274/sharpemu/actions/runs/123. + /// Built from branch "main" of "sharpemu/sharpemu" by GitHub Actions workflow run https://github.com/sharpemu/sharpemu/actions/runs/123. /// /// Official release builds drop the UNOFFICIAL tag. Falls back to a /// local-build line when no CI provenance is present.