diff --git a/src/SharpEmu.Gpu.Vulkan.Native/CMakeLists.txt b/src/SharpEmu.Gpu.Vulkan.Native/CMakeLists.txt index 07d726b..11e7428 100644 --- a/src/SharpEmu.Gpu.Vulkan.Native/CMakeLists.txt +++ b/src/SharpEmu.Gpu.Vulkan.Native/CMakeLists.txt @@ -1,3 +1,6 @@ +# Copyright (C) 2026 SharpEmu Emulator Project +# SPDX-License-Identifier: GPL-2.0-or-later + cmake_minimum_required(VERSION 3.25) project(SharpEmuGpuVulkan VERSION 0.1.0 LANGUAGES CXX) diff --git a/src/SharpEmu.Gpu.Vulkan.Native/tests/abi_test.cpp b/src/SharpEmu.Gpu.Vulkan.Native/tests/abi_test.cpp index 1392bae..4024a37 100644 --- a/src/SharpEmu.Gpu.Vulkan.Native/tests/abi_test.cpp +++ b/src/SharpEmu.Gpu.Vulkan.Native/tests/abi_test.cpp @@ -1,3 +1,6 @@ +/* Copyright (C) 2026 SharpEmu Emulator Project + * SPDX-License-Identifier: GPL-2.0-or-later */ + #include "sharpemu_gpu_vulkan.h" #include #include diff --git a/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.comp b/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.comp index f1abb57..6f7ff68 100644 --- a/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.comp +++ b/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.comp @@ -1,3 +1,6 @@ +// Copyright (C) 2026 SharpEmu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() {} diff --git a/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.frag b/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.frag index 091a058..d248f4d 100644 --- a/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.frag +++ b/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.frag @@ -1,3 +1,6 @@ +// Copyright (C) 2026 SharpEmu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #version 450 layout(location = 0) out vec4 color; layout(set = 0, binding = 1) uniform sampler2D sourceTexture; diff --git a/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.vert b/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.vert index c183949..561ee7b 100644 --- a/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.vert +++ b/src/SharpEmu.Gpu.Vulkan.Native/tests/smoke.vert @@ -1,3 +1,6 @@ +// Copyright (C) 2026 SharpEmu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + #version 450 vec2 positions[3] = vec2[](vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0)); void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); }