mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-16 01:51:17 +00:00
[sceAudio] added basic audio output support (#33)
This commit is contained in:
@@ -2,7 +2,9 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.HLE;
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using System.Buffers;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Threading;
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namespace SharpEmu.Libs.Audio;
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@@ -12,7 +14,70 @@ public static class AudioOutExports
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private static readonly ConcurrentDictionary<int, PortState> Ports = new();
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private static int _nextPortHandle;
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private sealed record PortState(int UserId, int Type, uint BufferLength, uint Frequency, int Format);
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private sealed class PortState : IDisposable
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{
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private readonly object _paceGate = new();
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private long _nextSilentOutput;
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public PortState(
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int userId,
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int type,
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uint bufferLength,
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uint frequency,
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int format,
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int channels,
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int bytesPerSample,
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bool isFloat,
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WinMmAudioPort? backend)
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{
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UserId = userId;
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Type = type;
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BufferLength = bufferLength;
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Frequency = frequency;
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Format = format;
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Channels = channels;
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BytesPerSample = bytesPerSample;
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IsFloat = isFloat;
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Backend = backend;
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}
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public int UserId { get; }
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public int Type { get; }
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public uint BufferLength { get; }
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public uint Frequency { get; }
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public int Format { get; }
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public int Channels { get; }
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public int BytesPerSample { get; }
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public bool IsFloat { get; }
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public WinMmAudioPort? Backend { get; }
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public int BufferByteLength =>
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checked((int)BufferLength * Channels * BytesPerSample);
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public void PaceSilence()
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{
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long delay;
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lock (_paceGate)
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{
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var now = Stopwatch.GetTimestamp();
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if (_nextSilentOutput < now)
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{
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_nextSilentOutput = now;
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}
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delay = _nextSilentOutput - now;
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_nextSilentOutput += checked(
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(long)Math.Ceiling(
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Stopwatch.Frequency * (double)BufferLength / Frequency));
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}
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if (delay > 0)
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{
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Thread.Sleep(TimeSpan.FromSeconds((double)delay / Stopwatch.Frequency));
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}
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}
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public void Dispose() => Backend?.Dispose();
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}
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[SysAbiExport(
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Nid = "JfEPXVxhFqA",
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@@ -33,13 +98,41 @@ public static class AudioOutExports
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var bufferLength = unchecked((uint)ctx[CpuRegister.Rcx]);
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var frequency = unchecked((uint)ctx[CpuRegister.R8]);
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var format = unchecked((int)ctx[CpuRegister.R9]);
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if (bufferLength == 0 || frequency == 0)
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if (bufferLength == 0 || frequency == 0 ||
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!TryGetFormat(format, out var channels, out var bytesPerSample, out var isFloat))
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{
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
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}
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WinMmAudioPort? backend = null;
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string backendName;
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try
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{
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backend = new WinMmAudioPort(frequency);
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backendName = "winmm";
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}
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catch (Exception exception)
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{
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backendName = "silent";
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Console.Error.WriteLine(
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$"[LOADER][WARN] AudioOut host backend unavailable: {exception.Message}");
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}
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var handle = Interlocked.Increment(ref _nextPortHandle);
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Ports[handle] = new PortState(userId, type, bufferLength, frequency, format);
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Ports[handle] = new PortState(
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userId,
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type,
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bufferLength,
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frequency,
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format,
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channels,
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bytesPerSample,
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isFloat,
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backend);
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Console.Error.WriteLine(
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$"[LOADER][INFO] AudioOut port {handle}: {frequency} Hz, " +
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$"{channels} ch, {(isFloat ? "float32" : "s16")}, " +
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$"{bufferLength} frames, backend={backendName}");
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return SetReturn(ctx, handle);
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}
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@@ -51,11 +144,13 @@ public static class AudioOutExports
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public static int AudioOutClose(CpuContext ctx)
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{
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var handle = unchecked((int)ctx[CpuRegister.Rdi]);
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return SetReturn(
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ctx,
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Ports.TryRemove(handle, out _)
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? 0
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: (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
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if (!Ports.TryRemove(handle, out var port))
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{
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
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}
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port.Dispose();
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return SetReturn(ctx, 0);
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}
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[SysAbiExport(
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@@ -65,8 +160,44 @@ public static class AudioOutExports
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LibraryName = "libSceAudioOut")]
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public static int AudioOutOutput(CpuContext ctx)
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{
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ctx[CpuRegister.Rax] = 0;
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return (int)OrbisGen2Result.ORBIS_GEN2_OK;
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var handle = unchecked((int)ctx[CpuRegister.Rdi]);
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var sourceAddress = ctx[CpuRegister.Rsi];
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if (!Ports.TryGetValue(handle, out var port))
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{
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_INVALID_ARGUMENT);
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}
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if (sourceAddress == 0)
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{
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return SetReturn(ctx, 0);
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}
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var buffer = ArrayPool<byte>.Shared.Rent(port.BufferByteLength);
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try
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{
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var source = buffer.AsSpan(0, port.BufferByteLength);
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if (!ctx.Memory.TryRead(sourceAddress, source))
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{
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return SetReturn(ctx, (int)OrbisGen2Result.ORBIS_GEN2_ERROR_MEMORY_FAULT);
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}
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if (port.Backend is null ||
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!port.Backend.Submit(
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source,
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port.BufferLength,
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port.Channels,
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port.BytesPerSample,
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port.IsFloat))
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{
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port.PaceSilence();
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}
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return SetReturn(ctx, 0);
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(buffer);
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}
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}
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[SysAbiExport(
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@@ -89,4 +220,23 @@ public static class AudioOutExports
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ctx[CpuRegister.Rax] = unchecked((ulong)result);
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return result;
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}
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private static bool TryGetFormat(
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int rawFormat,
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out int channels,
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out int bytesPerSample,
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out bool isFloat)
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{
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var format = rawFormat & 0xFF;
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channels = format switch
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{
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0 or 3 => 1,
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1 or 4 => 2,
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2 or 5 or 6 or 7 => 8,
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_ => 0,
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};
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bytesPerSample = format is >= 3 and <= 5 or 7 ? 4 : 2;
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isFloat = bytesPerSample == 4;
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return channels != 0;
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}
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}
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302
src/SharpEmu.Libs/Audio/WinMmAudioPort.cs
Normal file
302
src/SharpEmu.Libs/Audio/WinMmAudioPort.cs
Normal file
@@ -0,0 +1,302 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Buffers;
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using System.Buffers.Binary;
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using System.Runtime.InteropServices;
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namespace SharpEmu.Libs.Audio;
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internal sealed class WinMmAudioPort : IDisposable
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{
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private const uint WaveMapper = uint.MaxValue;
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private const uint CallbackEvent = 0x0005_0000;
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private const ushort WaveFormatPcm = 1;
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private const uint WaveHeaderDone = 0x0000_0001;
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private const int MaximumQueuedPcmBytes = 32 * 1024;
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private readonly object _gate = new();
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private readonly AutoResetEvent _completion = new(false);
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private readonly Queue<NativeBuffer> _buffers = new();
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private IntPtr _device;
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private int _queuedPcmBytes;
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private bool _disposed;
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public WinMmAudioPort(uint sampleRate)
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{
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if (!OperatingSystem.IsWindows())
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{
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throw new PlatformNotSupportedException("WinMM audio is only available on Windows.");
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}
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var format = new WaveFormat
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{
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FormatTag = WaveFormatPcm,
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Channels = 2,
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SamplesPerSecond = sampleRate,
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AverageBytesPerSecond = checked(sampleRate * 4),
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BlockAlign = 4,
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BitsPerSample = 16,
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ExtraSize = 0,
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};
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var result = WaveOutOpen(
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out _device,
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WaveMapper,
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ref format,
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_completion.SafeWaitHandle.DangerousGetHandle(),
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IntPtr.Zero,
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CallbackEvent);
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if (result != 0)
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{
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throw new InvalidOperationException($"waveOutOpen failed with MMRESULT {result}.");
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}
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}
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public bool Submit(
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ReadOnlySpan<byte> source,
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uint frames,
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int channels,
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int bytesPerSample,
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bool isFloat)
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{
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lock (_gate)
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{
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if (_disposed)
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{
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return false;
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}
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var outputLength = checked((int)frames * 4);
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ReapCompletedBuffers();
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while (_queuedPcmBytes != 0 &&
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_queuedPcmBytes + outputLength > MaximumQueuedPcmBytes)
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{
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if (!_completion.WaitOne(TimeSpan.FromSeconds(1)))
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{
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return false;
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}
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ReapCompletedBuffers();
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}
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var output = ArrayPool<byte>.Shared.Rent(outputLength);
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try
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{
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ConvertToStereoPcm16(
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source,
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output.AsSpan(0, outputLength),
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checked((int)frames),
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channels,
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bytesPerSample,
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isFloat);
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return QueueBuffer(output.AsSpan(0, outputLength));
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(output);
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}
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}
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}
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public void Dispose()
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{
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lock (_gate)
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{
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if (_disposed)
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{
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return;
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}
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_disposed = true;
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if (_device != IntPtr.Zero)
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{
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WaveOutReset(_device);
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while (_buffers.TryDequeue(out var buffer))
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{
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ReleaseBuffer(buffer);
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}
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WaveOutClose(_device);
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_device = IntPtr.Zero;
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}
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_completion.Dispose();
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}
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}
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private bool QueueBuffer(ReadOnlySpan<byte> data)
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{
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var dataAddress = Marshal.AllocHGlobal(data.Length);
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var headerAddress = IntPtr.Zero;
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try
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{
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unsafe
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{
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data.CopyTo(new Span<byte>((void*)dataAddress, data.Length));
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}
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var header = new WaveHeader
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{
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Data = dataAddress,
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BufferLength = checked((uint)data.Length),
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};
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headerAddress = Marshal.AllocHGlobal(Marshal.SizeOf<WaveHeader>());
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Marshal.StructureToPtr(header, headerAddress, false);
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var result = WaveOutPrepareHeader(
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_device,
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headerAddress,
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checked((uint)Marshal.SizeOf<WaveHeader>()));
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if (result != 0)
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{
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return false;
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}
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result = WaveOutWrite(
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_device,
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headerAddress,
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checked((uint)Marshal.SizeOf<WaveHeader>()));
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if (result != 0)
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{
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WaveOutUnprepareHeader(
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_device,
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headerAddress,
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checked((uint)Marshal.SizeOf<WaveHeader>()));
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return false;
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}
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_buffers.Enqueue(new NativeBuffer(dataAddress, headerAddress, data.Length));
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_queuedPcmBytes += data.Length;
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dataAddress = IntPtr.Zero;
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headerAddress = IntPtr.Zero;
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return true;
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}
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finally
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{
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if (headerAddress != IntPtr.Zero)
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{
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Marshal.FreeHGlobal(headerAddress);
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}
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if (dataAddress != IntPtr.Zero)
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{
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Marshal.FreeHGlobal(dataAddress);
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}
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}
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}
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private void ReapCompletedBuffers()
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{
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while (_buffers.TryPeek(out var buffer))
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{
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var header = Marshal.PtrToStructure<WaveHeader>(buffer.Header);
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if ((header.Flags & WaveHeaderDone) == 0)
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{
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return;
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}
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_buffers.Dequeue();
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ReleaseBuffer(buffer);
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}
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}
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private void ReleaseBuffer(NativeBuffer buffer)
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{
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WaveOutUnprepareHeader(
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_device,
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buffer.Header,
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checked((uint)Marshal.SizeOf<WaveHeader>()));
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_queuedPcmBytes -= buffer.Length;
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Marshal.FreeHGlobal(buffer.Header);
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Marshal.FreeHGlobal(buffer.Data);
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}
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private static void ConvertToStereoPcm16(
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ReadOnlySpan<byte> source,
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Span<byte> destination,
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int frames,
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int channels,
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int bytesPerSample,
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bool isFloat)
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{
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var sourceFrameSize = checked(channels * bytesPerSample);
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for (var frame = 0; frame < frames; frame++)
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{
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var sourceFrame = source.Slice(frame * sourceFrameSize, sourceFrameSize);
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var left = ReadSample(sourceFrame, 0, bytesPerSample, isFloat);
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var right = channels == 1
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? left
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: ReadSample(sourceFrame, 1, bytesPerSample, isFloat);
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BinaryPrimitives.WriteInt16LittleEndian(destination[(frame * 4)..], left);
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BinaryPrimitives.WriteInt16LittleEndian(destination[((frame * 4) + 2)..], right);
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}
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}
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private static short ReadSample(
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ReadOnlySpan<byte> frame,
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int channel,
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int bytesPerSample,
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bool isFloat)
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{
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var sample = frame.Slice(channel * bytesPerSample, bytesPerSample);
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if (!isFloat)
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{
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return BinaryPrimitives.ReadInt16LittleEndian(sample);
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}
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var bits = BinaryPrimitives.ReadInt32LittleEndian(sample);
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var value = Math.Clamp(BitConverter.Int32BitsToSingle(bits), -1.0f, 1.0f);
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return checked((short)MathF.Round(value * short.MaxValue));
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}
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private readonly record struct NativeBuffer(IntPtr Data, IntPtr Header, int Length);
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[StructLayout(LayoutKind.Sequential, Pack = 2)]
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private struct WaveFormat
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{
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public ushort FormatTag;
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public ushort Channels;
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public uint SamplesPerSecond;
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public uint AverageBytesPerSecond;
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public ushort BlockAlign;
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public ushort BitsPerSample;
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public ushort ExtraSize;
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}
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[StructLayout(LayoutKind.Sequential)]
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private struct WaveHeader
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{
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public IntPtr Data;
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public uint BufferLength;
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public uint BytesRecorded;
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public nuint User;
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public uint Flags;
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public uint Loops;
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public IntPtr Next;
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public nuint Reserved;
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}
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[DllImport("winmm.dll", EntryPoint = "waveOutOpen")]
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private static extern uint WaveOutOpen(
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out IntPtr device,
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uint deviceId,
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ref WaveFormat format,
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IntPtr callback,
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IntPtr instance,
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uint flags);
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[DllImport("winmm.dll", EntryPoint = "waveOutPrepareHeader")]
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private static extern uint WaveOutPrepareHeader(IntPtr device, IntPtr header, uint headerSize);
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[DllImport("winmm.dll", EntryPoint = "waveOutWrite")]
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private static extern uint WaveOutWrite(IntPtr device, IntPtr header, uint headerSize);
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[DllImport("winmm.dll", EntryPoint = "waveOutUnprepareHeader")]
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private static extern uint WaveOutUnprepareHeader(IntPtr device, IntPtr header, uint headerSize);
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[DllImport("winmm.dll", EntryPoint = "waveOutReset")]
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private static extern uint WaveOutReset(IntPtr device);
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[DllImport("winmm.dll", EntryPoint = "waveOutClose")]
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private static extern uint WaveOutClose(IntPtr device);
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}
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