* [Json] Implement sce::Json::Value and Json::String construct/set/destroy
libSceJson previously only had the Initializer/MemAllocator setup path.
The Value and String classes themselves were entirely absent, so a
Prospero title that builds a JSON tree (Quake PPSA01880 does, to shape
a web-API request) hit unresolved imports and faulted on the call. The
imports it left unresolved right before its access violation are exactly
these Value ctors/setters and String ctor/dtor.
Model the Value/String payload host-side (JsonObjectHeap), keyed by the
guest `this` pointer, following the handle-shadow pattern already used
by Ngs2Exports. The guest object bytes are deliberately not written:
these objects are usually stack-allocated with an unknown real layout,
and writing a guessed layout risks smashing an adjacent stack canary
(the same hazard the AudioOut2 context-param note in this tree records).
Constructors and setters follow the Itanium ABI and return `this` in rax,
which is correct whether the real setter returns void or Value&.
Covered NIDs (complete-object C1/D1 variants, matching the observed
imports): Value(default/bool/long/ulong/double/ValueType/char*/String),
Value::~Value, Value::set(bool/long/ulong/double/ValueType/char*/String),
Value::clear, String(char*/default/copy), String::~String.
Only the payload the guest can reach through library methods is modelled;
direct guest reads of the object bytes are out of scope and would need
observed layout evidence.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* [Tests] Add SharpEmu.Libs.Tests covering the Json Value/String exports
First test project for SharpEmu.Libs (xunit), the SharpEmu.Libs.Tests
layout the maintainer already agreed to in issue #36.
- A FakeCpuMemory (single contiguous region) drives the exports at the
CpuContext level with no live guest.
- Direct-call tests: ctor/setter round-trips for bool/int/uint/double
(read from xmm0)/char*/String/ValueType, destructor cleanup, and the
graceful-degradation paths (missing String shadow and a faulting char*
pointer both fall back to the empty string instead of throwing).
- Registration test: a real ModuleManager scans SharpEmu.Libs and the
nine NIDs Quake left unresolved now resolve to the libSceJson exports
and dispatch cleanly (returns `this` in rax).
InternalsVisibleTo exposes JsonObjectHeap to the test assembly. The test
project's packages.lock.json is committed for CI locked-mode restore;
CI does not run tests yet, left as a maintainer decision.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* [Json] Add Initializer::setGlobalNullAccessCallback
Quake calls it during kexPSNWebAPI::Initialize and treats the
not-found error as fatal for the whole Np Web API bring-up. Store the
guest hook (never invoked by this HLE: shadows degrade to defaults
instead of dereferencing missing members) and return success.
Verified against the dump: the "setGlobalNullAccessCallback failed
(0x80020002)" line is gone and kexPSNWebAPI::Initialize now logs
"Np Web API Initialized"; the next blockers are sceNpAuthCreateRequest
and sceUserServiceInitialize ordering, outside libSceJson.
Also pins both Json test classes to one xunit collection: they share
JsonObjectHeap statics and parallel class execution raced ResetForTests
against a running test.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* [gui] Add Avalonia desktop frontend
Adds SharpEmu.GUI, a dark-themed desktop frontend that drives the
SharpEmu CLI as a child process:
- Game library with folder scanning for eboot.bin, search, and
persisted settings (%APPDATA%/SharpEmu/gui-settings.json)
- Launch options mapped to CLI flags (log level, strict dynlib
resolution, import trace limit)
- Live console with severity color-coding, bounded buffer, and
crash-safe deferred auto-scroll
- EmulatorProcess launches the CLI via CreateProcessW with the same
CET/CFG mitigation opt-outs the CLI applies to its own relaunched
child (suppressed via SHARPEMU_DISABLE_MITIGATION_RELAUNCH so
output is not lost to a detached console), inheritable pipes for
stdout/stderr capture, a kill-on-close job object, and a fallback
to an unmitigated launch on Windows builds that reject the policy
bits
Also pins Tmds.DBus.Protocol 0.21.3 (transitive of Avalonia.Desktop)
to fix GHSA-xrw6-gwf8-vvr9.
* [gui] Integrate GUI into the SharpEmu executable
Per review feedback, the GUI is no longer a separate application.
SharpEmu.exe now opens the desktop frontend when started without
arguments and behaves exactly as the existing CLI when given any
argument:
- SharpEmu.GUI becomes a class library exposing GuiLauncher.Run(),
hosted by SharpEmu.CLI
- The console window is hidden in GUI mode only when the process is
its sole owner (double-click launch), never a terminal the user
launched from
- In GUI mode the frontend spawns this same executable (with
arguments) as the emulator child process, so the existing launch,
piping, and mitigation machinery is unchanged
* [gui] Address review feedback: no console, single-file, param.json, portable settings
- Switch SharpEmu.exe to the GUI subsystem so no console window appears
at startup. CLI mode attaches to the parent terminal console (or
allocates one when started with arguments but no terminal) and
rebinds missing std handles to CONOUT$; piped/redirected output is
used as-is, so scripted and GUI-spawned runs are unaffected.
- Publish as a true single file: native libraries are embedded and
self-extracted, with glfw kept as the only loose DLL next to the
executable.
- The game library reads sce_sys/param.json and shows the game title
with the title id beneath it, falling back to the folder name.
- GUI settings and the crash log now live next to the executable,
matching the emulator convention, instead of %APPDATA%.
* [build] Add win-x64 sections to package lock files
Generated by dotnet publish -r win-x64 with locked restore enabled.
* [build] Regenerate lock files from project configuration
dotnet restore --force-evaluate; removes the win-x64 runtime sections
that a local RID-specific publish had written into projects that do
not declare a runtime identifier, which broke locked-mode restore in
CI. Verified with dotnet restore -p:RestoreLockedMode=true.
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