Files
sharpemu/src/SharpEmu.GUI/MainWindow.axaml.cs

1736 lines
57 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Platform;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
using Avalonia.VisualTree;
using SharpEmu.Libs.Pad;
using SharpEmu.Logging;
using System.Collections.Concurrent;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Text.Json;
namespace SharpEmu.GUI;
public partial class MainWindow : Window
{
private const int MaxConsoleLines = 4000;
private static readonly IBrush DefaultLineBrush = new SolidColorBrush(Color.Parse("#C7CFDE"));
private static readonly IBrush DimLineBrush = new SolidColorBrush(Color.Parse("#6B7488"));
private static readonly IBrush InfoLineBrush = new SolidColorBrush(Color.Parse("#6FA8FF"));
private static readonly IBrush WarningLineBrush = new SolidColorBrush(Color.Parse("#E8B341"));
private static readonly IBrush ErrorLineBrush = new SolidColorBrush(Color.Parse("#F2777C"));
private static readonly IBrush SuccessLineBrush = new SolidColorBrush(Color.Parse("#63D489"));
private readonly List<GameEntry> _allGames = new();
private readonly ObservableCollection<GameEntry> _visibleGames = new();
private readonly AvaloniaList<LogLine> _consoleLines = new();
private readonly List<LogLine> _allConsoleLines = new();
private readonly ConcurrentQueue<(string Line, bool IsError)> _pendingLines = new();
private readonly DispatcherTimer _consoleFlushTimer;
private GuiSettings _settings = new();
private EmulatorProcess? _emulator;
private ConsoleWindow? _consoleWindow;
private StreamWriter? _fileLog;
private readonly SndPreviewPlayer _sndPreview = new();
private string? _emulatorExePath;
private bool _isRunning;
private int _autoScrollTicks;
private int _activePageIndex;
// Discord Rich Presence state.
private readonly long _launcherStartUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
private DiscordRichPresence? _discord;
private string? _runningGameName;
private string? _runningGameTitleId;
private long _runningSinceUnixSeconds;
private int _detailLoadGeneration;
private int _backdropGeneration;
// Controller navigation state.
private readonly DispatcherTimer _gamepadTimer;
private uint _previousPadButtons;
private long _navLeftNextAt;
private long _navRightNextAt;
private long _navUpNextAt;
private long _navDownNextAt;
public MainWindow()
{
InitializeComponent();
GameList.ItemsSource = _visibleGames;
ConsoleList.ItemsSource = _consoleLines;
_consoleFlushTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(80),
};
_consoleFlushTimer.Tick += (_, _) =>
{
FlushPendingConsoleLines();
MaybeAutoScroll();
};
_consoleFlushTimer.Start();
TitleBar.PointerPressed += OnTitleBarPointerPressed;
GameList.SelectionChanged += (_, _) => UpdateSelectedGame();
GameList.DoubleTapped += (_, _) => LaunchSelected();
SearchBox.TextChanged += (_, _) => RefreshVisibleGames();
ConsoleSearchBox.TextChanged += (_, _) => RefreshVisibleConsoleLines();
AddFolderButton.Click += async (_, _) => await AddFolderAsync();
EmptyAddFolderButton.Click += async (_, _) => await AddFolderAsync();
RescanButton.Click += async (_, _) => await RescanLibraryAsync();
OpenFileButton.Click += async (_, _) => await OpenFileAsync();
LaunchButton.Click += (_, _) => LaunchSelected();
StopButton.Click += (_, _) => _emulator?.Stop();
ClearLogButton.Click += (_, _) => { _consoleLines.Clear(); _allConsoleLines.Clear(); };
StopButton.Click += (_, _) => StopEmulator();
ClearLogButton.Click += (_, _) => _consoleLines.Clear();
CopyLogButton.Click += async (_, _) => await CopyConsoleAsync();
DetachConsoleButton.Click += (_, _) => ShowConsoleWindow();
LibraryTabButton.Click += (_, _) => SetActivePage(0);
OptionsTabButton.Click += (_, _) => SetActivePage(1);
ConsoleToggle.IsCheckedChanged += (_, _) => ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
// The settings page edits _settings live, so a launch started while
// it is open already uses the new values.
LogLevelBox.SelectionChanged += (_, _) => _settings.LogLevel = SelectedLogLevel();
TraceImportsBox.ValueChanged += (_, _) => _settings.ImportTraceLimit = (int)(TraceImportsBox.Value ?? 0);
StrictToggle.IsCheckedChanged += (_, _) => _settings.StrictDynlibResolution = StrictToggle.IsChecked == true;
LogToFileToggle.IsCheckedChanged += (_, _) => _settings.LogToFile = LogToFileToggle.IsChecked == true;
OverrideLogFileToggle.IsCheckedChanged += (_, _) =>
_settings.OverrideLogFile = OverrideLogFileToggle.IsChecked == true;
TitleMusicToggle.IsCheckedChanged += (_, _) =>
{
_settings.PlayTitleMusic = TitleMusicToggle.IsChecked == true;
OnTitleMusicSettingChanged();
};
DiscordToggle.IsCheckedChanged += (_, _) =>
{
_settings.DiscordRichPresence = DiscordToggle.IsChecked == true;
UpdateDiscordPresence();
};
SelectLogFilePathButton.Click += async (_, _) => await SelectLogFilePathAsync();
LanguageBox.SelectionChanged += (_, _) => OnLanguageChanged();
GameList.AddHandler(ContextRequestedEvent, OnGameContextRequested, RoutingStrategies.Tunnel);
CtxLaunch.Click += (_, _) => LaunchSelected();
CtxOpenFolder.Click += (_, _) => OpenSelectedGameFolder();
CtxCopyPath.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.Path, "Clipboard.Path");
CtxCopyTitleId.Click += async (_, _) =>
await CopyToClipboardAsync((GameList.SelectedItem as GameEntry)?.TitleId, "Clipboard.TitleId");
CtxRemove.Click += (_, _) => RemoveSelectedFromLibrary();
Opened += async (_, _) => await OnOpenedAsync();
Closing += (_, _) => OnWindowClosing();
DualSenseReader.EnsureStarted();
XInputReader.EnsureStarted();
_gamepadTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(50),
};
_gamepadTimer.Tick += (_, _) => PollGamepad();
_gamepadTimer.Start();
}
/// <summary>
/// Switches between the Library and Options pages. Also reachable via
/// the gamepad's shoulder buttons (LB/RB, L1/R1) from <see cref="PollGamepad"/>.
/// </summary>
private void SetActivePage(int index)
{
if (index == _activePageIndex)
{
return;
}
if (_activePageIndex == 1)
{
_settings.Save(); // leaving the Options page
}
_activePageIndex = index;
SetActiveClass(LibraryTabButton, index == 0);
SetActiveClass(OptionsTabButton, index == 1);
LibraryPage.IsVisible = index == 0;
LibraryToolbar.IsVisible = index == 0;
OptionsPage.IsVisible = index == 1;
}
private static void SetActiveClass(Button button, bool active)
{
if (active)
{
if (!button.Classes.Contains("active"))
{
button.Classes.Add("active");
}
}
else
{
button.Classes.Remove("active");
}
}
// ---- Controller navigation ----
private void PollGamepad()
{
// DualSense wins when both are connected; XInput covers Xbox pads.
if (!DualSenseReader.TryGetState(out var pad) && !XInputReader.TryGetState(out pad))
{
_previousPadButtons = 0;
return;
}
if (!IsActive)
{
// Ignore input while the launcher is in the background, e.g. the
// game window is focused and using the same controller.
_previousPadButtons = pad.Buttons;
return;
}
var shoulderPressed = pad.Buttons & ~_previousPadButtons;
if ((shoulderPressed & OrbisPadButton.L1) != 0)
{
SetActivePage(0);
}
if ((shoulderPressed & OrbisPadButton.R1) != 0)
{
SetActivePage(1);
}
if (_activePageIndex != 0)
{
_previousPadButtons = pad.Buttons;
return;
}
var now = Environment.TickCount64;
var left = (pad.Buttons & 0x0080) != 0 || pad.LeftX < 64;
var right = (pad.Buttons & 0x0020) != 0 || pad.LeftX > 192;
var up = (pad.Buttons & 0x0010) != 0 || pad.LeftY < 64;
var down = (pad.Buttons & 0x0040) != 0 || pad.LeftY > 192;
if (ShouldNavigate(left, ref _navLeftNextAt, now))
{
MoveSelection(-1);
}
if (ShouldNavigate(right, ref _navRightNextAt, now))
{
MoveSelection(1);
}
if (ShouldNavigate(up, ref _navUpNextAt, now))
{
MoveSelection(-TilesPerRow());
}
if (ShouldNavigate(down, ref _navDownNextAt, now))
{
MoveSelection(TilesPerRow());
}
var pressed = pad.Buttons & ~_previousPadButtons;
if ((pressed & 0x4000) != 0) // Cross
{
LaunchSelected();
}
if ((pressed & 0x2000) != 0) // Circle
{
StopEmulator();
}
_previousPadButtons = pad.Buttons;
}
/// <summary>
/// Edge-triggered with hold-to-repeat: fires on press, then repeats
/// after 400ms at 130ms intervals while held.
/// </summary>
private static bool ShouldNavigate(bool held, ref long nextAt, long now)
{
if (!held)
{
nextAt = 0;
return false;
}
if (nextAt == 0)
{
nextAt = now + 400;
return true;
}
if (now >= nextAt)
{
nextAt = now + 130;
return true;
}
return false;
}
private void MoveSelection(int delta)
{
if (_visibleGames.Count == 0)
{
return;
}
var index = GameList.SelectedIndex < 0
? 0
: Math.Clamp(GameList.SelectedIndex + delta, 0, _visibleGames.Count - 1);
GameList.SelectedIndex = index;
GameList.ScrollIntoView(index);
}
private int TilesPerRow()
{
// Tile footprint: 128 content + 20 item padding + 10 item margin.
const double TileOuterWidth = 158;
var width = GameList.Bounds.Width;
return width > TileOuterWidth ? (int)(width / TileOuterWidth) : 1;
}
private async Task OnOpenedAsync()
{
var version = Assembly.GetExecutingAssembly().GetName().Version;
var display = version is not null ? $"v{version.ToString(3)}" : "v0.0.1";
display += BuildInfo.CommitSha is null
? " · dev"
: BuildInfo.IsOfficialRelease
? $" · {BuildInfo.CommitSha}"
: $" · UNOFFICIAL {BuildInfo.CommitSha}";
VersionText.Text = display;
Title = $"SharpEmu {display}";
ToolTip.SetTip(VersionText, BuildInfo.Banner);
_settings = GuiSettings.Load();
Localization.Instance.Load(_settings.Language);
PopulateLanguageBox();
ApplyLocalization();
ApplySettingsToControls();
LocateEmulator();
UpdateDiscordPresence();
await RescanLibraryAsync();
}
private void PopulateLanguageBox()
{
var languages = Localization.Instance.DiscoverLanguages();
LanguageBox.ItemsSource = languages;
LanguageBox.SelectedItem = languages.FirstOrDefault(language =>
string.Equals(language.Code, _settings.Language, StringComparison.OrdinalIgnoreCase))
?? languages.FirstOrDefault();
}
private void OnLanguageChanged()
{
if (LanguageBox.SelectedItem is not Localization.LanguageInfo language)
{
return;
}
_settings.Language = language.Code;
Localization.Instance.Load(language.Code);
ApplyLocalization();
}
/// <summary>
/// Re-applies every UI string from the current language, so switching
/// languages in Options takes effect immediately without reopening the
/// window.
/// </summary>
private void ApplyLocalization()
{
var loc = Localization.Instance;
LibraryTabButton.Content = loc.Get("Page.Library");
OptionsTabButton.Content = loc.Get("Page.Options");
SearchBox.Watermark = loc.Get("Library.SearchWatermark");
AddFolderButton.Content = loc.Get("Library.AddFolder");
RescanButton.Content = loc.Get("Library.Rescan");
OpenFileButton.Content = loc.Get("Library.OpenFile");
CtxLaunch.Header = loc.Get("Library.Context.Launch");
CtxOpenFolder.Header = loc.Get("Library.Context.OpenFolder");
CtxCopyPath.Header = loc.Get("Library.Context.CopyPath");
CtxCopyTitleId.Header = loc.Get("Library.Context.CopyTitleId");
CtxRemove.Header = loc.Get("Library.Context.Remove");
EmptyAddFolderButton.Content = loc.Get("Library.Empty.AddFolder");
LoadingStateText.Text = loc.Get("Library.Loading");
GeneralTabItem.Header = loc.Get("Options.General");
EmulationSectionTitle.Text = loc.Get("Options.Section.Emulation");
LoggingSectionTitle.Text = loc.Get("Options.Section.Logging");
LauncherSectionTitle.Text = loc.Get("Options.Section.Launcher");
CpuEngineLabel.Text = loc.Get("Options.CpuEngine.Label");
CpuEngineDesc.Text = loc.Get("Options.CpuEngine.Desc");
CpuEngineNativeItem.Content = loc.Get("Options.CpuEngine.Native");
StrictLabel.Text = loc.Get("Options.Strict.Label");
StrictDesc.Text = loc.Get("Options.Strict.Desc");
LogLevelLabel.Text = loc.Get("Options.LogLevel.Label");
LogLevelDesc.Text = loc.Get("Options.LogLevel.Desc");
LogLevelTraceItem.Content = loc.Get("Options.LogLevel.Trace");
LogLevelDebugItem.Content = loc.Get("Options.LogLevel.Debug");
LogLevelInfoItem.Content = loc.Get("Options.LogLevel.Info");
LogLevelWarningItem.Content = loc.Get("Options.LogLevel.Warning");
LogLevelErrorItem.Content = loc.Get("Options.LogLevel.Error");
LogLevelCriticalItem.Content = loc.Get("Options.LogLevel.Critical");
TraceImportsLabel.Text = loc.Get("Options.TraceImports.Label");
TraceImportsDesc.Text = loc.Get("Options.TraceImports.Desc");
LogToFileLabel.Text = loc.Get("Options.LogToFile.Label");
LogToFileDesc.Text = loc.Get("Options.LogToFile.Desc");
LogFilePathLabel.Text = loc.Get("Options.LogFilePath.Label");
SelectLogFilePathButton.Content = loc.Get("Options.LogFilePath.Select");
UpdateLogFilePathText();
OverrideLogFileLabel.Text = loc.Get("Options.OverrideLogFile.Label");
OverrideLogFileDesc.Text = loc.Get("Options.OverrideLogFile.Desc");
LanguageLabel.Text = loc.Get("Options.Language.Label");
LanguageDesc.Text = loc.Get("Options.Language.Desc");
TitleMusicLabel.Text = loc.Get("Options.TitleMusic.Label");
TitleMusicDesc.Text = loc.Get("Options.TitleMusic.Desc");
DiscordLabel.Text = loc.Get("Options.Discord.Label");
DiscordDesc.Text = loc.Get("Options.Discord.Desc");
foreach (var toggle in new[] { StrictToggle, LogToFileToggle, OverrideLogFileToggle, TitleMusicToggle, DiscordToggle })
{
toggle.OnContent = loc.Get("Common.On");
toggle.OffContent = loc.Get("Common.Off");
}
ConsoleSectionTitle.Text = loc.Get("Console.Title");
ConsoleSearchBox.Watermark = loc.Get("Console.SearchWatermark");
AutoScrollCheck.Content = loc.Get("Console.AutoScroll");
DetachConsoleButton.Content = loc.Get("Console.Split");
CopyLogButton.Content = loc.Get("Console.Copy");
ClearLogButton.Content = loc.Get("Console.Clear");
ConsoleToggle.Content = loc.Get("Launch.Console");
LaunchButton.Content = loc.Get("Launch.Launch");
StopButton.Content = loc.Get("Launch.Stop");
UpdateEmptyStateTexts();
UpdateSelectedGameTexts();
}
// ---- Discord Rich Presence ----
/// <summary>
/// Publishes the launcher state to Discord: browsing while idle, the
/// running game (with elapsed time) during emulation. No-ops when
/// disabled or when no Discord application ID is configured.
/// </summary>
private void UpdateDiscordPresence()
{
if (!_settings.DiscordRichPresence || _settings.DiscordClientId.Length == 0)
{
_discord?.Dispose();
_discord = null;
return;
}
_discord ??= new DiscordRichPresence(_settings.DiscordClientId);
if (_isRunning && _runningGameName is { } gameName)
{
_discord.SetPresence(
Localization.Instance.Format("Discord.Playing", gameName),
_runningGameTitleId,
_runningSinceUnixSeconds);
}
else
{
// Discord does not render activities without timestamps, so the
// browsing state carries the launcher's start time.
var count = _allGames.Count == 1
? Localization.Instance.Get("Page.GameCount.One")
: Localization.Instance.Format("Page.GameCount.Other", _allGames.Count);
_discord.SetPresence(
Localization.Instance.Get("Discord.Browsing"),
count,
_launcherStartUnixSeconds);
}
}
private void OnKeyDown(object sender, KeyEventArgs args)
{
args.Handled = true;
switch (args.Key)
{
case Key.F11:
OnWindowFullScreen(this, new RoutedEventArgs());
break;
default:
args.Handled = false;
break;
}
}
private void OnWindowFullScreen(object sender, RoutedEventArgs args)
{
if (WindowState == WindowState.FullScreen)
{
WindowState = WindowState.Normal;
ExtendClientAreaChromeHints = ExtendClientAreaChromeHints.PreferSystemChrome;
TitleBar.IsVisible = true;
StatusBar.IsVisible = true;
}
else
{
WindowState = WindowState.FullScreen;
ExtendClientAreaChromeHints = ExtendClientAreaChromeHints.NoChrome;
TitleBar.IsVisible = false;
StatusBar.IsVisible = false;
}
}
private void OnWindowClosing()
{
_settings.Save();
_consoleFlushTimer.Stop();
_gamepadTimer.Stop();
_sndPreview.Stop();
_discord?.Dispose();
_consoleWindow?.Close();
_emulator?.Dispose();
DropFileLog();
}
private void OnTitleBarPointerPressed(object? sender, PointerPressedEventArgs e)
{
if (e.GetCurrentPoint(this).Properties.IsLeftButtonPressed)
{
BeginMoveDrag(e);
}
}
// ---- Settings ----
private void ApplySettingsToControls()
{
LogLevelBox.SelectedIndex = _settings.LogLevel.ToLowerInvariant() switch
{
"trace" => 0,
"debug" => 1,
"info" => 2,
"warning" or "warn" => 3,
"error" => 4,
"critical" or "fatal" => 5,
_ => 2,
};
TraceImportsBox.Value = Math.Clamp(_settings.ImportTraceLimit, 0, 4096);
StrictToggle.IsChecked = _settings.StrictDynlibResolution;
LogToFileToggle.IsChecked = _settings.LogToFile;
OverrideLogFileToggle.IsChecked = _settings.OverrideLogFile;
TitleMusicToggle.IsChecked = _settings.PlayTitleMusic;
DiscordToggle.IsChecked = _settings.DiscordRichPresence;
UpdateLogFilePathText();
}
private string SelectedLogLevel()
{
return LogLevelBox.SelectedIndex switch
{
0 => "Trace",
1 => "Debug",
2 => "Info",
3 => "Warning",
4 => "Error",
5 => "Critical",
_ => "Info",
};
}
private void UpdateLogFilePathText()
{
LogFilePathText.Text = string.IsNullOrWhiteSpace(_settings.LogFilePath)
? Localization.Instance.Get("Options.LogFilePath.Default")
: _settings.LogFilePath;
}
private async Task SelectLogFilePathAsync()
{
var loc = Localization.Instance;
SaveFilePickerResult result = await StorageProvider.SaveFilePickerWithResultAsync(new FilePickerSaveOptions
{
Title = loc.Get("Dialog.SaveLogFile"),
SuggestedFileName = "SharpEmuLog",
DefaultExtension = "log",
FileTypeChoices =
[
new FilePickerFileType(loc.Get("Dialog.PlainTextFiles")) { Patterns = ["*.txt"] },
new FilePickerFileType(loc.Get("Dialog.LogFiles")) { Patterns = ["*.log"] }
]
});
if (result.File is not null)
{
_settings.LogFilePath = result.File.Path.LocalPath;
UpdateLogFilePathText();
}
}
// ---- Emulator discovery ----
private void LocateEmulator()
{
var exeName = OperatingSystem.IsWindows() ? "SharpEmu.exe" : "SharpEmu";
var baseDirectory = AppContext.BaseDirectory;
var candidates = new List<string>();
if (!string.IsNullOrWhiteSpace(_settings.EmulatorPath))
{
candidates.Add(_settings.EmulatorPath);
}
// The GUI and the CLI are the same executable: with arguments it runs
// the emulator, so the preferred child process is this process itself.
if (Environment.ProcessPath is { } selfPath &&
Path.GetFileNameWithoutExtension(selfPath).Equals("SharpEmu", StringComparison.OrdinalIgnoreCase))
{
candidates.Add(selfPath);
}
candidates.Add(Path.Combine(baseDirectory, exeName));
candidates.Add(Path.Combine(baseDirectory, "win-x64", exeName));
candidates.Add(Path.Combine(baseDirectory, "..", exeName));
_emulatorExePath = candidates.FirstOrDefault(File.Exists) is { } found
? Path.GetFullPath(found)
: null;
EmulatorPathText.Text = _emulatorExePath is not null
? Localization.Instance.Format("Status.EmulatorPath", _emulatorExePath)
: Localization.Instance.Get("Status.EmulatorNotFound");
}
// ---- Game library ----
private async Task AddFolderAsync()
{
var folders = await StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = Localization.Instance.Get("Dialog.ChooseGameFolder"),
AllowMultiple = false,
});
var path = folders.FirstOrDefault()?.TryGetLocalPath();
if (string.IsNullOrEmpty(path))
{
return;
}
var changed = false;
if (!_settings.GameFolders.Contains(path, StringComparer.OrdinalIgnoreCase))
{
_settings.GameFolders.Add(path);
changed = true;
}
// Adding (or re-adding) a folder is an explicit signal to restore any
// games beneath it that were removed from the library earlier.
var prefix = Path.TrimEndingDirectorySeparator(path) + Path.DirectorySeparatorChar;
changed |= _settings.ExcludedGames.RemoveAll(excluded =>
excluded.StartsWith(prefix, StringComparison.OrdinalIgnoreCase)) > 0;
if (changed)
{
_settings.Save();
}
await RescanLibraryAsync();
}
private async Task RescanLibraryAsync()
{
var folders = _settings.GameFolders.ToArray();
var excluded = new HashSet<string>(_settings.ExcludedGames, StringComparer.OrdinalIgnoreCase);
StatusBarRight.Text = Localization.Instance.Get("Status.ScanningLibrary");
EmptyState.IsVisible = false;
LoadingState.IsVisible = true;
var games = await Task.Run(() => ScanFolders(folders, excluded));
_allGames.Clear();
_allGames.AddRange(games);
RefreshVisibleGames();
LoadingState.IsVisible = false;
LoadGameDetailsInBackground(games);
UpdateDiscordPresence();
StatusBarRight.Text = folders.Length == 0
? Localization.Instance.Get("Status.AddFolderPrompt")
: Localization.Instance.Format("Status.LibraryScanned", games.Count, folders.Length);
}
/// <summary>
/// Enriches games off the UI thread — decodes cover art and totals each
/// game's install folder size — posting results back as they become
/// ready. A newer scan invalidates older loads.
/// </summary>
private void LoadGameDetailsInBackground(IReadOnlyList<GameEntry> games)
{
var generation = ++_detailLoadGeneration;
_ = Task.Run(() =>
{
// Covers first: they are cheap and the most visible, so the grid
// fills with art before the (potentially slow) size pass runs.
foreach (var game in games)
{
if (generation != _detailLoadGeneration)
{
return;
}
if (game.CoverPath is null)
{
continue;
}
try
{
using var stream = File.OpenRead(game.CoverPath);
var bitmap = Bitmap.DecodeToWidth(stream, 312);
Dispatcher.UIThread.Post(() =>
{
if (generation == _detailLoadGeneration)
{
game.Cover = bitmap;
}
});
}
catch (Exception)
{
// A missing or undecodable image keeps the placeholder.
}
}
foreach (var game in games)
{
if (generation != _detailLoadGeneration)
{
return;
}
var size = ComputeInstallSize(game.Path);
if (size > 0)
{
Dispatcher.UIThread.Post(() =>
{
if (generation == _detailLoadGeneration)
{
game.SizeBytes = size;
}
});
}
}
});
}
/// <summary>
/// Totals the size of the game's install folder (the directory holding
/// the eboot), which is far more accurate than the eboot alone.
/// </summary>
private static long ComputeInstallSize(string ebootPath)
{
var directory = Path.GetDirectoryName(ebootPath);
if (directory is null)
{
return 0;
}
long total = 0;
try
{
var enumeration = new EnumerationOptions
{
IgnoreInaccessible = true,
RecurseSubdirectories = true,
};
foreach (var file in new DirectoryInfo(directory).EnumerateFiles("*", enumeration))
{
total += file.Length;
}
}
catch (Exception)
{
// Fall back to whatever was accumulated so far.
}
return total;
}
private static List<GameEntry> ScanFolders(IReadOnlyList<string> folders, IReadOnlySet<string> excludedPaths)
{
var games = new List<GameEntry>();
var seen = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
var enumeration = new EnumerationOptions
{
IgnoreInaccessible = true,
RecurseSubdirectories = true,
MaxRecursionDepth = 8,
};
foreach (var folder in folders)
{
if (!Directory.Exists(folder))
{
continue;
}
try
{
foreach (var file in Directory.EnumerateFiles(folder, "eboot.bin", enumeration))
{
var fullPath = Path.GetFullPath(file);
if (!seen.Add(fullPath) || excludedPaths.Contains(fullPath))
{
continue;
}
long size = 0;
try
{
size = new FileInfo(fullPath).Length;
}
catch (IOException)
{
}
var (title, titleId, version) = TryReadParamJson(fullPath);
games.Add(new GameEntry(
title ?? GameNameFor(fullPath), titleId, version, fullPath, size,
FindCoverFor(fullPath), FindBackgroundFor(fullPath)));
}
}
catch (Exception)
{
// Skip folders that fail to enumerate.
}
}
games.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase));
return games;
}
/// <summary>
/// Reads the game title, title id and content version from
/// sce_sys/param.json next to the executable, when present.
/// </summary>
private static (string? Title, string? TitleId, string? Version) TryReadParamJson(string ebootPath)
{
try
{
var directory = Path.GetDirectoryName(ebootPath);
if (directory is null)
{
return (null, null, null);
}
var paramPath = Path.Combine(directory, "sce_sys", "param.json");
if (!File.Exists(paramPath))
{
return (null, null, null);
}
// ReadAllText handles a UTF-8 BOM, which JsonDocument rejects in
// raw bytes.
using var document = JsonDocument.Parse(File.ReadAllText(paramPath));
var root = document.RootElement;
string? titleId = null;
if (root.TryGetProperty("titleId", out var idElement) && idElement.ValueKind == JsonValueKind.String)
{
titleId = idElement.GetString();
}
// contentVersion carries the installed app version
// ("01.000.000"); masterVersion is the fallback on older dumps.
string? version = null;
if (root.TryGetProperty("contentVersion", out var versionElement) &&
versionElement.ValueKind == JsonValueKind.String)
{
version = versionElement.GetString();
}
else if (root.TryGetProperty("masterVersion", out var masterElement) &&
masterElement.ValueKind == JsonValueKind.String)
{
version = masterElement.GetString();
}
string? title = null;
if (root.TryGetProperty("localizedParameters", out var localized) &&
localized.ValueKind == JsonValueKind.Object)
{
if (localized.TryGetProperty("defaultLanguage", out var language) &&
language.ValueKind == JsonValueKind.String &&
localized.TryGetProperty(language.GetString()!, out var defaultBlock) &&
defaultBlock.ValueKind == JsonValueKind.Object &&
defaultBlock.TryGetProperty("titleName", out var titleName) &&
titleName.ValueKind == JsonValueKind.String)
{
title = titleName.GetString();
}
else
{
foreach (var property in localized.EnumerateObject())
{
if (property.Value.ValueKind == JsonValueKind.Object &&
property.Value.TryGetProperty("titleName", out var anyTitleName) &&
anyTitleName.ValueKind == JsonValueKind.String)
{
title = anyTitleName.GetString();
break;
}
}
}
}
return (
string.IsNullOrWhiteSpace(title) ? null : title,
string.IsNullOrWhiteSpace(titleId) ? null : titleId,
string.IsNullOrWhiteSpace(version) ? null : version.Trim());
}
catch (Exception)
{
return (null, null, null);
}
}
/// <summary>
/// Finds the cover art shipped with the game: sce_sys/icon0.png next to
/// the executable (falling back to pic0.png).
/// </summary>
private static string? FindCoverFor(string ebootPath)
{
var directory = Path.GetDirectoryName(ebootPath);
if (directory is null)
{
return null;
}
var sceSys = Path.Combine(directory, "sce_sys");
foreach (var candidate in new[] { "icon0.png", "pic0.png" })
{
var coverPath = Path.Combine(sceSys, candidate);
if (File.Exists(coverPath))
{
return coverPath;
}
}
return null;
}
/// <summary>
/// Finds the key art shipped with the game (sce_sys/pic0.png, falling
/// back to pic1.png), used as the window backdrop when selected.
/// </summary>
private static string? FindBackgroundFor(string ebootPath)
{
var directory = Path.GetDirectoryName(ebootPath);
if (directory is null)
{
return null;
}
var sceSys = Path.Combine(directory, "sce_sys");
foreach (var candidate in new[] { "pic0.png", "pic1.png" })
{
var backgroundPath = Path.Combine(sceSys, candidate);
if (File.Exists(backgroundPath))
{
return backgroundPath;
}
}
return null;
}
private static string GameNameFor(string ebootPath)
{
var directory = Path.GetDirectoryName(ebootPath);
var name = directory is not null ? Path.GetFileName(directory) : null;
return string.IsNullOrEmpty(name) ? Path.GetFileName(ebootPath) : name;
}
// ---- Game context menu ----
/// <summary>
/// Selects the tile under the pointer before its context menu opens, and
/// suppresses the menu on empty grid space.
/// </summary>
private void OnGameContextRequested(object? sender, ContextRequestedEventArgs e)
{
var item = (e.Source as Visual)?.FindAncestorOfType<ListBoxItem>(includeSelf: true);
if (item?.DataContext is not GameEntry game)
{
e.Handled = true;
return;
}
GameList.SelectedItem = game;
CtxLaunch.IsEnabled = !_isRunning;
CtxCopyTitleId.IsEnabled = game.TitleId is not null;
}
private void OpenSelectedGameFolder()
{
if (GameList.SelectedItem is not GameEntry game)
{
return;
}
try
{
if (OperatingSystem.IsWindows())
{
Process.Start(new ProcessStartInfo
{
FileName = "explorer.exe",
Arguments = $"/select,\"{game.Path}\"",
UseShellExecute = false,
});
}
else if (Path.GetDirectoryName(game.Path) is { } directory)
{
Process.Start(new ProcessStartInfo
{
FileName = OperatingSystem.IsMacOS() ? "open" : "xdg-open",
Arguments = $"\"{directory}\"",
UseShellExecute = false,
});
}
}
catch (Exception ex)
{
StatusBarRight.Text = Localization.Instance.Format("Status.CouldNotOpenFolder", ex.Message);
}
}
/// <summary>Copies <paramref name="text"/> and reports it via <paramref name="whatKey"/>, e.g. "Clipboard.Path".</summary>
private async Task CopyToClipboardAsync(string? text, string whatKey)
{
if (string.IsNullOrEmpty(text) || Clipboard is null)
{
return;
}
await Clipboard.SetTextAsync(text);
StatusBarRight.Text = Localization.Instance.Format("Status.CopiedToClipboard", Localization.Instance.Get(whatKey));
}
private void RemoveSelectedFromLibrary()
{
if (GameList.SelectedItem is not GameEntry game)
{
return;
}
if (!_settings.ExcludedGames.Contains(game.Path, StringComparer.OrdinalIgnoreCase))
{
_settings.ExcludedGames.Add(game.Path);
_settings.Save();
}
_allGames.RemoveAll(g => string.Equals(g.Path, game.Path, StringComparison.OrdinalIgnoreCase));
GameList.SelectedItem = null;
RefreshVisibleGames();
StatusBarRight.Text = Localization.Instance.Format("Status.RemovedFromLibrary", game.Name);
}
private void RefreshVisibleGames()
{
var query = SearchBox.Text?.Trim() ?? string.Empty;
var selectedPath = (GameList.SelectedItem as GameEntry)?.Path;
_visibleGames.Clear();
foreach (var game in _allGames)
{
if (query.Length == 0 ||
game.Name.Contains(query, StringComparison.OrdinalIgnoreCase) ||
game.Path.Contains(query, StringComparison.OrdinalIgnoreCase) ||
(game.TitleId?.Contains(query, StringComparison.OrdinalIgnoreCase) ?? false))
{
_visibleGames.Add(game);
}
}
if (selectedPath is not null &&
_visibleGames.FirstOrDefault(g => g.Path.Equals(selectedPath, StringComparison.OrdinalIgnoreCase))
is { } reselected)
{
GameList.SelectedItem = reselected;
}
EmptyState.IsVisible = _visibleGames.Count == 0;
UpdateEmptyStateTexts();
UpdateSelectedGame();
}
/// <summary>
/// Refreshes the empty-state title/hint from the current language and
/// search text; a no-op while the empty state is not showing.
/// </summary>
private void UpdateEmptyStateTexts()
{
if (_visibleGames.Count != 0)
{
return;
}
var query = SearchBox.Text?.Trim() ?? string.Empty;
var hasFilter = query.Length > 0;
EmptyStateTitle.Text = hasFilter
? Localization.Instance.Get("Library.Empty.SearchTitle")
: Localization.Instance.Get("Library.Empty.Title");
EmptyStateHint.Text = hasFilter
? Localization.Instance.Format("Library.Empty.SearchHint", query)
: Localization.Instance.Get("Library.Empty.Hint");
EmptyAddFolderButton.IsVisible = !hasFilter;
}
private void UpdateSelectedGame()
{
if (GameList.SelectedItem is GameEntry game)
{
UpdateSelectedGameTexts();
SelectedCoverPanel.DataContext = game;
SelectedBadgesRow.DataContext = game;
SelectedBadgesRow.IsVisible = true;
_ = UpdateBackdropAsync(game);
PlaySelectedGamePreview(game);
}
else
{
UpdateSelectedGameTexts();
SelectedCoverPanel.DataContext = null;
SelectedBadgesRow.DataContext = null;
SelectedBadgesRow.IsVisible = false;
_ = UpdateBackdropAsync(null);
_sndPreview.Stop();
}
UpdateRunButtons();
}
/// <summary>
/// Text-only refresh of the launch bar's title/path, split out of
/// <see cref="UpdateSelectedGame"/> so a language change can re-apply it
/// without restarting the backdrop fade or preview music.
/// </summary>
private void UpdateSelectedGameTexts()
{
if (GameList.SelectedItem is GameEntry game)
{
SelectedGameTitle.Text = game.Name;
SelectedGamePath.Text = game.Path;
}
else
{
SelectedGameTitle.Text = Localization.Instance.Get("Launch.NoGameSelected");
SelectedGamePath.Text = Localization.Instance.Get("Launch.NoGameHint");
}
}
/// <summary>
/// Loops the selected game's sce_sys/snd0.at9 preview music, console
/// home screen style. Silent while a game is running or when disabled
/// in the options.
/// </summary>
private void PlaySelectedGamePreview(GameEntry game)
{
if (_isRunning || !_settings.PlayTitleMusic)
{
return;
}
var directory = Path.GetDirectoryName(game.Path);
var sndPath = directory is null ? null : Path.Combine(directory, "sce_sys", "snd0.at9");
if (sndPath is not null && File.Exists(sndPath))
{
_sndPreview.Play(sndPath);
}
else
{
_sndPreview.Stop();
}
}
private void OnTitleMusicSettingChanged()
{
if (!_settings.PlayTitleMusic)
{
_sndPreview.Stop();
}
else if (GameList.SelectedItem is GameEntry game)
{
PlaySelectedGamePreview(game);
}
}
/// <summary>Pauses the preview music while the window is minimized.</summary>
protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs change)
{
base.OnPropertyChanged(change);
if (change.Property == WindowStateProperty)
{
if (WindowState == WindowState.Minimized)
{
_sndPreview.Pause();
}
else
{
_sndPreview.Resume();
}
}
}
/// <summary>
/// Fades the window backdrop to the selected game's key art. The image
/// decodes off the UI thread and is cached on the entry; a newer
/// selection cancels the fade-in of an older one.
/// </summary>
private async Task UpdateBackdropAsync(GameEntry? game)
{
var generation = ++_backdropGeneration;
BackdropImage.Opacity = 0;
if (game?.BackgroundPath is null)
{
return;
}
if (game.Background is null)
{
try
{
var path = game.BackgroundPath;
game.Background = await Task.Run(() =>
{
using var stream = File.OpenRead(path);
return Bitmap.DecodeToWidth(stream, 1600);
});
}
catch (Exception)
{
return; // undecodable key art: keep the plain background
}
}
if (generation == _backdropGeneration)
{
BackdropImage.Source = game.Background;
BackdropImage.Opacity = 1.0;
}
}
// ---- Launching ----
private async Task OpenFileAsync()
{
var files = await StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions
{
Title = Localization.Instance.Get("Dialog.OpenExecutable"),
AllowMultiple = false,
FileTypeFilter = new[]
{
new FilePickerFileType(Localization.Instance.Get("Dialog.PsExecutables"))
{ Patterns = new[] { "eboot.bin", "*.bin", "*.self", "*.elf" } },
FilePickerFileTypes.All,
},
});
var path = files.FirstOrDefault()?.TryGetLocalPath();
if (!string.IsNullOrEmpty(path))
{
Launch(path, Path.GetFileName(path));
}
}
private void LaunchSelected()
{
if (GameList.SelectedItem is GameEntry game)
{
Launch(game.Path, game.Name, game.TitleId);
}
}
private void Launch(string ebootPath, string displayName, string? titleId = null)
{
if (_isRunning)
{
return;
}
if (_emulatorExePath is null)
{
LocateEmulator();
if (_emulatorExePath is null)
{
AppendConsoleLine(Localization.Instance.Get("Launch.ExeNotFound"), ErrorLineBrush);
return;
}
}
_sndPreview.Stop();
var arguments = new List<string>
{
"--cpu-engine=native",
$"--log-level={_settings.LogLevel.ToLowerInvariant()}",
};
if (_settings.StrictDynlibResolution)
{
arguments.Add("--strict");
}
if (_settings.ImportTraceLimit > 0)
{
arguments.Add($"--trace-imports={_settings.ImportTraceLimit}");
}
_consoleLines.Clear();
// Let the CLI mirror stdout/stderr itself; it sees loader/native
// diagnostics before the GUI pipe reader can filter or batch them.
DropFileLog();
if (_settings.LogToFile)
{
string filePath;
if (!string.IsNullOrWhiteSpace(_settings.LogFilePath))
{
if (_settings.OverrideLogFile)
{
filePath = _settings.LogFilePath;
}
else
{
string path = _settings.LogFilePath;
string id = string.IsNullOrWhiteSpace(titleId) ? "UNKNOWN" : titleId;
foreach (var invalidChar in Path.GetInvalidFileNameChars())
{
id = id.Replace(invalidChar.ToString(), "");
}
string identifier = $"{id}-{DateTime.Now:yyyyMMdd-HHmmss}";
string? dir = Path.GetDirectoryName(path);
string? fileName = Path.GetFileNameWithoutExtension(path);
string? extension = Path.GetExtension(path);
string newFileName = $"{fileName}-{identifier}{extension}";
filePath = string.IsNullOrEmpty(dir)
? newFileName
: Path.Combine(dir, newFileName);
}
}
else
{
filePath = BuildLogFilePath(titleId) ?? string.Empty;
}
if (!string.IsNullOrEmpty(filePath))
{
arguments.Add("--log-file");
arguments.Add(filePath);
AppendConsoleLine(Localization.Instance.Format("Launch.LogFile", filePath), DimLineBrush);
}
}
arguments.Add(ebootPath);
AppendConsoleLine(
Localization.Instance.Format("Launch.Command", string.Join(' ', arguments)),
DimLineBrush);
var emulator = new EmulatorProcess();
emulator.OutputReceived += (line, isError) => _pendingLines.Enqueue((line, isError));
emulator.Exited += code => Dispatcher.UIThread.Post(() => OnEmulatorExited(code));
try
{
emulator.Start(_emulatorExePath, arguments, Path.GetDirectoryName(ebootPath));
}
catch (Exception ex)
{
emulator.Dispose();
AppendConsoleLine(Localization.Instance.Format("Launch.StartFailed", ex.Message), ErrorLineBrush);
DropFileLog();
return;
}
_emulator = emulator;
_isRunning = true;
_runningGameName = displayName;
_runningGameTitleId = _allGames
.FirstOrDefault(game => game.Path.Equals(ebootPath, StringComparison.OrdinalIgnoreCase))?
.TitleId;
_runningSinceUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
StatusDot.Fill = SuccessLineBrush;
StatusText.Text = Localization.Instance.Format("Launch.Running", displayName);
StatusBarRight.Text = Localization.Instance.Format("Status.Running", displayName);
UpdateRunButtons();
UpdateDiscordPresence();
}
/// <summary>
/// Stops the running game and updates status/presence immediately. The
/// process-exit path still runs when the corpse is collected, but a game
/// wedged in a GPU driver call can keep its process alive for a long
/// time after termination — the launcher should not look (or tell
/// Discord it is) "playing" during that window.
/// </summary>
private void StopEmulator()
{
if (!_isRunning)
{
return;
}
_emulator?.Stop();
_runningGameName = null;
_runningGameTitleId = null;
StatusText.Text = Localization.Instance.Get("Launch.Stopping");
StatusBarRight.Text = Localization.Instance.Get("Status.Stopping");
UpdateDiscordPresence();
}
/// <summary>
/// Builds "user/logs/&lt;titleId&gt;-&lt;timestamp&gt;.log" next to the emulator
/// executable, following the same portable-data convention as savedata.
/// </summary>
private string? BuildLogFilePath(string? titleId)
{
try
{
var exeDirectory = Path.GetDirectoryName(_emulatorExePath);
if (string.IsNullOrEmpty(exeDirectory))
{
return null;
}
var logsDirectory = Path.Combine(exeDirectory, "user", "logs");
Directory.CreateDirectory(logsDirectory);
var id = string.IsNullOrWhiteSpace(titleId) ? "UNKNOWN" : titleId;
foreach (var invalid in Path.GetInvalidFileNameChars())
{
id = id.Replace(invalid, '_');
}
return Path.Combine(logsDirectory, $"{id}-{DateTime.Now:yyyyMMdd-HHmmss}.log");
}
catch (Exception)
{
return null; // unwritable location: launch continues without a log file
}
}
private void OnEmulatorExited(int exitCode)
{
FlushPendingConsoleLines();
_isRunning = false;
_emulator?.Dispose();
_emulator = null;
var meaningKey = exitCode switch
{
0 => "Exit.Ok",
1 => "Exit.InvalidArguments",
2 => "Exit.EbootNotFound",
3 => "Exit.RuntimeException",
4 => "Exit.EmulationError",
_ => "Exit.Unknown",
};
var meaning = Localization.Instance.Get(meaningKey);
var brush = exitCode == 0 ? SuccessLineBrush : ErrorLineBrush;
AppendConsoleLine(Localization.Instance.Format("Launch.ProcessExited", exitCode, meaning), brush);
CloseFileLogSoon();
StatusDot.Fill = exitCode == 0 ? (IBrush)SuccessLineBrush : ErrorLineBrush;
StatusText.Text = Localization.Instance.Format("Launch.Exited", exitCode, meaning);
StatusBarRight.Text = Localization.Instance.Get("Status.Idle");
_runningGameName = null;
_runningGameTitleId = null;
UpdateRunButtons();
UpdateDiscordPresence();
}
private void UpdateRunButtons()
{
LaunchButton.IsEnabled = !_isRunning && GameList.SelectedItem is GameEntry;
StopButton.IsEnabled = _isRunning;
OpenFileButton.IsEnabled = !_isRunning;
}
// ---- Console ----
private void FlushPendingConsoleLines()
{
if (_pendingLines.IsEmpty)
{
return;
}
var incoming = new List<LogLine>();
while (_pendingLines.TryDequeue(out var pending))
{
WriteFileLog(pending.Line);
incoming.Add(new LogLine(pending.Line, BrushForLine(pending.Line)));
}
FlushFileLog();
_allConsoleLines.AddRange(incoming);
string query = ConsoleSearchBox.Text ?? string.Empty;
IEnumerable<LogLine> linesToAdd = incoming;
if (!string.IsNullOrWhiteSpace(query))
{
linesToAdd = incoming.Where(line =>
line.Text != null &&
line.Text.Contains(query, StringComparison.OrdinalIgnoreCase));
}
_consoleLines.AddRange(linesToAdd);
var overflow = _consoleLines.Count - MaxConsoleLines;
while (_allConsoleLines.Count > MaxConsoleLines)
{
var droppedLine = _allConsoleLines[0];
_allConsoleLines.RemoveAt(0);
if (_consoleLines.Count > 0 && _consoleLines[0] == droppedLine)
{
_consoleLines.RemoveAt(0);
}
}
_autoScrollTicks = 3;
}
private void AppendConsoleLine(string text, IBrush brush)
{
WriteFileLog(text);
FlushFileLog();
var line = new LogLine(text, brush);
_allConsoleLines.Add(line);
string query = ConsoleSearchBox.Text ?? string.Empty;
if (string.IsNullOrWhiteSpace(query) || (text != null && text.Contains(query, StringComparison.OrdinalIgnoreCase)))
{
_consoleLines.Add(line);
}
while (_allConsoleLines.Count > MaxConsoleLines)
{
var droppedLine = _allConsoleLines[0];
_allConsoleLines.RemoveAt(0);
if (_consoleLines.Count > 0 && _consoleLines[0] == droppedLine)
{
_consoleLines.RemoveAt(0);
}
}
_autoScrollTicks = 3;
MaybeAutoScroll();
}
private void RefreshVisibleConsoleLines()
{
string query = ConsoleSearchBox.Text ?? string.Empty;
_consoleLines.Clear();
if (string.IsNullOrWhiteSpace(query))
{
_consoleLines.AddRange(_allConsoleLines);
}
else
{
var filtered = _allConsoleLines.Where(line =>
line.Text != null &&
line.Text.Contains(query, StringComparison.OrdinalIgnoreCase));
_consoleLines.AddRange(filtered);
}
}
// ---- Console-to-file mirroring ----
private void WriteFileLog(string text)
{
if (_fileLog is not { } writer)
{
return;
}
try
{
writer.Write('[');
writer.Write(DateTime.Now.ToString("HH:mm:ss.fff"));
writer.Write("] ");
writer.WriteLine(text);
}
catch (Exception)
{
DropFileLog(); // unwritable (disk full, etc.): stop mirroring
}
}
private void FlushFileLog()
{
try
{
_fileLog?.Flush();
}
catch (Exception)
{
DropFileLog();
}
}
private void DropFileLog()
{
var writer = _fileLog;
_fileLog = null;
try
{
writer?.Dispose();
}
catch (Exception)
{
}
}
/// <summary>
/// The pipe reader threads can deliver a final burst after the exit
/// event, so the file stays open for one more flush cycle.
/// </summary>
private void CloseFileLogSoon()
{
if (_fileLog is not { } writer)
{
return;
}
DispatcherTimer.RunOnce(() =>
{
if (ReferenceEquals(_fileLog, writer))
{
FlushPendingConsoleLines();
DropFileLog();
}
}, TimeSpan.FromMilliseconds(400));
}
private void MaybeAutoScroll()
{
// ScrollToEnd is applied over a few flush-timer ticks because the
// virtualizing panel re-estimates its extent after large batches, and
// a single scroll can land short of the true end. A synchronous
// ScrollIntoView during rapid adds is avoided entirely — it can crash
// the panel with "Invalid Arrange rectangle".
if (_autoScrollTicks <= 0 || AutoScrollCheck.IsChecked != true)
{
return;
}
_autoScrollTicks--;
(ConsoleList.Scroll as ScrollViewer)?.ScrollToEnd();
}
private static IBrush BrushForLine(string line)
{
if (line.Contains("[ERROR]", StringComparison.Ordinal) ||
line.Contains("[CRITICAL]", StringComparison.Ordinal))
{
return ErrorLineBrush;
}
if (line.Contains("[WARNING]", StringComparison.Ordinal))
{
return WarningLineBrush;
}
if (line.Contains("[INFO]", StringComparison.Ordinal))
{
return InfoLineBrush;
}
if (line.Contains("[DEBUG]", StringComparison.Ordinal) ||
line.Contains("[TRACE]", StringComparison.Ordinal))
{
return DimLineBrush;
}
return DefaultLineBrush;
}
private async Task CopyConsoleAsync()
{
if (_consoleLines.Count == 0 || Clipboard is null)
{
return;
}
var text = string.Join(Environment.NewLine, _consoleLines.Select(line => line.Text));
await Clipboard.SetTextAsync(text);
}
private void ShowConsoleWindow()
{
if (_consoleWindow is { } window)
{
window.Activate();
return;
}
ConsoleSearchBox.Text = string.Empty;
ConsoleToggle.IsChecked = false;
ConsolePanel.IsVisible = false;
_consoleWindow = new ConsoleWindow(
_consoleLines,
() => { _consoleLines.Clear(); _allConsoleLines.Clear(); },
AutoScrollCheck.IsChecked == true);
_consoleWindow.Closed += (_, _) =>
{
_consoleWindow = null;
ConsoleToggle.IsChecked = true;
ConsolePanel.IsVisible = true;
};
_consoleWindow.Show(this);
}
}