Files
sharpemu/src/SharpEmu.GUI/SharpEmu.GUI.csproj
2026-07-14 02:07:31 +03:00

53 lines
1.8 KiB
XML

<!--
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<Project Sdk="Microsoft.NET.Sdk">
<!-- Class library: the GUI is hosted by SharpEmu.CLI, which opens it when
the executable is started without arguments. -->
<PropertyGroup>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<Version>0.0.1</Version>
</PropertyGroup>
<!-- Dependency-free; provides the BuildInfo provenance shown in the
title bar. -->
<ItemGroup>
<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="Avalonia.Desktop" />
<PackageReference Include="Avalonia.Fonts.Inter" />
<PackageReference Include="Avalonia.Themes.Fluent" />
<PackageReference Include="Tmds.DBus.Protocol" />
</ItemGroup>
<ItemGroup>
<AvaloniaResource Include="..\..\assets\images\SharpEmu.ico" Link="Assets/SharpEmu.ico" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Languages\*.json">
<LogicalName>Languages.%(Filename)%(Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
<!-- The controller readers (DualSense raw HID + Xbox XInput) are shared
with the emulator's pad HLE. They are dependency-free, so they are
compiled in directly rather than pulling a reference to all of
SharpEmu.Libs into the launcher. -->
<ItemGroup>
<Compile Include="..\SharpEmu.Libs\Pad\PadState.cs" Link="Input/PadState.cs" />
<Compile Include="..\SharpEmu.Libs\Pad\HidNative.cs" Link="Input/HidNative.cs" />
<Compile Include="..\SharpEmu.Libs\Pad\DualSenseReader.cs" Link="Input/DualSenseReader.cs" />
<Compile Include="..\SharpEmu.Libs\Pad\XInputReader.cs" Link="Input/XInputReader.cs" />
</ItemGroup>
</Project>