Files
sharpemu/tools/SharpEmu.Tools.ShaderDump/Program.cs
Deeptanshu Lal e4f89445b9 [Tools] Add synthetic shader dump tool for the Gen5 translator (#111)
SharpEmu.Tools.ShaderDump feeds hand-assembled Gen5 (gfx10) instruction
words — cross-checked against LLVM's AMDGPU target definitions — through
the real Gen5ShaderTranslator -> Gen5SpirvTranslator pipeline via
reflection (no emulator source changes; the project is not in the main
solution) and dumps the resulting vertex/compute SPIR-V blobs for
inspection with spirv-val / spirv-dis.

Each bundled program carries an expectation: fmac/muls/sopp-hints/exec
must decode and emit both stages, while sopp-mode (s_round_mode,
s_denorm_mode) pins the loud unknown-sopp decode failure those FP MODE
writes must keep producing until their semantics are modeled (#108). Any
unexpected outcome makes the tool exit non-zero, so it can gate scripts
or CI.

The exec program computes real ALU results and stores them with
buffer_store_dword, toggling EXEC off and on around a pair of stores; its
exec-cs.spv blob is designed for numeric verification on a real Vulkan
device (follow-up tool).

All dumped blobs pass spirv-val --target-env vulkan1.3.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 17:09:11 +03:00

276 lines
11 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Synthetic-shader conformance dumper.
//
// Feeds hand-assembled Gen5 (gfx10) instruction words through the real
// decode -> SPIR-V pipeline (Gen5ShaderTranslator / Gen5SpirvTranslator, via
// reflection so no emulator source changes are required) and writes the
// resulting vertex and compute SPIR-V blobs to disk. The blobs can then be
// checked with spirv-val / spirv-dis.
//
// Programs that contain buffer_store_dword automatically get a single
// global-memory binding covering every store, which the emitter exposes as
// guestBuffers[0] (descriptor set 0, binding 0).
//
// Each program carries an expectation: ExpectTranslate=true programs must
// decode and emit both stages; ExpectTranslate=false programs pin a decode
// failure that must stay loud. Any unexpected outcome makes the tool exit
// non-zero, so it can gate scripts/CI.
//
// Usage: SharpEmu.Tools.ShaderDump [output-directory]
using System.Buffers.Binary;
using System.Reflection;
using SharpEmu.HLE;
using SharpEmu.Libs.CxxAbi;
const ulong ProgramAddress = 0x100000;
(string Name, bool ExpectTranslate, uint[] Words)[] testPrograms =
[
("fmac", true, [
0x560A0501, // v_fmac_f32 v5, v1, v2
0x580A0501, 0x42280000, // v_fmamk_f32 v5, v1, 42.0, v2
0x5A0A0501, 0x42280000, // v_fmaak_f32 v5, v1, v2, 42.0
0xD52B0005, 0x00020501, // v_fmac_f32_e64 v5, v1, v2
0xBF810000, // s_endpgm
]),
("muls", true, [
0xD5690005, 0x00020501, // v_mul_lo_u32 v5, v1, v2
0xD56A0005, 0x00020501, // v_mul_hi_u32 v5, v1, v2
0xD56B0005, 0x00020501, // v_mul_lo_i32 v5, v1, v2
0xD56C0005, 0x00020501, // v_mul_hi_i32 v5, v1, v2
0xBF810000, // s_endpgm
]),
("sopp-hints", true, [
0xBFA10001, // s_clause 0x1
0xBFA30000, // s_waitcnt_depctr 0x0
0xBF810000, // s_endpgm
]),
// s_round_mode / s_denorm_mode write the FP MODE state and must keep
// failing decode loudly until their semantics are modeled (see #108);
// this program pins that behavior.
("sopp-mode", false, [
0xBFA40000, // s_round_mode 0x0
0xBFA50000, // s_denorm_mode 0x0
0xBF810000, // s_endpgm
]),
// Executable end-to-end test: compute with real ALU instructions, then
// buffer_store_dword results to guestBuffers[0] at offsets 0/4/8, prove
// that a store with EXEC=0 does not land (offset 12 stays sentinel), and
// that stores work again after EXEC is restored (offset 16).
("exec", true, [
0xBFA10001, // s_clause 0x1 (hint no-op in an executed program, needs #108)
0x7E0002FF, 0x3FC00000, // v_mov_b32 v0, 1.5f
0x7E0202FF, 0x40100000, // v_mov_b32 v1, 2.25f
0x7E0402FF, 0x41200000, // v_mov_b32 v2, 10.0f
0x56040300, // v_fmac_f32 v2, v0, v1 -> v2 = fma(1.5, 2.25, 10.0)
0x7E0602FF, 0x7FFFFFFF, // v_mov_b32 v3, 0x7FFFFFFF
0x7E0802FF, 0x00010003, // v_mov_b32 v4, 0x00010003
0xD56C0005, 0x00020903, // v_mul_hi_i32 v5, v3, v4
0xD56B0006, 0x00020903, // v_mul_lo_i32 v6, v3, v4
0xE0700000, 0x80020200, // buffer_store_dword v2, off, s[8:11], 0
0xE0700004, 0x80020500, // buffer_store_dword v5, off, s[8:11], 0 offset:4
0xE0700008, 0x80020600, // buffer_store_dword v6, off, s[8:11], 0 offset:8
0xBEFE0380, // s_mov_b32 exec_lo, 0 -> lane inactive
0xE070000C, 0x80020200, // buffer_store_dword v2, off, s[8:11], 0 offset:12 (masked, must not land)
0xBEFE03C1, // s_mov_b32 exec_lo, -1 -> lane active again
0xE0700010, 0x80020000, // buffer_store_dword v0, off, s[8:11], 0 offset:16
0xBF810000, // s_endpgm
]),
];
var assembly = typeof(CxaGuardExports).Assembly;
var shaderTranslator = assembly.GetType("SharpEmu.Libs.Agc.Gen5ShaderTranslator")
?? throw new InvalidOperationException("Gen5ShaderTranslator not found");
var spirvTranslator = assembly.GetType("SharpEmu.Libs.Agc.Gen5SpirvTranslator")
?? throw new InvalidOperationException("Gen5SpirvTranslator not found");
var describe = shaderTranslator.GetMethod(
"Describe",
BindingFlags.Public | BindingFlags.Static)
?? throw new InvalidOperationException("Gen5ShaderTranslator.Describe not found");
var tryDecode = shaderTranslator.GetMethod(
"TryDecodeProgram",
BindingFlags.NonPublic | BindingFlags.Static)
?? throw new InvalidOperationException("Gen5ShaderTranslator.TryDecodeProgram not found");
var stateType = assembly.GetType("SharpEmu.Libs.Agc.Gen5ShaderState")
?? throw new InvalidOperationException("Gen5ShaderState not found");
var evaluationType = assembly.GetType("SharpEmu.Libs.Agc.Gen5ShaderEvaluation")
?? throw new InvalidOperationException("Gen5ShaderEvaluation not found");
var imageBindingType = assembly.GetType("SharpEmu.Libs.Agc.Gen5ImageBinding")
?? throw new InvalidOperationException("Gen5ImageBinding not found");
var globalBindingType = assembly.GetType("SharpEmu.Libs.Agc.Gen5GlobalMemoryBinding")
?? throw new InvalidOperationException("Gen5GlobalMemoryBinding not found");
var tryCompile = spirvTranslator.GetMethod(
"TryCompileVertexShader",
BindingFlags.Public | BindingFlags.Static)
?? throw new InvalidOperationException("Gen5SpirvTranslator.TryCompileVertexShader not found");
var tryCompileCompute = spirvTranslator.GetMethod(
"TryCompileComputeShader",
BindingFlags.Public | BindingFlags.Static)
?? throw new InvalidOperationException("Gen5SpirvTranslator.TryCompileComputeShader not found");
var outputDirectory = args.Length > 0
? args[0]
: Path.Combine(AppContext.BaseDirectory, "spv");
Directory.CreateDirectory(outputDirectory);
var failures = 0;
foreach (var (name, expectTranslate, words) in testPrograms)
{
var memory = new FakeMemory();
memory.AddRegion(ProgramAddress, words);
var ctx = new CpuContext(memory, Generation.Gen5);
Console.WriteLine(
$"[{name}] decode: " +
(string)describe.Invoke(null, [ctx, ProgramAddress, ProgramAddress])!);
object?[] decodeArgs = [ctx, ProgramAddress, null, null];
if (!(bool)tryDecode.Invoke(null, decodeArgs)!)
{
if (expectTranslate)
{
failures++;
Console.WriteLine($"[{name}] FAILED: decode error ({decodeArgs[3]})");
}
else
{
Console.WriteLine($"[{name}] decode failed as expected ({decodeArgs[3]})");
}
continue;
}
if (!expectTranslate)
{
failures++;
Console.WriteLine(
$"[{name}] FAILED: decoded successfully but is pinned as a decode failure — " +
"if the new decode support is intentional, its semantics need verifying here first");
continue;
}
// Buffer stores need a global-memory binding; the emitter resolves them by
// instruction PC, so collect store PCs from the decoded program itself.
var programObj = decodeArgs[2]!;
var instructions = (System.Collections.IEnumerable)programObj
.GetType().GetProperty("Instructions")!.GetValue(programObj)!;
var storePcs = new List<uint>();
foreach (var instruction in instructions)
{
var op = (string)instruction.GetType().GetProperty("Opcode")!.GetValue(instruction)!;
if (op.StartsWith("BufferStore", StringComparison.Ordinal))
{
storePcs.Add((uint)instruction.GetType().GetProperty("Pc")!.GetValue(instruction)!);
}
}
// The binding's scalar base (8 -> s[8:11]) must match the srsrc field of
// the hand-assembled buffer_store words, and the 64-byte backing store
// must cover every hand-assembled store offset.
var globalBindings = Array.CreateInstance(globalBindingType, storePcs.Count > 0 ? 1 : 0);
if (storePcs.Count > 0)
{
globalBindings.SetValue(
Activator.CreateInstance(
globalBindingType,
8u,
0UL,
(IReadOnlyList<uint>)storePcs,
new byte[64]),
0);
}
var state = Activator.CreateInstance(
stateType,
programObj,
new uint[16],
null,
null,
0u)!;
var evaluation = Activator.CreateInstance(
evaluationType,
new uint[256],
new uint[256],
new Dictionary<uint, IReadOnlyList<uint>>(),
Array.CreateInstance(imageBindingType, 0),
globalBindings,
null,
null,
null)!;
object?[] compileArgs = [state, evaluation, null, null, 0, -1, 0];
if ((bool)tryCompile.Invoke(null, compileArgs)!)
{
var shader = compileArgs[2]!;
var spirv = (byte[])shader.GetType().GetProperty("Spirv")!.GetValue(shader)!;
var path = Path.Combine(outputDirectory, $"{name}.spv");
File.WriteAllBytes(path, spirv);
Console.WriteLine($"[{name}] emit: success, {spirv.Length} bytes -> {path}");
}
else
{
failures++;
Console.WriteLine($"[{name}] emit: FAILED ({compileArgs[3]})");
}
object?[] computeArgs = [state, evaluation, 1u, 1u, 1u, null, null];
if ((bool)tryCompileCompute.Invoke(null, computeArgs)!)
{
var shader = computeArgs[5]!;
var spirv = (byte[])shader.GetType().GetProperty("Spirv")!.GetValue(shader)!;
var path = Path.Combine(outputDirectory, $"{name}-cs.spv");
File.WriteAllBytes(path, spirv);
Console.WriteLine($"[{name}] compute emit: success, {spirv.Length} bytes -> {path}");
}
else
{
failures++;
Console.WriteLine($"[{name}] compute emit: FAILED ({computeArgs[6]})");
}
}
Console.WriteLine(failures == 0
? "RESULT: all programs behaved as expected"
: $"RESULT: {failures} unexpected outcome(s)");
Environment.ExitCode = failures == 0 ? 0 : 1;
internal sealed class FakeMemory : ICpuMemory
{
private readonly List<(ulong Base, byte[] Data)> _regions = [];
public void AddRegion(ulong baseAddress, uint[] words)
{
var bytes = new byte[words.Length * sizeof(uint)];
for (var index = 0; index < words.Length; index++)
{
BinaryPrimitives.WriteUInt32LittleEndian(
bytes.AsSpan(index * sizeof(uint)),
words[index]);
}
_regions.Add((baseAddress, bytes));
}
public bool TryRead(ulong virtualAddress, Span<byte> destination)
{
foreach (var (baseAddress, data) in _regions)
{
if (virtualAddress >= baseAddress &&
virtualAddress + (ulong)destination.Length <= baseAddress + (ulong)data.Length)
{
data.AsSpan(
(int)(virtualAddress - baseAddress),
destination.Length).CopyTo(destination);
return true;
}
}
return false;
}
public bool TryWrite(ulong virtualAddress, ReadOnlySpan<byte> source) => false;
}