Commit Graph

3908 Commits

Author SHA1 Message Date
Niram7777
fc949a7449 CI wget linuxdeploy retries (#4093) 2026-03-02 20:32:28 +02:00
georgemoralis
e5d7dc4090 the uber fix (#4092) 2026-03-01 21:02:21 +02:00
georgemoralis
636efaf2b5 changed readbacks mode to Relaxed,Precised (#4091) 2026-03-01 20:49:55 +02:00
Stephen Miller
dbf23a66af fix (#4088) 2026-03-01 07:30:19 +02:00
rainmakerv2
6a8c50c3a2 Low readbacks mode (#4085) 2026-02-28 17:17:11 +02:00
Stephen Miller
49c2a4999b Lib.Net: Misc fixes (#4082)
* Fix Windows-specific incorrect error in PosixSocket::Connect

* Hide typical non-blocking errors

* Also hide EWOULDBLOCK from recvfrom

* Fix the resolver fix
2026-02-28 09:09:01 +02:00
Stephen Miller
aae10ecdf7 Lib.GnmDriver: Implement sceGnmDrawIndirectMulti (#4083) 2026-02-27 21:32:32 -08:00
Stephen Miller
8bb29695ed Lib.Net: Proper resolver errors when isConnectedToNetwork is disabled (#4081)
* Force resolver errors when not connected to network

Error values are based on real hardware testing.
sceNetResolverGetError is based on libSceNet decompilation.

* Update net_resolver.h
2026-02-28 00:50:41 +02:00
evill33t
19d2027105 skipped guest/host marker parsing/calls when disabled (#4078)
* skipped guest/host marker parsing/calls when disabled

* clang-format

---------

Co-authored-by: Ronny Stiftel <ronny.stiftel@tomcom.de>
2026-02-26 17:02:14 +02:00
georgemoralis
f91b8410fd SDL Audio3d (#4077)
* implemented dummy audio3d for sdl

* removed sdl::free
2026-02-26 15:31:50 +02:00
Vladislav Mikhalin
e1ecd8e98c threads: initialize tls on thread creation (take 2) (#4070) 2026-02-24 20:35:05 +03:00
kalaposfos13
af9cbb8e8a Fix some logic bugs in sceHttpUriParse (#4067) 2026-02-24 09:00:17 +02:00
ElBread3
407d287fb1 tweak LoadFigure and RemoveFigure (#4071) 2026-02-23 21:30:57 +02:00
kalaposfos13
c265a39227 fix typo 2026-02-23 09:08:39 +01:00
Stephen Miller
6cbab87745 Kernel.Event: Implement kqueue and kevent (#4065)
* Remove dead code from EqueueInternal::WaitForEvents

No longer necessary now that we avoid using small timers when falling back on equeue logic.

* Refactor type names

Might as well

* Properly define OrbisKernelEqueue as a handle

Most of the functions using an "OrbisKernelEqueue" call directly into kevent. Therefore, OrbisKernelEqueue should be a equeue handle.

* Clang

* Widen OrbisKernelEqueue type

On real hardware, it's some value that contains the handle, as opposed to just the handle itself.

* kqueue implementation

The easy part

* Hardware-accurate timer data

Needed to make kevent simpler for these uses.

* Move callback scheduling to EqueueInternal::AddEvent

kevent would become excessively bloated if I needed to deal with that in there.

* posix_kevent

kevent is a bit of a pain, for now I've implemented as much as libkernel actually uses for it's wrappers, and left error logs to skip behavior when necessary.

* Log calls

* Apple, why are you calling fstat on an equeue?
2026-02-22 23:41:05 +02:00
kalaposfos13
607d704707 Mount /data to <userdir>/data instead of <userdir>/data/gameid (#4066) 2026-02-22 19:10:55 +02:00
kalaposfos13
fb5c36fa11 Implement guest signal handlers (#4064)
* Change thread pausing to use SIGTRMIN on UNIX

* Allow handling of the rest of the signals

* Add orbis-native signal number conversion and fix a few bugs

* ifdefing away the issues

* add check for mac for the signal that's used for thread pausing there

* Add a few more registers

* Don't break HLE memory tracking
Now, if a guest app installs a handler for SIGSEGV/SIGBUS/SIGILL, that'll be handled by keeping the original signal handler, and if we can't handle the signal ourselves (as in it didn't come from HLE memory tracking), we pass it on to the guest

* copyright 2026

* +
2026-02-22 18:56:54 +02:00
kalaposfos13
b37e0a6ea6 Miscallenous function exports and implementations (#4068)
* _nanosleep

* pthread_mutexattr_setpshared

* pthread_attr_setschedpolicy

* getuid

* copyright 2026
2026-02-22 17:08:06 +02:00
Vladislav Mikhalin
9241ebd4dd Revert "threads: initialize TLS on thread creation (#4048)" (#4062)
This reverts commit f6d71646c0.
2026-02-21 14:10:25 +03:00
Stephen Miller
248b3e2d30 Core: Force logging of critical errors (#4061)
* Ignore enabled flag on critical log entries

This ensures critical errors (asserts and unreachables) are logged when the log file exceeds 100MB, or when logging is disabled.

* I apparently need sleep
2026-02-21 09:53:28 +02:00
Stephen Miller
1eb09ab440 Kernel.Equeue: Various event fixes (#4059)
* Fix vblank event data

* Various logical fixes for timer events

Store timer timeouts in nanoseconds now, properly handle event "replacement", avoid employing small timers when adding events to equeues, fix stored timer data

* Clang
2026-02-21 09:37:59 +02:00
georgemoralis
06b901a47b Gpu fixes misc (#4050)
* fixed image copy to ignore stencil aspect

* Added logging for "Encountered unresolvable image overlap with equal memory address."

* fixed overlap issues with different pitch , added more detailed logging for rest of overlap issues

* improved log error

* maybe mipmaps ?

* array layers or different mip map range

* rewrote case  new image has fewer mip levels than cached image

* array with 2 layers?

* last case

* improved

* no it didn't work
2026-02-19 21:11:33 +02:00
Vladislav Mikhalin
f6d71646c0 threads: initialize TLS on thread creation (#4048)
* initialize TLS on thread creation
* initialize tls in dimensions toypad writer thread
* clear most of the stack on thread init with some black magic
2026-02-19 21:26:33 +03:00
georgemoralis
a99c814739 Image copy Enhancement (#4041)
* copy image handle 2d->3d copies and opossite now

* make gcc happy

* fixed colouring issue
2026-02-17 22:41:18 +02:00
kalaposfos13
3a99051df9 filesystem: fix crashes caused by returning a pointer from an std::vector (#4043)
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2026-02-16 22:56:35 +02:00
Stephen Miller
547198af6f Lib.VideoOut: Fix pending flips limit (#4039)
* Hardcoded limit to pending flips

Real hardware has a fixed-size queue, and doesn't depend on the number of registered buffers.
While the kernel supposedly uses an array of 18 elements, my tests suggest the cap is 16 pending flips.

* Assert on trying to flip unregistered buffer

I haven't seen anything do this intentionally yet, but I do have cases where games do this unintentionally (do to unimplemented functions).
2026-02-16 08:31:35 +02:00
Stephen Miller
4a370519a5 Lib.GnmDriver: Fix flip arg for sceGnmSubmitAndFlipCommandBuffers (#4038)
* There is a mountain of evidence suggesting that flip_arg for these functions should be a 64-bit integer.

This fixes "memory" errors in some Unity titles.

* oops

* Fix sceVideoOutGetEventData

This bug went unnoticed for a while because the selection of Unity games I had at the time didn't actually care.
This + the prior fix is needed for Unity titles.
2026-02-15 09:29:33 +02:00
Alexandre Bouvier
fba7304d62 cmake: prefer more system libs (#4037) 2026-02-15 09:12:52 +02:00
Valdis Bogdāns
0f92285e50 GR2-win-crash-fix (#4033)
* Improve stack clearing logic in ExecuteGuest

Added a check for fiber stacks before clearing the stack in ExecuteGuest.
That fixes Gravity Rush 2 crash on Windows.

* Refactor ExecuteGuest to simplify stack clearing logic

This enough for GR2

* Recover thread initialization in ExecuteGuest function

* Enhance null check for thread control block

* Fix condition to check tcb before clearing stack
2026-02-14 23:30:09 +02:00
Stephen Miller
98af227a8d More hotfixes (#4036)
User events don't increment fflags, so don't increment it.
Also added a bugfix for dce events, as static_cast wasn't properly unpacking event.data.
2026-02-14 22:47:28 +02:00
Niram7777
8d4cbdbca9 Log actually not always compact (#4035) 2026-02-14 22:31:19 +02:00
Stephen Miller
e0850d5cfc Kernel.Equeue: Only reset trigger state on events that clear. (#4032)
* Don't clear events that don't need clearing

Unless the event has the clear flag, it will be returned multiple times after triggering.

* Fix event flags

As older code suggests, the PS4 kernel does append the clear flag to various event types internally. This is visible when observing the returned event data from sceKernelWaitEqueue (or kevent, if you're feeling ambitious)

Add flag is also removed from events internally.
2026-02-14 01:59:23 +02:00
kalaposfos13
d189b0cc29 up is not down (#4031) 2026-02-13 11:37:28 +02:00
Stephen Miller
1a06020f70 Core: Mount system fonts (#4028)
* Mount system fonts

Now that font LLE works, these are necessary for some titles.

* Make fonts path configurable

By user request.
2026-02-13 09:02:30 +02:00
Stephen Miller
50130a6b7c Prevent protects during unmaps (#4029)
Some games fail in this VirtualProtectEx call because they unmapped on one thread while another thread is hitting exception handling.
2026-02-13 08:34:24 +02:00
Stephen Miller
cdafdb7443 Better handle check in scePadRead, scePadReadState (#4027) 2026-02-12 22:34:43 +02:00
georgemoralis
b4daf37662 Submodules update (#4026)
* added openal-soft , cpp-httplib

* CLI11,sdl3 update
2026-02-12 16:17:40 +02:00
Stephen Miller
0435ada3a5 Update np_web_api_internal.cpp (#4025) 2026-02-11 23:22:38 +02:00
kalaposfos13
7bdb5eb7e1 improved motion controls emulation (#4022) 2026-02-11 18:09:34 +02:00
kalaposfos13
c2a47d2a99 Handle operand fields execlo and exechi for S_MOV (#4023)
Co-authored-by: TheTurtle <geoster3d@gmail.com>
2026-02-11 16:00:13 +02:00
Vladislav Mikhalin
8c59571961 pad: refactoring (#4016)
* pad: refactoring

* clang is not my friend
2026-02-11 11:15:33 +02:00
Stephen Miller
68679b24aa Fix log errors (#4020)
Just a typical day of me pushing something a month ago, nobody testing/reviewing it, then finding out it's broken when that code inevitably makes it into production.
2026-02-11 08:31:23 +02:00
Stephen Miller
6a7f8a9e5a Libs.LibcInternal: _Fofind, _Lockfilelock, _Unlockfilelock, _Foprep, _Fopen, fopen, fflush, _Nnl, _Fspos, fseek, _Frprep, fread, _Fofree, fclose, _Mtxinit, _Mtxlock, _Mtxunlock, _Mtxdst implementations (#4019)
* Initial definitions

* internal__Fofind

* Libcinternal threads

fopen stores a valid pthread mutex in the FILE struct. Since this is exposed to the game/app, we need to handle this accurately.

* internal__Foprep (and various other functions called in it)

* Actual fopen implementation

At long last, an actual function I'm supposed to implement.

* fflush + compile fixes

* fseek implementation

Comes with functions fseek calls, aside from fflush which I pushed earlier.

* fread, _Frprep

Also changed some parameter names a tad to match how I named things in my decomp.
And fixed some bugs with how I was handling the weird offseted mode thing

* fclose, _Fofree

Not confident on this one, but we'll see I guess.

* Bug fixing

No more crashes at least, fread seems to be broken though.

* fopen bugfixes

Behavior now matches LLE, at least in how LLE font seems to use it.

* Fix _Frprep

Seems like everything works now?

* Logging

Probably going to need to swap lseek and read logs to debug/trace later but this is for debugging.

* Remove alignment check

Seems I must've misinterpreted some of what Ghidra spat out, since libSceNgs2 is calling with size 1, nmemb 4.

* Reduce fseek, fread logs to trace

* Clang
2026-02-11 08:13:28 +02:00
Marcin Mikołajczyk
99661aa6b3 RE encountered NpTus functions (#4018) 2026-02-10 23:59:07 +02:00
georgemoralis
a706b325f4 optimize sdl3 audio out (#4015) 2026-02-09 22:59:39 +02:00
Niram7777
ffae535a5c [LOG] group same lines with counter (#4010)
* [LOG] group same lines with counter

* Log in single line counter

* Protect log singleton from ps4 threads

* Log always compact
2026-02-09 20:19:39 +02:00
kalaposfos13
42f2697b50 Fix deadlock from missed unlock call after #3946 (#4013)
* Fix deadlock from missed unlock call after #3946

* copyright 2026

* Add the same fix to PoolCommit
2026-02-09 16:40:47 +02:00
georgemoralis
afc9893715 Added sceAudioOutGetSystemState (#4011) 2026-02-08 22:39:36 +02:00
Stephen Miller
2a61851a88 Kernel.Process: Implement sceKernelGetModuleInfo2, sceKernelGetModuleList2 (#4001)
* twos

* Fixes

Still can't test properly, but this seems to hide system libs, which I'm pretty sure is the necessary difference here.

* Clang

* Extra export for sceKernelGetModuleInfo2
2026-02-08 20:07:17 +02:00
rainmakerv2
b44ad1e087 Volume hotkey: show volume value, set game_specific arg correctly, clamp value (#4009) 2026-02-08 18:15:11 +02:00