Added tiny listener for sending ground. Removed .setNodamageTime().

This commit is contained in:
Jos van 't Hof
2012-04-23 17:24:07 +02:00
parent dcc4dc1a13
commit 00de1b7736
2 changed files with 14 additions and 8 deletions

View File

@@ -10,6 +10,8 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.metadata.FixedMetadataValue;
import me.Josvth.RandomSpawn.RandomSpawn;
@@ -21,10 +23,15 @@ public class JoinListener implements Listener{
plugin = instance;
plugin.getServer().getPluginManager().registerEvents(this, plugin);
}
@EventHandler
public void onPlayerTeleport(PlayerTeleportEvent event){
plugin.sendGround(event.getPlayer(), event.getTo());
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event){
Player player = event.getPlayer();
String playerName = player.getName();
@@ -54,12 +61,10 @@ public class JoinListener implements Listener{
Location spawnLocation = plugin.chooseSpawn(world);
plugin.sendGround(player, spawnLocation);
player.teleport(spawnLocation);
player.setNoDamageTicks(plugin.yamlHandler.config.getInt("nodamagetime",5)*20);
player.setMetadata("lasttimerandomspawned", new FixedMetadataValue(plugin, System.currentTimeMillis()));
if (plugin.yamlHandler.worlds.getBoolean(worldName + ".keeprandomspawns",false)){
player.setBedSpawnLocation(spawnLocation);
}

View File

@@ -10,6 +10,7 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.metadata.FixedMetadataValue;
public class RespawnListener implements Listener{
@@ -54,9 +55,9 @@ public class RespawnListener implements Listener{
plugin.sendGround(player, spawnLocation);
event.setRespawnLocation(spawnLocation);
player.setNoDamageTicks(plugin.yamlHandler.config.getInt("nodamagetime",5)*20);
player.setMetadata("lasttimerandomspawned", new FixedMetadataValue(plugin, System.currentTimeMillis()));
if (plugin.yamlHandler.worlds.getBoolean(worldName + ".keeprandomspawns",false)){
player.setBedSpawnLocation(spawnLocation);
}