mirror of
https://github.com/CivMC/Civ.git
synced 2026-07-18 00:20:44 +00:00
Requested changes
This commit is contained in:
@@ -29,14 +29,14 @@ public class Group {
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private boolean isValid = true; // if false, then group has recently been deleted and is invalid
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private int id;
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private Set<Integer> ids = Sets.<Integer>newConcurrentHashSet();
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private Group supergroup;
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private Set<Group> subgroups = Sets.<Group>newConcurrentHashSet();
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private Map<UUID, PlayerType> players = Maps.<UUID, PlayerType>newHashMap();
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private Map<UUID, PlayerType> invites = Maps.<UUID, PlayerType>newHashMap();
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private long activityTimestamp;
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public Group(String name, UUID owner, boolean disciplined,
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public Group(String name, UUID owner, boolean disciplined,
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String password, int id, long activityTimestamp) {
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if (db == null) {
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db = NameLayerPlugin.getGroupManagerDao();
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@@ -108,7 +108,7 @@ public class Group {
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*/
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public List<UUID> getAllMembers(PlayerType type) {
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List<UUID> uuids = Lists.newArrayList();
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for (Map.Entry<UUID, PlayerType> entry : players.entrySet()) {
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for (Map.Entry<UUID, PlayerType> entry : players.entrySet()) {
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if (entry.getValue() == type) {
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uuids.add(entry.getKey());
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}
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@@ -121,7 +121,7 @@ public class Group {
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* @return Returns all the uuids.
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*/
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public List<UUID> getAllInvites() {
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return Lists.newArrayList(invites.keySet());
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return new ArrayList<>(invites.keySet());
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}
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/**
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@@ -130,7 +130,7 @@ public class Group {
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* @return Returns all the invited UUIDS of the specific PlayerType.
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*/
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public List<UUID> getAllInvites(PlayerType type) {
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List<UUID> uuids = Lists.newArrayList();
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List<UUID> uuids = new ArrayList<>(invites.size());
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for (Map.Entry<UUID, PlayerType> entry : invites.entrySet()) {
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if (entry.getValue() == type) {
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uuids.add(entry.getKey());
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@@ -142,7 +142,7 @@ public class Group {
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/**
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* Gives the uuids of the members whose name starts with the given
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* String, this is not case-sensitive
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*
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*
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* @param prefix start of the players name
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* @return list of all players whose name starts with the given string
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*/
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@@ -162,7 +162,7 @@ public class Group {
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/**
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* Gives the uuids of players who are in this group and whos name is
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* within the given range.
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* within the given range.
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* @param lowerLimit lexicographically lowest acceptable name
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* @param upperLimit lexicographically highest acceptable name
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* @return list of uuids of all players in the group whose name is within the given range
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@@ -173,7 +173,7 @@ public class Group {
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for (UUID member : members) {
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String name = NameAPI.getCurrentName(member);
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if (name.compareToIgnoreCase(lowerLimit) >= 0
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if (name.compareToIgnoreCase(lowerLimit) >= 0
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&& name.compareToIgnoreCase(upperLimit) <= 0) {
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uuids.add(member);
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}
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@@ -206,7 +206,7 @@ public class Group {
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public List<Group> getSubgroups() {
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return Lists.newArrayList(subgroups);
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}
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/**
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* Checks if a sub group is on a group.
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* @param group- The SubGroup.
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@@ -215,7 +215,7 @@ public class Group {
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public boolean hasSubGroup(Group group){
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return subgroups.contains(group);
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}
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/**
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* @return Returns the SubGroup for this group if there is one, null otherwise.
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*/
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@@ -244,7 +244,7 @@ public class Group {
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}
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return supergroup.hasSuperGroup(group);
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}
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/**
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* Adds the player to be allowed to join a group into a specific PlayerType.
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* @param uuid- The UUID of the player.
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@@ -258,7 +258,7 @@ public class Group {
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* Adds the player to be allowed to join a group into a specific PlayerType.
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* @param uuid- The UUID of the player.
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* @param type- The PlayerType they will be joining.
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* @param saveToDB - save the invitation to the DB.
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* @param saveToDB - save the invitation to the DB.
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*/
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public void addInvite(UUID uuid, PlayerType type, boolean saveToDB){
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invites.put(uuid, type);
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@@ -290,7 +290,7 @@ public class Group {
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/**
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* Removes the invite of a Player
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* @param uuid- The UUID of the player.
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* @param saveToDB - remove the invitation from the DB.
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* @param saveToDB - remove the invitation from the DB.
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*/
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public void removeInvite(UUID uuid, boolean saveToDB){
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invites.remove(uuid);
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@@ -370,7 +370,7 @@ public class Group {
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/**
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* Adds a member to a group.
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* @param uuid- The uuid of the player.
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* @param type- The PlayerType to add. If a preexisting PlayerType is found,
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* @param type- The PlayerType to add. If a preexisting PlayerType is found,
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* it will be overwritten.
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*/
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@@ -419,17 +419,17 @@ public class Group {
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}
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/**
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*
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*
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* @param supergroup the base group
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* @param subgroup the group to link under it
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* @param saveToDb - add link to the DB.
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* @param saveToDb - add link to the DB.
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* @return true if linking succeeded, false otherwise.
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*/
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public static boolean link(Group supergroup, Group subgroup, boolean saveToDb) {
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if (supergroup == null || subgroup == null) {
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return false;
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}
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if (supergroup.equals(subgroup)) {
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return false;
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}
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@@ -446,7 +446,7 @@ public class Group {
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if (!supergroup.hasSubGroup(subgroup)) {
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supergroup.subgroups.add(subgroup);
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}
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if (saveToDb) {
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if (saveToDb) {
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db.addSubGroup(supergroup.getName(), subgroup.getName());
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}
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@@ -454,7 +454,7 @@ public class Group {
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}
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/**
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*
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*
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* @param supergroup the main group
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* @param subgroup the sub group to unlink
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* @return true if unlink succeeded, false otherwise
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@@ -463,18 +463,18 @@ public class Group {
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return unlink(supergroup,subgroup, true);
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}
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public static boolean unlink(Group supergroup, Group subgroup, boolean savetodb) {
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if (supergroup == null || subgroup == null) {
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if (supergroup == null || subgroup == null) {
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return false;
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}
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if (subgroup.hasSuperGroup() && subgroup.supergroup.equals(supergroup)) {
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subgroup.supergroup = null;
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}
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if (supergroup.hasSubGroup(subgroup)) {
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supergroup.subgroups.remove(subgroup);
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}
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}
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if (savetodb){
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db.removeSubGroup(supergroup.getName(), subgroup.getName());
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}
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@@ -507,7 +507,7 @@ public class Group {
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/**
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* Sets the default group for a player
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* @param uuid- The UUID of the player.
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*
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*
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*/
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public void setDefaultGroup(UUID uuid) {
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NameLayerPlugin.getDefaultGroupHandler().setDefaultGroup(uuid, this);
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@@ -551,14 +551,14 @@ public class Group {
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/**
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* Gets the id for a group.
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* <p>
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* <b>Note:</b>
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* <b>Note:</b>
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* Keep in mind though if you are trying to get a group_id from a GroupCreateEvent event
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* it will not be accurate. You must have a delay for 1 tick for it to work correctly.
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* <p>
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* Also calling the GroupManager.getGroup(int) will return a group that either has that
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* Also calling the GroupManager.getGroup(int) will return a group that either has that
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* group id or the object associated with that id. As such if a group is previously called
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* and which didn't have the same id as the one called now you could get a different group id.
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* Example would be System.out.println(GroupManager.getGroup(1).getGroupId()) and that
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* Example would be System.out.println(GroupManager.getGroup(1).getGroupId()) and that
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* could equal something like 2.
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* @return the group id for a group.
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*/
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@@ -567,7 +567,7 @@ public class Group {
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/**
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* Addresses issue above somewhat. Allows implementations that need the whole list of Ids
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* associated with this groupname to get them.
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*
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*
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* @return list of ids paired with this group name.
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*/
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public List<Integer> getGroupIds() { return new ArrayList<Integer>(this.ids); }
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