set priority correctly

This commit is contained in:
okx-code
2024-10-24 21:23:17 +01:00
parent 66e948365a
commit 968819cd13

View File

@@ -12,6 +12,7 @@ import org.bukkit.entity.Entity;
import org.bukkit.entity.Minecart;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.vehicle.VehicleMoveEvent;
import org.bukkit.util.Vector;
@@ -49,7 +50,7 @@ public class AntiDerailment extends BasicHack {
}
}
@EventHandler
@EventHandler(priority = EventPriority.LOWEST)
public void onDerailment(VehicleMoveEvent e) {
// This method is EXTREMELY fucked but basically if it detects a super fast minecart is going to derail, it will
// undo one tick of movement and redo it at 8m/s (the default minecart speed)